36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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// Make sure vulkan.h is included from third_party (rather than from the system
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// include directory) before vk_mem_alloc.h.
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#include <rex/ui/vulkan/device.h>
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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// Work around the pointer nullability completeness warnings on Clang.
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#ifndef VMA_NULLABLE
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#define VMA_NULLABLE
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#endif
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#ifndef VMA_NOT_NULL
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#define VMA_NOT_NULL
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#endif
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#include <vk_mem_alloc.h>
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namespace rex {
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namespace ui {
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namespace vulkan {
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VmaAllocator CreateVmaAllocator(const VulkanDevice* vulkan_device, bool externally_synchronized);
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} // namespace vulkan
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} // namespace ui
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} // namespace rex
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