rexglue-skate3/include/rex/system/xmutant.h
2026-05-18 22:41:13 +01:00

47 lines
1.4 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/system/xobject.h>
#include <rex/system/xtypes.h>
#include <rex/thread.h>
namespace rex::system {
class XThread;
class XMutant : public XObject {
public:
static const XObject::Type kObjectType = XObject::Type::Mutant;
explicit XMutant(KernelState* kernel_state);
~XMutant() override;
void Initialize(bool initial_owner);
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
bool Save(stream::ByteStream* stream) override;
static object_ref<XMutant> Restore(KernelState* kernel_state, stream::ByteStream* stream);
protected:
rex::thread::WaitHandle* GetWaitHandle() override { return mutant_.get(); }
void WaitCallback() override;
private:
XMutant();
std::unique_ptr<rex::thread::Mutant> mutant_;
XThread* owning_thread_ = nullptr;
};
} // namespace rex::system