44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified 2026 Tom Clay <tomc@tctechstuff.com>
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* Modified for rexglue - Xbox 360 recompilation framework
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*
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* @changes - Extracted exception types from xbox.h
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*/
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#pragma once
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#include <rex/memory.h>
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#include <rex/system/xtypes.h>
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namespace rex::system {
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#pragma pack(push, 4)
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struct X_EX_TITLE_TERMINATE_REGISTRATION {
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be<uint32_t> notification_routine; // 0x0
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be<uint32_t> priority; // 0x4
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X_LIST_ENTRY list_entry; // 0x8
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};
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static_assert_size(X_EX_TITLE_TERMINATE_REGISTRATION, 16);
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// https://msdn.microsoft.com/en-us/library/windows/desktop/aa363082.aspx
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struct X_EXCEPTION_RECORD {
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be<uint32_t> code;
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be<uint32_t> exception_flags;
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be<uint32_t> exception_record;
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be<uint32_t> exception_address;
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be<uint32_t> number_parameters;
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be<uint32_t> exception_information[15];
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};
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static_assert_size(X_EXCEPTION_RECORD, 0x50);
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#pragma pack(pop)
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} // namespace rex::system
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