rexglue-skate3/include/rex/ui/d3d12/d3d12_api.h
2026-05-18 22:41:13 +01:00

35 lines
1,009 B
C

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
// clang - format off
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include <ObjBase.h>
#include <DXProgrammableCapture.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
#include <d3dcompiler.h>
#include <dxgi1_5.h>
#include <dxgidebug.h>
// For Microsoft::WRL::ComPtr.
#include <wrl/client.h>
#include <dxcapi.h>
#include "DxbcConverter.h"
// clang-format on