56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <rex/system/xobject.h>
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#include <rex/system/xtypes.h>
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#include <rex/thread.h>
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namespace rex::system {
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struct XDPC;
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struct X_KTIMER {
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X_DISPATCH_HEADER header; // 0x0
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rex::be<uint64_t> due_time; // 0x10
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X_LIST_ENTRY table_bucket_entry; // 0x18
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TypedGuestPointer<XDPC> dpc; // 0x20
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rex::be<uint32_t> period; // 0x24
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};
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static_assert_size(X_KTIMER, 0x28);
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class XThread;
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class XTimer : public XObject {
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public:
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static const XObject::Type kObjectType = XObject::Type::Timer;
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explicit XTimer(KernelState* kernel_state);
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~XTimer() override;
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void Initialize(uint32_t timer_type);
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X_STATUS SetTimer(int64_t due_time, uint32_t period_ms, uint32_t routine, uint32_t routine_arg,
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bool resume);
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X_STATUS Cancel();
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protected:
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rex::thread::WaitHandle* GetWaitHandle() override { return timer_.get(); }
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private:
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std::unique_ptr<rex::thread::Timer> timer_;
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XThread* callback_thread_ = nullptr;
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uint32_t callback_routine_ = 0;
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uint32_t callback_routine_arg_ = 0;
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};
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} // namespace rex::system
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