/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** * * @modified Tom Clay, 2026 - Adapted for ReXGlue runtime */ #pragma once #include // Enable inline implementations and advanced API (XXH3) #ifndef XXH_INLINE_ALL #define XXH_INLINE_ALL #endif // Can't use XXH_X86DISPATCH because XXH is calculated on multiple threads, // while the dispatch writes the result (multiple pointers without any // synchronization) to XXH_g_dispatch at the first call. #include namespace rex { // For use in unordered_sets and unordered_maps (primarily multisets and // multimaps, with manual collision resolution), where the hash is calculated // externally (for instance, as XXH3), possibly requiring context data rather // than a pure function to calculate the hash template struct IdentityHasher { size_t operator()(const Key& key) const { return static_cast(key); } }; template struct XXHasher { size_t operator()(const Key& key) const { return static_cast(XXH3_64bits(&key, sizeof(key))); } }; } // namespace rex