/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** * * @modified Tom Clay, 2026 - Adapted for ReXGlue runtime */ #pragma once #include #include namespace rex::filesystem { class HostPathEntry; class HostPathDevice : public Device { public: HostPathDevice(const std::string_view mount_path, const std::filesystem::path& host_path, bool read_only); ~HostPathDevice() override; bool Initialize() override; void Dump(string::StringBuffer* string_buffer) override; Entry* ResolvePath(const std::string_view path) override; bool is_read_only() const override { return read_only_; } const std::filesystem::path& host_path() const { return host_path_; } const std::string& name() const override { return name_; } uint32_t attributes() const override { return 0; } uint32_t component_name_max_length() const override { return 255; } uint32_t total_allocation_units() const override { return 128 * 1024; } uint32_t available_allocation_units() const override { return 128 * 1024; } uint32_t sectors_per_allocation_unit() const override { return 1; } uint32_t bytes_per_sector() const override { return 0x200; } private: void PopulateEntry(HostPathEntry* parent_entry); std::string name_; std::filesystem::path host_path_; std::unique_ptr root_entry_; bool read_only_; }; } // namespace rex::filesystem