#pragma once /** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** * * @modified Tom Clay, 2026 - Adapted for ReXGlue runtime */ #include namespace rex::input::nop { class NopInputDriver final : public InputDriver { public: explicit NopInputDriver(rex::ui::Window* window, size_t window_z_order); ~NopInputDriver() override; X_STATUS Setup() override; X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps) override; X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; // The spoofed always-connected pad exists only so the guest doesn't pause; // it must not read as a real pad to host UI overlays. X_RESULT GetStateUi(uint32_t, X_INPUT_STATE*) override { return X_ERROR_DEVICE_NOT_CONNECTED; } X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke) override; }; } // namespace rex::input::nop