/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2020 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** * * @modified Sanjay Govind, 2026 - Adapted for ReXGlue runtime */ #pragma once #include #include #include #include #include namespace rex::input::xinput { class XinputInputDriver final : public InputDriver { public: explicit XinputInputDriver(rex::ui::Window* window, size_t window_z_order); ~XinputInputDriver() override; X_STATUS Setup() override; X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES* out_caps) override; X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override; X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override; X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags, X_INPUT_KEYSTROKE* out_keystroke) override; private: void* module_; void* XInputGetCapabilities_; void* XInputGetState_; void* XInputGetStateEx_; void* XInputGetKeystroke_; void* XInputSetState_; void* XInputEnable_; }; } // namespace rex::input::xinput