/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2014 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** * * @modified Tom Clay, 2026 - Adapted for ReXGlue runtime */ #pragma once #include #include #include #include #include #include namespace rex { class Memory; namespace system { class KernelState; } // namespace system } // namespace rex namespace rex { namespace system { namespace xam { class App { public: uint32_t app_id() const { return app_id_; } virtual X_HRESULT DispatchMessageSync(uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length) = 0; virtual ~App() = default; protected: App(KernelState* kernel_state, uint32_t app_id); KernelState* kernel_state_; memory::Memory* memory_; uint32_t app_id_; }; class AppManager { public: void RegisterApp(std::unique_ptr app); X_HRESULT DispatchMessageSync(uint32_t app_id, uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length); X_HRESULT DispatchMessageAsync(uint32_t app_id, uint32_t message, uint32_t buffer_ptr, uint32_t buffer_length); private: std::vector> apps_; std::unordered_map app_lookup_; }; } // namespace xam } // namespace system } // namespace rex