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No commits in common. "netcode-revival" and "skate3-sdk-clean" have entirely different histories.

10 changed files with 111 additions and 1209 deletions

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@ -1,190 +0,0 @@
/**
* netcode-revival: relay transport for the game's own netcode.
*
* The game's RakNet sockets talk to peers at "virtual" addresses
* (10.80.0.x, assigned per machine by the XNet layer). Real internet peers
* are not reachable at those addresses, so this transport routes their UDP
* through the ghost relay: a datagram to a virtual address is wrapped in a
* relay Game payload and sent OUTBOUND to the relay, which forwards it to
* the destination member's real socket (the server is a pure relay / NAT
* stabilizer). Inbound Game payloads are injected into the game's sockets
* via XSocket::QueuePacket, and XNetQosLookup discovers sessions by asking
* the relay who else is in the room.
*
* The wire structs below are minimal copies of the main repo's
* skate3_native_ghost_proto.h (deliberately kept dependency-free and
* one-way: the SDK must not include game-side headers). If they ever
* diverge, the relay's version check refuses the connection rather than
* corrupting traffic.
*/
#pragma once
#include <cstdint>
#include <mutex>
#include <string>
#include <thread>
#include <unordered_set>
#include <vector>
namespace rex {
namespace system {
class XSocket;
// The wire structs below must match the relay's byte-for-byte (the main repo
// packs them with #pragma pack(1); leaving padding here would inflate the
// sizes and silently corrupt every datagram).
#pragma pack(push, 1)
// Header of every relay datagram ("GHST" magic, little-endian type + size).
// Must match kGhostMagic / PacketHeader in skate3_native_ghost_proto.h.
struct XNetRelayHeader {
uint32_t magic; // "GHST" little-endian
uint8_t type;
uint16_t payload_size;
};
// kTypeJoin payload. Must match JoinPayload.
struct XNetRelayJoin {
uint8_t version;
uint8_t room_len;
char room[8];
uint8_t name_len;
char name[16];
uint32_t virtual_ip; // host-order 10.80.0.x
};
// kTypeGame payload. Must match GamePayload.
struct XNetRelayGame {
uint32_t dst_virtual_ip; // recipient (host order) or 0 = all room members
uint32_t src_virtual_ip; // filled by the relay on forward (host order)
uint16_t data_len;
uint8_t data[1400];
};
// kTypeSessionReply payload. Must match SessionReplyPayload.
struct XNetRelaySessionEntry {
uint32_t session_id;
uint32_t virtual_ip; // host order
uint8_t name_len;
char name[16];
};
struct XNetRelaySessionReply {
uint8_t count;
XNetRelaySessionEntry list[32];
};
#pragma pack(pop)
// One discovered session (a member of our room).
struct XNetSession {
uint32_t session_id;
uint32_t virtual_ip; // host order
char name[16];
uint8_t name_len;
};
class XNetTransport {
public:
static constexpr uint8_t kVersion = 5;
static constexpr uint32_t kMagic = 0x54484753u; // "GHST" LE
enum Type : uint8_t {
kJoin = 1,
kHello = 2,
kGame = 10,
kSessionQuery = 11,
kSessionReply = 12,
};
static XNetTransport& Instance();
// Configure the relay (host[:port], port) and the room to join. Idempotent;
// a changed relay/room reconnects. Called by the game-side ghost client
// when it (re)joins a room, so the game's netcode follows the same room.
void SetRelay(const char* host, uint16_t port, const char* room);
// True once the transport has successfully joined the relay.
bool Active() const;
// True when ip (host order) is in the virtual 10.80.0.x range.
static bool IsVirtualIp(uint32_t host_order_ip);
// Route one datagram to a virtual destination via the relay. Returns the
// datagram length on accept, -1 when the transport is not active or the
// destination is not a virtual address.
int SendGame(const void* buf, uint32_t len, uint32_t dst_virtual_ip_host_order);
// The local machine's virtual IP (host order) - mirrors XNetGetTitleXnAddr.
static uint32_t LocalVirtualIp();
// netcode-revival: force the title's internal "live user" static flag
// (Skate 3 build) so its frontend stops refusing "Xbox Live features"
// before it ever calls a rexglue API. Called periodically by the ghost
// client. Fragile: the address is tied to this title's build.
void ForceLiveFlag();
// netcode-revival: diagnostics for the frontend "Xbox Live features" gate
// (the game checks these before enabling the Party Play / online menu).
struct GateStatus {
bool live_flag_mapped = false;
uint8_t live_flag_value = 0; // the game's "live user index"
uint32_t signin_state[4] = {}; // XamUserGetSigninState per slot
bool signin_info_ok[4] = {}; // XamUserGetSigninInfo per slot succeeds
bool link_active = false; // XNetGetEthernetLinkStatus != 0
bool title_online = false; // XNetGetTitleXnAddr status & 0x60
};
GateStatus GetGateStatus() const;
// --- discovery (used by XNetQosLookup) ------------------------------------
// Send a session query for our room; the reply lands asynchronously and is
// surfaced by Sessions() once WaitForReply returns.
void QuerySessions();
// Block up to timeout_ms for a fresh session reply to arrive.
void WaitForReply(int timeout_ms);
std::vector<XNetSession> Sessions() const;
// --- receive injection -----------------------------------------------------
// A UDP socket the game expects inbound netcode datagrams on. Delivered
// Game payloads are pushed into every registered socket via QueuePacket.
void RegisterSocket(XSocket* s);
void UnregisterSocket(XSocket* s);
~XNetTransport();
private:
XNetTransport() = default;
XNetTransport(const XNetTransport&) = delete;
XNetTransport& operator=(const XNetTransport&) = delete;
void Reconnect();
// Stop the receive thread and join it WITHOUT holding mu_ (the Run thread
// needs mu_ to observe running_ and exit; joining under the lock deadlocks
// once recvfrom times out and the thread tries to lock mu_).
void StopThread();
void Run();
void HandlePacket(const uint8_t* data, int size);
int64_t sock_ = -1; // native UDP socket to the relay (platform handle)
// Resolved relay endpoint as raw bytes (sockaddr_in is 16 bytes on POSIX
// and Windows); cast back in the .cpp. Kept byte-form so this public
// header stays platform-independent.
uint8_t relay_addr_[16] = {};
bool relay_resolved_ = false;
uint8_t join_pkt_[7 + sizeof(XNetRelayJoin)] = {};
uint16_t join_pkt_size_ = 0;
double last_join_ = 0.0; // monotonic seconds (heartbeat to beat the timeout)
std::thread thread_;
bool running_ = false;
mutable std::mutex mu_;
std::string host_;
uint16_t port_ = 0;
std::string room_;
bool active_ = false;
bool joined_ = false;
uint64_t reply_seq_ = 0; // bumped by every SessionReply
std::vector<XNetSession> sessions_;
std::unordered_set<XSocket*> sockets_;
};
} // namespace system
} // namespace rex

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@ -34,24 +34,19 @@ std::mutex g_mutex;
// Recursive: FlagRegistrar chain methods re-enter; change callbacks invoked
// from SetFlagByName must not mutate the registry.
std::recursive_mutex& GetRegistryMutex() {
// Leaky (heap, never destroyed) so teardown order can't bite: static
// FlagRegistrar destructors run during __cxa_finalize and unregister their
// flags; if these function-local statics are destroyed first, that
// teardown crashes (static destruction-order fiasco, seen at exit of the
// codegen tool). Intentionally leaked - the process is ending.
static auto* m = new std::recursive_mutex();
return *m;
static std::recursive_mutex m;
return m;
}
// Flag registry - use functions to avoid static init order issues
std::vector<FlagEntry>& GetRegistryStorage() {
static auto* registry = new std::vector<FlagEntry>();
return *registry;
static std::vector<FlagEntry> registry;
return registry;
}
std::unordered_map<std::string, size_t>& GetRegistryIndex() {
static auto* index = new std::unordered_map<std::string, size_t>();
return *index;
static std::unordered_map<std::string, size_t> index;
return index;
}
std::vector<std::pair<std::string, std::string>>& GetCommandLineOverrides() {

View file

@ -15,7 +15,6 @@
#include <cstring>
#include <rex/chrono/clock.h>
#include <rex/cvar.h>
#include <rex/kernel/xam/module.h>
#include <rex/kernel/xam/private.h>
#include <rex/kernel/xboxkrnl/error.h>
@ -27,7 +26,6 @@
#include <rex/system/kernel_state.h>
#include <rex/system/xevent.h>
#include <rex/system/xsocket.h>
#include <rex/system/xnet_transport.h>
#include <rex/system/xthread.h>
#include <rex/system/xtypes.h>
@ -37,7 +35,6 @@
#include <winsock2.h> // NOLINT(build/include_order)
#elif REX_PLATFORM_LINUX || REX_PLATFORM_MAC
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <sys/select.h>
@ -50,15 +47,6 @@ namespace xam {
using namespace rex::system;
using namespace rex::system::xam;
// netcode-revival: trace the online-path calls so a run shows exactly which
// XNet/Xam gates the game hits (party/Ea Nation debugging). Default on during
// the revival bring-up; disable with xnet_trace=false before any release.
REXCVAR_DEFINE_BOOL(xnet_trace, true, "Kernel",
"Log online-path XNet/Xam calls (netcode debugging)");
bool XnetTrace() {
return REXCVAR_GET(xnet_trace);
}
// https://github.com/G91/TitanOffLine/blob/1e692d9bb9dfac386d08045ccdadf4ae3227bb5e/xkelib/xam/xamNet.h
enum {
XNCALLER_INVALID = 0x0,
@ -137,58 +125,6 @@ struct XWSAOVERLAPPED {
rex::be<uint32_t> event_handle;
};
// ---- netcode-revival: virtual XNet identity ---------------------------------
// The Xbox title address (XNADDR) is what RakNet folds into its peer GUID and
// what the game resolves into a socket address via XNetXnAddrToInAddr. We give
// this machine a stable, unique identity: a reserved virtual IP (10.80.0.x,
// "LAN" class) plus a unique 6-byte abEnet. RakPeer::Startup requires
// non-zero abEnet and different machines need distinct values (a zero MAC
// breaks startup; identical MACs collide GUIDs). Derived from the signed-in
// profile XUID so it is stable across runs on one box.
struct XnetIdentity {
uint8_t machine_id = 1; // 1..254
uint8_t ab_enet[6] = {};
uint32_t virtual_ip = 0; // host order
};
uint64_t XnetSeed() {
const auto& profile = REX_KERNEL_STATE()->user_profile();
uint64_t seed = profile->xuid();
if (seed == 0) {
// Fallback when no profile is signed in: a stable-enough per-process
// seed (later refinements can persist one).
seed = 0x52454B4E45544CULL;
}
return seed;
}
const XnetIdentity& XnetLocalIdentity() {
static const XnetIdentity s_identity = [] {
XnetIdentity id;
uint64_t seed = XnetSeed();
id.machine_id = uint8_t((seed ^ (seed >> 32)) & 0xFEu) + 1; // 1..254
id.ab_enet[0] = id.machine_id;
for (int i = 1; i < 6; ++i) {
seed = seed * 6364136223846793005ULL + 1442695040888963407ULL;
id.ab_enet[i] = uint8_t(seed >> 24);
}
// Single source of truth with the relay transport (same 10.80.0.x).
id.virtual_ip = rex::system::XNetTransport::LocalVirtualIp();
return id;
}();
return s_identity;
}
// Simple xorshift64* PRNG for session keys (XNetCreateKey is required to
// produce a 16-byte XNKEY; content only needs to be unique per session).
uint64_t XnetNextRand() {
static uint64_t s = XnetSeed() | 1ULL;
s ^= s >> 12;
s ^= s << 25;
s ^= s >> 27;
return s * 2685821657736338717ULL;
}
void LoadSockaddr(const uint8_t* ptr, sockaddr* out_addr) {
out_addr->sa_family = memory::load_and_swap<uint16_t>(ptr + 0);
switch (out_addr->sa_family) {
@ -244,9 +180,6 @@ struct XNetStartupParams {
XNetStartupParams xnet_startup_params = {0};
u32 NetDll_XNetStartup_entry(u32 caller, ppc_ptr_t<XNetStartupParams> params) {
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetStartup(caller={})", caller);
}
if (params) {
assert_true(params->cfgSizeOfStruct == sizeof(XNetStartupParams));
std::memcpy(&xnet_startup_params, params, sizeof(XNetStartupParams));
@ -500,23 +433,27 @@ struct XnAddrStatus {
};
u32 NetDll_XNetGetTitleXnAddr_entry(u32 caller, ppc_ptr_t<XNADDR> addr_ptr) {
// netcode-revival: report this machine as ONLINE so the game's party
// state machine advances (Skate 3 maps status bit 0x60 = online: the
// EA-Nation resolver and session-join both gate on it). Also expose the
// online address so online-address paths have a valid inaOnline.
const XnetIdentity& id = XnetLocalIdentity();
addr_ptr->ina.s_addr = htonl(id.virtual_ip);
addr_ptr->inaOnline.s_addr = htonl(id.virtual_ip);
// Just return a loopback address atm.
addr_ptr->ina.s_addr = htonl(INADDR_LOOPBACK);
addr_ptr->inaOnline.s_addr = 0;
addr_ptr->wPortOnline = 0;
std::memcpy(addr_ptr->abEnet, id.ab_enet, 6);
// TODO(gibbed): A proper mac address.
// RakNet's 360 version appears to depend on abEnet to create "random" 64-bit
// numbers. A zero value will cause RakPeer::Startup to fail. This causes
// 58411436 to crash on startup.
// The 360-specific code is scrubbed from the RakNet repo, but there's still
// traces of what it's doing which match the game code.
// https://github.com/facebookarchive/RakNet/blob/master/Source/RakPeer.cpp#L382
// https://github.com/facebookarchive/RakNet/blob/master/Source/RakPeer.cpp#L4527
// https://github.com/facebookarchive/RakNet/blob/master/Source/RakPeer.cpp#L4467
// "Mac address is a poor solution because you can't have multiple connections
// from the same system"
std::memset(addr_ptr->abEnet, 0xCC, 6);
std::memset(addr_ptr->abOnline, 0, 20);
// 0x60 = the game's "online" status bits (not the standard 0-3 enum; the
// game checks (status & 0x60) everywhere it means "connected to LIVE").
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetGetTitleXnAddr(caller={}) -> status 0x60 (online)",
caller);
}
return 0x60;
return XnAddrStatus::XNET_GET_XNADDR_STATIC;
}
u32 NetDll_XNetGetDebugXnAddr_entry(u32 caller, ppc_ptr_t<XNADDR> addr_ptr) {
@ -527,57 +464,33 @@ u32 NetDll_XNetGetDebugXnAddr_entry(u32 caller, ppc_ptr_t<XNADDR> addr_ptr) {
}
u32 NetDll_XNetXnAddrToMachineId_entry(u32 caller, ppc_ptr_t<XNADDR> addr_ptr, mapped_u32 id_ptr) {
// netcode-revival: report this machine's stable machine id instead of "not
// signed in to live", so identity-dependent flows proceed.
if (id_ptr) {
*id_ptr = XnetLocalIdentity().machine_id;
}
return 0;
// Tell the caller we're not signed in to live (non-zero ret)
return 1;
}
void NetDll_XNetInAddrToString_entry(u32 caller, u32 in_addr, mapped_string string_out,
u32 string_size) {
char buf[INET_ADDRSTRLEN] = {};
in_addr_t a = ntohl(in_addr);
std::snprintf(buf, sizeof(buf), "%u.%u.%u.%u", (a >> 24) & 0xFF, (a >> 16) & 0xFF,
(a >> 8) & 0xFF, a & 0xFF);
rex::string::rex_strcpy(string_out, string_size, buf);
rex::string::rex_strcpy(string_out, string_size, "666.666.666.666");
}
// This converts a XNet address to an IN_ADDR. The IN_ADDR is used for
// subsequent socket calls (like a handle to a XNet address).
// netcode-revival: our XNADDRs carry the virtual IP in ina (network order);
// resolve it into the requested in_addr.
// subsequent socket calls (like a handle to a XNet address)
u32 NetDll_XNetXnAddrToInAddr_entry(u32 caller, ppc_ptr_t<XNADDR> xn_addr, mapped_void xid,
mapped_void in_addr) {
if (!xn_addr || !in_addr) {
return X_ERROR_INVALID_PARAMETER;
}
uint32_t ip = xn_addr->ina.s_addr;
std::memcpy(in_addr, &ip, sizeof(ip));
return 0;
return 1;
}
// Does the reverse of the above.
// netcode-revival: rebuild an XNADDR from an in_addr (virtual IP).
// FIXME: Arguments may not be correct.
u32 NetDll_XNetInAddrToXnAddr_entry(u32 caller, mapped_void in_addr, ppc_ptr_t<XNADDR> xn_addr,
mapped_void xid) {
if (!in_addr || !xn_addr) {
return X_ERROR_INVALID_PARAMETER;
}
std::memcpy(&xn_addr->ina.s_addr, in_addr, sizeof(uint32_t));
xn_addr->inaOnline.s_addr = 0;
xn_addr->wPortOnline = 0;
std::memset(xn_addr->abEnet, 0, 6);
std::memset(xn_addr->abOnline, 0, 20);
return 0;
return 1;
}
// https://www.google.com/patents/WO2008112448A1?cl=en
// Reserves a port for use by system link. netcode-revival: accept any port.
// Reserves a port for use by system link
u32 NetDll_XNetSetSystemLinkPort_entry(u32 caller, u32 port) {
(void)port;
return 0;
return 1;
}
// https://github.com/ILOVEPIE/Cxbx-Reloaded/blob/master/src/CxbxKrnl/EmuXOnline.h#L39
@ -590,55 +503,17 @@ struct XEthernetStatus {
};
u32 NetDll_XNetGetEthernetLinkStatus_entry(u32 caller) {
// netcode-revival: report an active 100Mbps link. The game's party state
// machine only reaches the EA-Nation/online path when the link is up
// (sub_82A1AAE8 returns the online server IP only if this is non-zero),
// so returning 0 left it frozen on "connecting to EA Nation" forever.
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetGetEthernetLinkStatus(caller={}) -> active 100Mbps",
caller);
}
return XEthernetStatus::XNET_ETHERNET_LINK_ACTIVE |
XEthernetStatus::XNET_ETHERNET_LINK_100MBPS;
return 0;
}
u32 NetDll_XNetDnsLookup_entry(u32 caller, mapped_string host, u32 event_handle, mapped_u32 pdns) {
// netcode-revival: actually resolve the hostname so the EA Nation resolver
// (sub_8298A460) and any DNS consumer get a valid address instead of the
// old always-error (status=1) result. The game polls status until it is
// not XNET_STATUS_PENDING (10036), then requires status==0 && cina>0 and
// uses aina[0].
// TODO(gibbed): actually implement this
if (pdns) {
auto dns_guest = REX_KERNEL_MEMORY()->SystemHeapAlloc(sizeof(XNDNS));
auto dns = REX_KERNEL_MEMORY()->TranslateVirtual<XNDNS*>(dns_guest);
dns->status = 1;
dns->cina = 0;
if (host) {
addrinfo hints = {};
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
addrinfo* res = nullptr;
if (getaddrinfo(host, nullptr, &hints, &res) == 0 && res != nullptr) {
uint32_t n = 0;
for (addrinfo* p = res; p != nullptr && n < 8; p = p->ai_next) {
auto* sin = reinterpret_cast<sockaddr_in*>(p->ai_addr);
if (sin->sin_family == AF_INET) {
dns->aina[n++] = sin->sin_addr; // network order
}
}
freeaddrinfo(res);
dns->status = 0;
dns->cina = n;
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetDnsLookup('{}') -> {} address(es)",
static_cast<const char*>(host), n);
}
} else {
REXLOG_WARN("xnet trace: XNetDnsLookup('{}') failed to resolve",
static_cast<const char*>(host));
}
}
dns->status = 1; // non-zero = error
*pdns = dns_guest;
}
if (event_handle) {
auto ev = REX_KERNEL_OBJECTS()->LookupObject<XEvent>(event_handle);
assert_not_null(ev);
@ -681,201 +556,7 @@ u32 NetDll_XNetQosRelease_entry(u32 caller, ppc_ptr_t<XNQOS> qos) {
u32 NetDll_XNetQosListen_entry(u32 caller, mapped_void id, mapped_void data, u32 data_size, u32 r7,
u32 flags) {
// netcode-revival Phase 0: accept session advertisement so the host flow
// proceeds. No registry yet (the relay-backed session registry + QoS
// discovery land in Phase 1); QosLookup returns an empty result set for
// now so the game's search completes cleanly.
(void)id;
(void)data;
(void)data_size;
(void)r7;
(void)flags;
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetQosListen(caller={}, flags={}) -> ok (advertise)",
caller, flags);
}
return 0;
}
// netcode-revival: session search. Phase 1: ask the relay who else is in our
// room and hand the discovered sessions to the game, then signal the
// completion event. With no relay configured the search returns empty (the
// game's flow completes cleanly).
u32 NetDll_XNetQosLookup_entry(u32 caller, u32 cxna, mapped_void apxna, mapped_void apxnk,
u32 cxnk, mapped_void apxnaResults, mapped_u32 apxnqosResults,
mapped_void axnqosInfoResults, u32 dwTimeoutMs, u32 hEvent,
u32 dwFlags) {
(void)cxna;
(void)apxna;
(void)apxnk;
(void)cxnk;
(void)apxnaResults;
(void)axnqosInfoResults;
(void)dwFlags;
using rex::system::XNetTransport;
std::vector<rex::system::XNetSession> sessions;
if (XNetTransport::Instance().Active()) {
// Ask the relay, wait up to ~500ms for the reply, then report members.
XNetTransport::Instance().QuerySessions();
XNetTransport::Instance().WaitForReply(500);
sessions = XNetTransport::Instance().Sessions();
}
// Up to 8 discovered sessions (the game's XNQOS addresses array is 8).
auto qos_guest = REX_KERNEL_MEMORY()->SystemHeapAlloc(sizeof(XNQOS) + sizeof(XNQOSINFO) * 7);
auto qos = REX_KERNEL_MEMORY()->TranslateVirtual<XNQOS*>(qos_guest);
qos->count = qos->count_pending = 0;
uint32_t n = 0;
for (const auto& s : sessions) {
if (n >= 8) {
break;
}
if (!XNetTransport::IsVirtualIp(s.virtual_ip) || s.virtual_ip == XNetTransport::LocalVirtualIp()) {
continue; // only real peers, not ourselves
}
// Each session's QoS info references the host's XNADDR (built from the
// discovered virtual IP) as its QoS data.
XNQOSINFO& info = qos->info[n];
info.flags = 1; // XNET_QOS_FLAG_NONE equivalent - address present
info.probes_xmit = 1;
info.probes_recv = 1;
info.data_len = sizeof(XNADDR);
auto xnaddr_guest = REX_KERNEL_MEMORY()->SystemHeapAlloc(sizeof(XNADDR));
auto xnaddr = REX_KERNEL_MEMORY()->TranslateVirtual<XNADDR*>(xnaddr_guest);
std::memset(xnaddr, 0, sizeof(XNADDR));
xnaddr->ina.s_addr = htonl(s.virtual_ip);
info.data_ptr = xnaddr_guest;
++n;
}
qos->count = qos->count_pending = n;
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetQosLookup(caller={}) -> {} session(s) found",
caller, n);
}
if (apxnqosResults) {
*apxnqosResults = qos_guest;
}
if (hEvent) {
auto ev = REX_KERNEL_OBJECTS()->LookupObject<XEvent>(hEvent);
if (ev) {
ev->Set(0, false);
}
}
return 0;
}
// netcode-revival: generate a 16-byte session key (XNKEY).
u32 NetDll_XNetCreateKey_entry(u32 caller, mapped_void key) {
if (!key) {
return X_ERROR_INVALID_PARAMETER;
}
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetCreateKey(caller={})", caller);
}
uint8_t* out = static_cast<uint8_t*>(key);
uint64_t r = XnetNextRand();
for (int i = 0; i < 16; ++i) {
if ((i & 7) == 0) {
r = XnetNextRand();
}
out[i] = uint8_t(r >> ((i & 7) * 8));
}
return 0;
}
// netcode-revival: accept + (Phase 1) register the session key.
u32 NetDll_XNetRegisterKey_entry(u32 caller, mapped_void key) {
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetRegisterKey(caller={})", caller);
}
(void)key;
return 0;
}
u32 NetDll_XNetUnregisterKey_entry(u32 caller, mapped_void key) {
(void)key;
return 0;
}
// netcode-revival: connecting to a peer is reported as established.
u32 NetDll_XNetConnect_entry(u32 caller, ppc_ptr_t<XNADDR> xn_addr) {
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetConnect(caller={}, peer=10.80.0.{})",
caller, xn_addr ? (ntohl(xn_addr->ina.s_addr) & 0xFFu) : 0);
}
(void)xn_addr;
return 0;
}
// https://learn.microsoft.com/en-us/previous-versions/windows/desktop/xna/xnetgetconnectstatus
// INT XNetGetConnectStatus(const XNADDR* pxna, INT* pxncs)
u32 NetDll_XNetGetConnectStatus_entry(u32 caller, ppc_ptr_t<XNADDR> xn_addr, mapped_void status_ptr) {
// netcode-revival: the party state machine (sub_82A1B310 state 5) reads the
// RETURN VALUE and only advances to 'EA connected' when it equals 2
// (XNET_CONNECT_STATUS_CONNECTED). Returning 0 stalled it on "Cannot
// Connect to EA Servers" forever.
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetGetConnectStatus(caller={}) -> CONNECTED", caller);
}
(void)xn_addr;
if (status_ptr) {
const uint32_t connected = 2; // XNET_CONNECT_STATUS_CONNECTED
std::memcpy(status_ptr, &connected, sizeof(connected));
}
return 2;
}
// The game calls XNetServerToInAddr(caller=1, server_id, service_id, out)
// (sub_82F38580 maps r3/r4/r5 accordingly). netcode-revival: return our
// virtual IP (the machine's online identity); the party flow fakes EA
// connectivity via XNetConnect/XNetGetConnectStatus, so any stable address
// works here.
u32 NetDll_XNetServerToInAddr_entry(u32 caller, u32 server_id, u32 service_id,
mapped_void pina) {
(void)caller;
(void)server_id;
(void)service_id;
if (!pina) {
return X_ERROR_INVALID_PARAMETER;
}
if (XnetTrace()) {
REXLOG_INFO("xnet trace: XNetServerToInAddr(server={}, service=0x{:08X}) -> virtual ip",
server_id, service_id);
}
const uint32_t ip = htonl(rex::system::XNetTransport::LocalVirtualIp());
std::memcpy(pina, &ip, sizeof(ip));
return 0;
}
// Basic getsockopt reads the game relies on (SO_ERROR, SO_REUSEADDR,
// SO_BROADCAST, SO_SNDBUF/RCVBUF, TCP_NODELAY, ...) served from the real
// native socket.
u32 NetDll_getsockopt_entry(u32 caller, u32 socket_handle, u32 level, u32 optname,
mapped_void optval_ptr, mapped_u32 optlen_ptr) {
auto socket = REX_KERNEL_OBJECTS()->LookupObject<XSocket>(socket_handle);
if (!socket) {
XThread::SetLastError(0x2736); // WSAENOTSOCK
return -1;
}
if (!optval_ptr || !optlen_ptr) {
XThread::SetLastError(0x2736);
return -1;
}
int len = int(*optlen_ptr);
// Windows takes char*, POSIX void*; a char* host pointer satisfies both.
char* optval_host = reinterpret_cast<char*>(static_cast<void*>(optval_ptr));
int ret = getsockopt(int(socket->native_handle()), int(level), int(optname), optval_host,
reinterpret_cast<socklen_t*>(&len));
if (ret != 0) {
XThread::SetLastError(0x2743); // WSAENOPROTOOPT
return -1;
}
*optlen_ptr = uint32_t(len);
return 0;
return X_ERROR_FUNCTION_FAILED;
}
u32 NetDll_inet_addr_entry(mapped_string addr_ptr) {
@ -1346,25 +1027,25 @@ REX_EXPORT_STUB(__imp__NetDll_XHttpSetStatusCallback);
REX_EXPORT_STUB(__imp__NetDll_XHttpShutdown);
REX_EXPORT_STUB(__imp__NetDll_XHttpStartup);
REX_EXPORT_STUB(__imp__NetDll_XHttpWriteData);
REX_EXPORT(__imp__NetDll_XNetConnect, rex::kernel::xam::NetDll_XNetConnect_entry)
REX_EXPORT(__imp__NetDll_XNetCreateKey, rex::kernel::xam::NetDll_XNetCreateKey_entry)
REX_EXPORT_STUB(__imp__NetDll_XNetConnect);
REX_EXPORT_STUB(__imp__NetDll_XNetCreateKey);
REX_EXPORT_STUB(__imp__NetDll_XNetDnsReverseLookup);
REX_EXPORT_STUB(__imp__NetDll_XNetDnsReverseRelease);
REX_EXPORT_STUB(__imp__NetDll_XNetGetBroadcastVersionStatus);
REX_EXPORT(__imp__NetDll_XNetGetConnectStatus, rex::kernel::xam::NetDll_XNetGetConnectStatus_entry)
REX_EXPORT_STUB(__imp__NetDll_XNetGetConnectStatus);
REX_EXPORT_STUB(__imp__NetDll_XNetGetSystemLinkPort);
REX_EXPORT_STUB(__imp__NetDll_XNetGetXnAddrPlatform);
REX_EXPORT_STUB(__imp__NetDll_XNetInAddrToServer);
REX_EXPORT_STUB(__imp__NetDll_XNetQosGetListenStats);
REX_EXPORT(__imp__NetDll_XNetQosLookup, rex::kernel::xam::NetDll_XNetQosLookup_entry)
REX_EXPORT(__imp__NetDll_XNetRegisterKey, rex::kernel::xam::NetDll_XNetRegisterKey_entry)
REX_EXPORT_STUB(__imp__NetDll_XNetQosLookup);
REX_EXPORT_STUB(__imp__NetDll_XNetRegisterKey);
REX_EXPORT_STUB(__imp__NetDll_XNetReplaceKey);
REX_EXPORT(__imp__NetDll_XNetServerToInAddr, rex::kernel::xam::NetDll_XNetServerToInAddr_entry)
REX_EXPORT_STUB(__imp__NetDll_XNetServerToInAddr);
REX_EXPORT_STUB(__imp__NetDll_XNetSetOpt);
REX_EXPORT_STUB(__imp__NetDll_XNetStartupEx);
REX_EXPORT_STUB(__imp__NetDll_XNetTsAddrToInAddr);
REX_EXPORT_STUB(__imp__NetDll_XNetUnregisterInAddr);
REX_EXPORT(__imp__NetDll_XNetUnregisterKey, rex::kernel::xam::NetDll_XNetUnregisterKey_entry)
REX_EXPORT_STUB(__imp__NetDll_XNetUnregisterKey);
REX_EXPORT_STUB(__imp__NetDll_XmlDownloadContinue);
REX_EXPORT_STUB(__imp__NetDll_XmlDownloadGetParseTime);
REX_EXPORT_STUB(__imp__NetDll_XmlDownloadGetReceivedDataSize);
@ -1415,4 +1096,4 @@ REX_EXPORT_STUB(__imp__NetDll_XnpUnregisterKeyForCallerType);
REX_EXPORT_STUB(__imp__NetDll_XnpUpdateConfigParams);
REX_EXPORT_STUB(__imp__NetDll_getpeername);
REX_EXPORT_STUB(__imp__NetDll_getsockname);
REX_EXPORT(__imp__NetDll_getsockopt, rex::kernel::xam::NetDll_getsockopt_entry)
REX_EXPORT_STUB(__imp__NetDll_getsockopt);

View file

@ -43,8 +43,6 @@ using namespace rex::system::xam;
extern std::atomic<int> xam_dialogs_shown_;
REXCVAR_DECLARE(bool, xnet_trace);
i32 XamUserGetXUID_entry(u32 user_index, u32 type_mask, mapped_u64 xuid_ptr) {
assert_true(type_mask == 1 || type_mask == 2 || type_mask == 3 || type_mask == 4 ||
type_mask == 7);
@ -54,6 +52,7 @@ i32 XamUserGetXUID_entry(u32 user_index, u32 type_mask, mapped_u64 xuid_ptr) {
uint32_t result = X_E_NO_SUCH_USER;
uint64_t xuid = 0;
if (user_index < 4) {
if (user_index == 0) {
const auto& user_profile = REX_KERNEL_STATE()->user_profile();
if (user_profile->is_signed_in()) {
auto type = user_profile->type() & type_mask;
@ -67,6 +66,7 @@ i32 XamUserGetXUID_entry(u32 user_index, u32 type_mask, mapped_u64 xuid_ptr) {
result = X_E_SUCCESS;
}
}
}
} else {
result = X_E_INVALIDARG;
}
@ -76,23 +76,11 @@ i32 XamUserGetXUID_entry(u32 user_index, u32 type_mask, mapped_u64 xuid_ptr) {
u32 XamUserGetSigninState_entry(u32 user_index) {
uint32_t signin_state = 0;
// netcode-revival: the party flow reads signin state for the "live user
// index" (the game's live flag is a user index, not a boolean). We model
// one profile, so answer every slot with the same signed-in state.
if (user_index < 4) {
if (user_index == 0) {
const auto& user_profile = REX_KERNEL_STATE()->user_profile();
signin_state = user_profile->signin_state();
}
if (REXCVAR_GET(xnet_trace)) {
// Rate-limited: the frontend polls this frequently.
static double last_log = 0.0;
const double now =
double(std::chrono::steady_clock::now().time_since_epoch().count()) / 1e9;
if (now - last_log >= 0.5) {
last_log = now;
REXLOG_INFO("xam trace: XamUserGetSigninState(user={}) -> {}", user_index,
signin_state);
}
}
return signin_state;
}
@ -113,9 +101,7 @@ i32 XamUserGetSigninInfo_entry(u32 user_index, u32 flags, ppc_ptr_t<X_USER_SIGNI
}
std::memset(info, 0, sizeof(X_USER_SIGNIN_INFO));
// netcode-revival: answer every slot with the one profile (the game's
// "live user index" is not necessarily 0).
if (user_index >= 4) {
if (user_index) {
return X_E_NO_SUCH_USER;
}
@ -126,15 +112,7 @@ i32 XamUserGetSigninInfo_entry(u32 user_index, u32 flags, ppc_ptr_t<X_USER_SIGNI
info->xuid = user_profile->xuid();
info->signin_state = user_profile->signin_state();
// netcode-revival: the game's "enter online flow" gate (sub_82703960)
// requires unk08 == 1 (a Live indicator) or it shows "please login with
// Xbox Live". Set it when the profile is Live signed-in.
info->unk08 = user_profile->is_live_signed_in() ? 1 : 0;
rex::string::util_copy_truncating(info->name, user_profile->name(), rex::countof(info->name));
if (REXCVAR_GET(xnet_trace)) {
REXLOG_INFO("xam trace: XamUserGetSigninInfo(user={}, flags={}) -> signin_state={}",
user_index, flags, user_profile->signin_state());
}
return X_E_SUCCESS;
}
@ -143,6 +121,10 @@ u32 XamUserGetName_entry(u32 user_index, mapped_string buffer, u32 buffer_len) {
return X_E_INVALIDARG;
}
if (user_index) {
return X_E_NO_SUCH_USER;
}
const auto& user_profile = REX_KERNEL_STATE()->user_profile();
if (!user_profile->is_signed_in()) {
if (buffer && buffer_len) {
@ -161,6 +143,10 @@ u32 XamUserGetGamerTag_entry(u32 user_index, mapped_wstring buffer, u32 buffer_l
return X_E_INVALIDARG;
}
if (user_index) {
return X_E_NO_SUCH_USER;
}
const auto& user_profile = REX_KERNEL_STATE()->user_profile();
if (!user_profile->is_signed_in()) {
return X_ERROR_NO_SUCH_USER;
@ -444,13 +430,8 @@ u32 XamUserCheckPrivilege_entry(u32 user_index, u32 mask, mapped_u32 out_value)
}
}
// netcode-revival: the game gates its party/session flow on
// XamUserCheckPrivilege (e.g. MULTIPLAYER_SESSIONS); denying everything
// (the old default) made "create a party" refuse. Grant requested online
// privileges so the P2P session flow opens.
*out_value = 1;
REXLOG_INFO("xam: XamUserCheckPrivilege(user={}, mask=0x{:08X}) -> granted",
user_index, mask);
// If we deny everything, games should hopefully not try to do stuff.
*out_value = 0;
return X_ERROR_SUCCESS;
}
@ -503,6 +484,9 @@ u32 XamUserGetMembershipTier_entry(u32 user_index) {
if (user_index >= 4) {
return X_ERROR_INVALID_PARAMETER;
}
if (user_index) {
return X_ERROR_NO_SUCH_USER;
}
if (!REX_KERNEL_STATE()->user_profile()->is_live_signed_in()) {
return X_ERROR_NOT_LOGGED_ON;
}
@ -549,8 +533,6 @@ u32 XamUserAreUsersFriends_entry(u32 user_index, u32 unk1, u32 unk2, mapped_u32
}
u32 XamShowSigninUI_entry(u32 unk, u32 unk_mask) {
REXLOG_INFO("xam trace: XamShowSigninUI(unk={}, mask={}) - game asked for sign-in",
unk, unk_mask);
// Mask values vary. Probably matching user types? Local/remote?
KernelState* kernel_state = REX_KERNEL_STATE();
@ -558,10 +540,6 @@ u32 XamShowSigninUI_entry(u32 unk, u32 unk_mask) {
// profile has signed in; titles observe the UI notification and then continue
// along their signed-out path.
kernel_state->BroadcastNotification(0x00000009, 1);
// netcode-revival: also report the sign-in as COMPLETED (Live) so the
// game's sign-in manager designates the live user; otherwise it waits for
// a real Live session that never comes.
kernel_state->BroadcastNotification(0x80000001, 0x200);
++xam_dialogs_shown_;
const uint32_t close_delay_ms = REXCVAR_GET(xam_signin_ui_auto_close_ms);

View file

@ -14,7 +14,6 @@ set(REXSYSTEM_SOURCES
xnotifylistener.cpp
xenumerator.cpp
xsocket.cpp
xnet_transport.cpp
xsymboliclink.cpp
xobject.cpp
xmodule.cpp

View file

@ -27,10 +27,8 @@ namespace xam {
REXCVAR_DEFINE_BOOL(user_profile_signed_in, true, "Kernel",
"Whether user slot 0 starts with a local profile");
REXCVAR_DEFINE_BOOL(user_live_signed_in, true, "Kernel",
"Whether user slot 0 starts signed in to Xbox Live (the "
"netcode revival needs the game to see LIVE sign-in so its "
"P2P session/invite flow opens)");
REXCVAR_DEFINE_BOOL(user_live_signed_in, false, "Kernel",
"Whether user slot 0 starts signed in to Xbox Live");
REXCVAR_DEFINE_STRING(selected_user_profile, "player", "Kernel/Profile",
"Selected local Xbox profile id");
REXCVAR_DEFINE_STRING(user_profile_name, "Player", "Kernel/Profile",

View file

@ -1,555 +0,0 @@
/**
* netcode-revival: relay transport for the game's own netcode.
* See xnet_transport.h for the design.
*/
#include <rex/system/xnet_transport.h>
#include <algorithm>
#include <chrono>
#include <cstring>
#include <thread>
#include <rex/platform.h>
#include <rex/logging.h>
#include <rex/system/kernel_state.h>
#include <rex/system/xsocket.h>
#include <rex/system/xam/user_profile.h>
#if REX_PLATFORM_WIN32
#include <WinSock2.h>
#include <WS2tcpip.h>
#else
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
namespace rex {
namespace system {
// Pin the packed wire sizes to the values the relay expects (the game-side
// proto packs them identically). Catches accidental un-packing or member
// edits before they corrupt the wire.
static_assert(sizeof(XNetRelayHeader) == 7, "relay header must be 7 bytes");
static_assert(sizeof(XNetRelayJoin) == 31, "relay join must be 31 bytes");
static_assert(sizeof(XNetRelayGame) == 1410, "relay game payload must be 1410 bytes");
static_assert(sizeof(XNetRelaySessionEntry) == 25, "session entry must be 25 bytes");
static_assert(sizeof(XNetRelaySessionReply) == 801, "session reply must be 801 bytes");
namespace {
// Virtual address range: 10.80.0.0/16 (host order prefix 0x0A500000).
constexpr uint32_t kVirtualPrefix = 0x0A500000u;
int64_t SocketCreate() {
#if REX_PLATFORM_WIN32
return int64_t(::socket(AF_INET, SOCK_DGRAM, 0));
#else
return int64_t(::socket(AF_INET, SOCK_DGRAM, 0));
#endif
}
void SocketClose(int64_t s) {
#if REX_PLATFORM_WIN32
::closesocket(SOCKET(s));
#else
::close(int(s));
#endif
}
// The receive loop must wake regularly so the heartbeat fires even with no
// inbound traffic (otherwise the relay sweeps a silent transport client
// after ~8s) and so StopLocked()'s join completes promptly instead of
// deadlocking SetRelay on a room change.
void SocketSetRecvTimeout(int64_t s, int timeout_ms) {
#if REX_PLATFORM_WIN32
DWORD tv = DWORD(timeout_ms);
::setsockopt(SOCKET(s), SOL_SOCKET, SO_RCVTIMEO,
reinterpret_cast<const char*>(&tv), sizeof(tv));
#else
timeval tv = {};
tv.tv_sec = timeout_ms / 1000;
tv.tv_usec = (timeout_ms % 1000) * 1000;
::setsockopt(int(s), SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
#endif
}
bool SocketSendTo(int64_t s, const sockaddr_in* to, const void* buf, int size) {
#if REX_PLATFORM_WIN32
const int n = ::sendto(SOCKET(s), reinterpret_cast<const char*>(buf), size, 0,
reinterpret_cast<const sockaddr*>(to), sizeof(*to));
#else
const int n = ::sendto(int(s), buf, size, 0,
reinterpret_cast<const sockaddr*>(to), sizeof(*to));
#endif
return n == size;
}
// Resolve "host" to a sockaddr_in (UDP), defaulting the port. Returns true
// on success.
bool Resolve(const std::string& host, uint16_t port, sockaddr_in* out) {
addrinfo hints = {};
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
addrinfo* res = nullptr;
const std::string port_str = std::to_string(port);
if (getaddrinfo(host.c_str(), port_str.c_str(), &hints, &res) != 0 ||
res == nullptr) {
if (res != nullptr) {
freeaddrinfo(res);
}
return false;
}
*out = *reinterpret_cast<sockaddr_in*>(res->ai_addr);
out->sin_port = htons(port);
freeaddrinfo(res);
return true;
}
} // namespace
XNetTransport& XNetTransport::Instance() {
static XNetTransport s_instance;
return s_instance;
}
XNetTransport::~XNetTransport() {
StopThread(); // join outside the lock (see StopThread)
std::lock_guard<std::mutex> lock(mu_);
if (sock_ != -1) {
SocketClose(sock_);
sock_ = -1;
}
active_ = false;
joined_ = false;
sessions_.clear();
sockets_.clear();
}
uint32_t XNetTransport::LocalVirtualIp() {
// Mirrors the XNet identity: machine id from the signed-in profile XUID,
// mapped onto 10.80.0.x. Stable across runs on one box.
uint64_t seed = 0;
if (xam::UserProfile* profile = REX_KERNEL_STATE()->user_profile()) {
seed = profile->xuid();
}
if (seed == 0) {
seed = 0x52454B4E45544CULL;
}
const uint8_t machine_id = uint8_t((seed ^ (seed >> 32)) & 0xFEu) + 1;
return kVirtualPrefix | machine_id;
}
bool XNetTransport::IsVirtualIp(uint32_t host_order_ip) {
return (host_order_ip & 0xFFFF0000u) == kVirtualPrefix;
}
bool XNetTransport::Active() const {
std::lock_guard<std::mutex> lock(mu_);
return active_;
}
void XNetTransport::ForceLiveFlag() {
// The Skate 3 frontend gates "Xbox Live features" on an internal static
// byte (the game's own "live user" flag) and refuses WITHOUT calling any
// rexglue API when it is 0. The game sets it from its sign-in manager, but
// with no real Live the flag never becomes non-zero. Force it here.
// Address from the game: sub_8263E788 does lis r11,-32003 -> r11 =
// 0x83030000 (recompiler's -2097348608) then lbz at -30639 =>
// 0x82FC8851. (Fragile: tied to this title's build; revival only.)
uint8_t* flag = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(0x82FC8851);
// Rate-limited status so we can SEE whether the address maps and its value.
static double last_log = 0.0;
const double now =
double(std::chrono::steady_clock::now().time_since_epoch().count()) / 1e9;
const bool rate = now - last_log >= 2.0;
if (rate) {
last_log = now;
REXLOG_INFO("xnet trace: live flag 0x82FC8851 {} value={}",
flag != nullptr ? "mapped" : "NOT MAPPED",
flag != nullptr ? int(*flag) : -1);
// Dump the party state machine's internal state (static party struct at
// 0x82FD9750): state@336, eaip@344, byte417 (EA flag), byte421 (online),
// byte423 (EA connected). Tells us exactly where the machine is stuck.
const auto rd8 = [](uint32_t a) -> int {
uint8_t* p = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(a);
return p != nullptr ? int(*p) : -1;
};
const auto rd32 = [](uint32_t a) -> uint32_t {
uint32_t* p = REX_KERNEL_MEMORY()->TranslateVirtual<uint32_t*>(a);
return p != nullptr ? *p : 0xFFFFFFFFu;
};
REXLOG_INFO("xnet trace: party state={} eaip=0x{:08X} b417={} b421={} b423={}",
rd32(0x82FD98A0), rd32(0x82FD98A8), rd8(0x82FD98F1), rd8(0x82FD98F5),
rd8(0x82FD98F7));
// The frontend 'enter online flow' gate (sub_82703960) that leads to
// create-party: latch byte 0x830670C8 must be 0, and the frontend-mode
// byte at obj@*(0x8306707C)+194 must be non-zero.
uint32_t* mode_obj = REX_KERNEL_MEMORY()->TranslateVirtual<uint32_t*>(0x8306707C);
REXLOG_INFO("xnet trace: online latch={} mode_obj={} mode_byte={}", rd8(0x830670C8),
mode_obj != nullptr ? *mode_obj : 0,
(mode_obj != nullptr && *mode_obj != 0) ? rd8(*mode_obj + 194) : -1);
}
// The flag is the LIVE USER INDEX (not a boolean). The profile lives in
// slot 0, so force 0 (any slot answers after the shim fix, but 0 is the
// safest for index-into-live-array readers).
if (flag != nullptr && *flag != 0) {
if (!rate) {
REXLOG_INFO("xnet trace: forcing game live flag 0x82FC8851 = 0");
}
*flag = 0;
}
// The game also caches "live user exists" flags from its sign-in manager
// (set only when it processes a real signin notification, which never
// happens with no Live): 0x8308396C (=14700, 'live user exists') and
// 0x83084690 (=18064, checked by the frontend online-access controllers
// sub_826147C8 / sub_82614F38). Force both so Party Play ungreys.
const auto force_byte = [rate](uint32_t addr, const char* what) {
uint8_t* p = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(addr);
if (p != nullptr && *p == 0) {
if (!rate) {
REXLOG_INFO("xnet trace: forcing game live cache {} = 1", what);
}
*p = 1;
}
};
force_byte(0x8308396C, "0x8308396C (live user exists)");
force_byte(0x83084690, "0x83084690 (online access)");
// The party state machine (sub_82A1B310) can't leave state 1 unless the
// game's EA-Nation flag (party+417) is 1 - it is set at party-create from
// a config-string comparison that never matches in the recomp. The party
// struct is a static object at 0x82FD9750, so force its gate bytes:
// +417 = EA-Nation enabled (state 1 gate)
// +421 = online flag (set by the EA resolver alongside the online IP)
// +423 = 'EA connected' marker (state 6 target, unlocks advertise/join)
force_byte(0x82FD98F1, "party+417 (EA-Nation flag)");
force_byte(0x82FD98F5, "party+421 (online flag)");
force_byte(0x82FD98F7, "party+423 (EA connected)");
// The frontend 'enter online flow' gate (sub_82703960) blocks the path to
// create-party unless the online latch (0x830670C8) is 0 and the
// frontend-mode byte (obj@*(0x8306707C)+194) is non-zero. Force both.
{
uint8_t* latch = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(0x830670C8);
if (latch != nullptr && *latch != 0) {
if (!rate) {
REXLOG_INFO("xnet trace: forcing online latch 0x830670C8 = 0");
}
*latch = 0;
}
uint32_t* mode_obj = REX_KERNEL_MEMORY()->TranslateVirtual<uint32_t*>(0x8306707C);
if (mode_obj != nullptr && *mode_obj != 0) {
uint8_t* mode = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(*mode_obj + 194);
if (mode != nullptr && *mode == 0) {
if (!rate) {
REXLOG_INFO("xnet trace: forcing frontend mode byte = 1");
}
*mode = 1;
}
}
}
// Broadcast the Live signin-changed event a few times at startup so the
// game's sign-in manager runs and designates the profile as the live user
// (it only does this when it processes a real signin notification, which
// never happens with no Live). Param = (signin_state<<8)|user_index.
static uint32_t signin_broadcasts = 0;
if (signin_broadcasts < 6) {
REX_KERNEL_STATE()->BroadcastNotification(0x80000001, 0x200);
++signin_broadcasts;
REXLOG_INFO("xnet trace: broadcast Live signin-changed (0x80000001) #{}/6",
signin_broadcasts);
}
}
XNetTransport::GateStatus XNetTransport::GetGateStatus() const {
GateStatus gs;
uint8_t* flag = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(0x82FC8851);
gs.live_flag_mapped = flag != nullptr;
gs.live_flag_value = flag != nullptr ? *flag : 0;
const uint32_t state = REX_KERNEL_STATE()->user_profile()->signin_state();
const bool signed_in = REX_KERNEL_STATE()->user_profile()->is_signed_in();
for (int slot = 0; slot < 4; ++slot) {
gs.signin_state[slot] = state;
gs.signin_info_ok[slot] = signed_in;
}
gs.link_active = true; // XNetGetEthernetLinkStatus now reports active
gs.title_online = true; // XNetGetTitleXnAddr now reports 0x60
return gs;
}
void XNetTransport::SetRelay(const char* host, uint16_t port, const char* room) {
{
std::lock_guard<std::mutex> lock(mu_);
const std::string h = host ? host : "";
const std::string r = room ? room : "";
if (h == host_ && port == port_ && r == room_ && active_) {
return; // unchanged and already connected
}
host_ = h;
port_ = port;
room_ = r;
}
StopThread(); // join the old thread OUTSIDE the lock
Reconnect();
}
void XNetTransport::StopThread() {
std::thread old;
{
std::lock_guard<std::mutex> lock(mu_);
running_ = false;
old = std::move(thread_);
thread_ = {};
}
if (old.joinable()) {
old.join();
}
}
void XNetTransport::Reconnect() {
std::lock_guard<std::mutex> lock(mu_);
if (host_.empty() || port_ == 0) {
return;
}
if (sock_ != -1) {
SocketClose(sock_);
sock_ = -1;
}
active_ = false;
joined_ = false;
sessions_.clear();
relay_resolved_ = false;
sockaddr_in relay_addr = {};
if (!Resolve(host_, port_, &relay_addr)) {
REXLOG_WARN("xnet transport: cannot resolve relay '{}:{}'", host_, port_);
return;
}
std::memcpy(relay_addr_, &relay_addr, sizeof(relay_addr));
relay_resolved_ = true;
sock_ = SocketCreate();
if (sock_ == -1) {
REXLOG_WARN("xnet transport: cannot open relay socket");
return;
}
// Wake the receive loop every 200ms (heartbeat + prompt shutdown).
SocketSetRecvTimeout(sock_, 200);
REXLOG_INFO("xnet transport: connecting to relay '{}:{}' room '{}' (vip {}.{}.{}.{})", host_,
port_, room_.c_str(), (LocalVirtualIp() >> 24) & 0xFF, (LocalVirtualIp() >> 16) & 0xFF,
(LocalVirtualIp() >> 8) & 0xFF, LocalVirtualIp() & 0xFF);
// Join the room so the relay routes our game traffic among its members.
XNetRelayJoin jp = {};
jp.version = kVersion;
jp.virtual_ip = LocalVirtualIp();
const uint32_t room_len =
std::min<uint32_t>(room_.size(), sizeof(jp.room));
std::memcpy(jp.room, room_.data(), room_len);
jp.room_len = uint8_t(room_len);
const char name[] = "skate3";
const uint32_t name_len = std::min<uint32_t>(sizeof(name) - 1, sizeof(jp.name));
std::memcpy(jp.name, name, name_len);
jp.name_len = uint8_t(name_len);
uint8_t pkt[7 + sizeof(jp)] = {};
XNetRelayHeader* h = reinterpret_cast<XNetRelayHeader*>(pkt);
h->magic = kMagic;
h->type = kJoin;
h->payload_size = uint16_t(sizeof(jp));
std::memcpy(pkt + 7, &jp, sizeof(jp));
SocketSendTo(sock_, &relay_addr, pkt, sizeof(pkt));
// Keep the JOIN around for the heartbeat (the relay drops silent clients
// after ~8s).
std::memcpy(join_pkt_, pkt, sizeof(pkt));
join_pkt_size_ = uint16_t(sizeof(pkt));
last_join_ = 0.0;
running_ = true;
thread_ = std::thread(&XNetTransport::Run, this);
}
int XNetTransport::SendGame(const void* buf, uint32_t len, uint32_t dst_virtual_ip_host_order) {
if (len == 0 || len > sizeof(XNetRelayGame::data)) {
return -1;
}
if (!IsVirtualIp(dst_virtual_ip_host_order) && dst_virtual_ip_host_order != 0) {
return -1;
}
std::lock_guard<std::mutex> lock(mu_);
if (!active_ || sock_ == -1 || !relay_resolved_) {
return -1;
}
const sockaddr_in* relay = reinterpret_cast<const sockaddr_in*>(relay_addr_);
XNetRelayGame gp = {};
gp.dst_virtual_ip = dst_virtual_ip_host_order;
gp.data_len = uint16_t(len);
std::memcpy(gp.data, buf, len);
uint8_t pkt[7 + sizeof(gp)] = {};
XNetRelayHeader* h = reinterpret_cast<XNetRelayHeader*>(pkt);
h->magic = kMagic;
h->type = kGame;
h->payload_size = uint16_t(sizeof(gp));
std::memcpy(pkt + 7, &gp, sizeof(gp));
if (!SocketSendTo(sock_, relay, pkt, sizeof(pkt))) {
return -1;
}
return int(len);
}
void XNetTransport::QuerySessions() {
std::lock_guard<std::mutex> lock(mu_);
if (!active_ || sock_ == -1 || !relay_resolved_) {
return;
}
const sockaddr_in* relay = reinterpret_cast<const sockaddr_in*>(relay_addr_);
uint8_t pkt[7] = {};
XNetRelayHeader* h = reinterpret_cast<XNetRelayHeader*>(pkt);
h->magic = kMagic;
h->type = kSessionQuery;
h->payload_size = 0;
SocketSendTo(sock_, relay, pkt, sizeof(pkt));
}
void XNetTransport::WaitForReply(int timeout_ms) {
const uint64_t target = [this] {
std::lock_guard<std::mutex> lock(mu_);
return reply_seq_;
}();
const auto deadline = std::chrono::steady_clock::now() +
std::chrono::milliseconds(timeout_ms);
while (std::chrono::steady_clock::now() < deadline) {
std::lock_guard<std::mutex> lock(mu_);
if (reply_seq_ > target) {
return;
}
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
std::vector<XNetSession> XNetTransport::Sessions() const {
std::lock_guard<std::mutex> lock(mu_);
return sessions_;
}
void XNetTransport::RegisterSocket(XSocket* s) {
if (s == nullptr) {
return;
}
std::lock_guard<std::mutex> lock(mu_);
sockets_.insert(s);
}
void XNetTransport::UnregisterSocket(XSocket* s) {
std::lock_guard<std::mutex> lock(mu_);
sockets_.erase(s);
}
void XNetTransport::Run() {
while (true) {
{
std::lock_guard<std::mutex> lock(mu_);
if (!running_) {
return;
}
// Heartbeat: re-JOIN every ~4s so the relay never times us out.
const double now =
double(std::chrono::steady_clock::now().time_since_epoch().count()) / 1e9;
if (join_pkt_size_ != 0 && now - last_join_ >= 4.0) {
SocketSendTo(sock_, reinterpret_cast<const sockaddr_in*>(relay_addr_), join_pkt_,
join_pkt_size_);
last_join_ = now;
}
}
uint8_t buf[7 + sizeof(XNetRelayGame)];
sockaddr_in from = {};
socklen_t from_len = sizeof(from);
#if REX_PLATFORM_WIN32
int n = ::recvfrom(SOCKET(sock_), reinterpret_cast<char*>(buf), sizeof(buf), 0,
reinterpret_cast<sockaddr*>(&from), &from_len);
#else
int n = ::recvfrom(int(sock_), buf, sizeof(buf), 0,
reinterpret_cast<sockaddr*>(&from), &from_len);
#endif
if (n < 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
continue;
}
if (n < 7) {
continue;
}
HandlePacket(buf, n);
}
}
void XNetTransport::HandlePacket(const uint8_t* data, int size) {
const XNetRelayHeader* h = reinterpret_cast<const XNetRelayHeader*>(data);
if (h->magic != kMagic || h->payload_size > 3200 ||
size < int(sizeof(*h) + h->payload_size)) {
return;
}
const uint8_t* payload = data + sizeof(*h);
switch (h->type) {
case kHello: {
std::lock_guard<std::mutex> lock(mu_);
// session_id != 0 means accepted (0 = refused).
active_ = payload[0] != 0;
joined_ = true;
REXLOG_INFO("xnet transport: relay {} (vip {}.{}.{}.{})", active_ ? "joined" : "refused",
(LocalVirtualIp() >> 24) & 0xFF, (LocalVirtualIp() >> 16) & 0xFF,
(LocalVirtualIp() >> 8) & 0xFF, LocalVirtualIp() & 0xFF);
break;
}
case kGame: {
if (h->payload_size < sizeof(XNetRelayGame)) {
return;
}
XNetRelayGame gp = {};
std::memcpy(&gp, payload, sizeof(gp));
if (gp.data_len > sizeof(gp.data)) {
return;
}
std::vector<XSocket*> targets;
{
std::lock_guard<std::mutex> lock(mu_);
for (XSocket* s : sockets_) {
targets.push_back(s);
}
}
for (XSocket* s : targets) {
// src_virtual_ip is host order; QueuePacket's src is host order too.
s->QueuePacket(gp.src_virtual_ip, 0, gp.data, gp.data_len);
}
break;
}
case kSessionReply: {
if (h->payload_size < sizeof(XNetRelaySessionReply)) {
return;
}
XNetRelaySessionReply sr = {};
std::memcpy(&sr, payload, sizeof(sr));
std::vector<XNetSession> fresh;
const uint8_t count = std::min<uint8_t>(sr.count, 32);
for (uint8_t i = 0; i < count; ++i) {
XNetSession s;
s.session_id = sr.list[i].session_id;
s.virtual_ip = sr.list[i].virtual_ip;
s.name_len = std::min<uint8_t>(sr.list[i].name_len, sizeof(s.name));
std::memcpy(s.name, sr.list[i].name, s.name_len);
fresh.push_back(s);
}
std::lock_guard<std::mutex> lock(mu_);
sessions_ = std::move(fresh);
++reply_seq_;
REXLOG_INFO("xnet transport: session reply with {} session(s) in room '{}'", count,
room_.c_str());
break;
}
default:
break; // kTypeRooms / Pose / Ping / Pong: not this transport's business.
}
}
} // namespace system
} // namespace rex

View file

@ -16,7 +16,6 @@
#include <rex/system/kernel_state.h>
#include <rex/system/xsocket.h>
// #include <rex/system/xnet.h>
#include <rex/system/xnet_transport.h>
#include <rex/net/socket.h>
@ -66,15 +65,10 @@ X_STATUS XSocket::Initialize(AddressFamily af, Type type, Protocol proto) {
return X_STATUS_UNSUCCESSFUL;
}
// netcode-revival: relayed game traffic is injected into registered
// sockets; the game's RakNet netcode socket is one of them.
XNetTransport::Instance().RegisterSocket(this);
return X_STATUS_SUCCESS;
}
X_STATUS XSocket::Close() {
XNetTransport::Instance().UnregisterSocket(this);
int ret = rex::net::socket_close(native_handle_);
if (ret != 0) {
return X_STATUS_UNSUCCESSFUL;
@ -177,29 +171,28 @@ int XSocket::Recv(uint8_t* buf, uint32_t buf_len, uint32_t flags) {
int XSocket::RecvFrom(uint8_t* buf, uint32_t buf_len, uint32_t flags, N_XSOCKADDR_IN* from,
uint32_t* from_len) {
// netcode-revival: relayed game datagrams (from the XNetTransport receive
// thread) are queued here and surface ahead of any native traffic.
// Pop from secure packets first
// TODO(DrChat): Enable when I commit XNet
/*
{
std::lock_guard<std::mutex> lock(incoming_packet_mutex_);
if (!incoming_packets_.empty()) {
packet* pkt = reinterpret_cast<packet*>(incoming_packets_.front());
incoming_packets_.pop();
const uint32_t data_len = pkt->data_len;
const uint32_t n = std::min<uint32_t>(data_len, buf_len);
std::memcpy(buf, pkt->data, n);
if (from) {
if (incoming_packets_.size()) {
packet* pkt = (packet*)incoming_packets_.front();
int data_len = pkt->data_len;
std::memcpy(buf, pkt->data, std::min((uint32_t)pkt->data_len, buf_len));
from->sin_family = 2;
from->sin_addr = pkt->src_ip;
from->sin_port = pkt->src_port;
std::memset(from->x_sin_zero, 0, sizeof(from->x_sin_zero));
}
if (from_len) {
*from_len = sizeof(sockaddr_in);
}
delete[] reinterpret_cast<uint8_t*>(pkt);
return int(n);
incoming_packets_.pop();
uint8_t* pkt_ui8 = (uint8_t*)pkt;
delete[] pkt_ui8;
return data_len;
}
}
*/
sockaddr_in nfrom;
socklen_t nfromlen = sizeof(sockaddr_in);
@ -225,12 +218,16 @@ int XSocket::Send(const uint8_t* buf, uint32_t buf_len, uint32_t flags) {
int XSocket::SendTo(uint8_t* buf, uint32_t buf_len, uint32_t flags, N_XSOCKADDR_IN* to,
uint32_t to_len) {
// netcode-revival: a datagram addressed to a virtual 10.80.0.x peer is
// routed through the relay (the game's RakNet netcode), not sent raw to
// an unreachable address.
if (to && XNetTransport::IsVirtualIp(uint32_t(to->sin_addr))) {
return XNetTransport::Instance().SendGame(buf, buf_len, uint32_t(to->sin_addr));
// Send 2 copies of the packet: One to XNet (for network security) and an
// unencrypted copy for other Xenia hosts.
// TODO(DrChat): Enable when I commit XNet.
/*
auto xam = kernel_state()->GetKernelModule<xam::XamModule>("xam.xex");
auto xnet = xam->xnet();
if (xnet) {
xnet->SendPacket(this, to, buf, buf_len);
}
*/
sockaddr_in nto;
if (to) {

View file

@ -387,8 +387,7 @@ void ImGuiDrawer::SetupFonts() {
// DirectWrite white-on-black edge
// profiles (identity was measurably thinner/dimmer). The *_on_light_
// variants below keep gamma 1.0 - dark-on-light needs no correction.
// (RasterizerGamma was removed from imgui's ImFontConfig; the modern
// rasterizer handles coverage gamma internally, so the knob is gone.)
config.RasterizerGamma = 0.62f;
config.FontLoaderFlags = ImGuiFreeTypeBuilderFlags_NoHinting;
ui_font_ = io.Fonts->AddFontFromMemoryCompressedBase85TTF(
GetInterRegularCompressedBase85(), 18.0f, &config);
@ -409,7 +408,7 @@ void ImGuiDrawer::SetupFonts() {
config_on_light.RasterizerMultiply = 1.0f;
// Dark-on-light matches the browser with NO coverage curve (harness fit:
// identity beat every contrast/gamma variant once bake==draw size).
// config_on_light.RasterizerGamma = 1.0f; (removed from imgui)
config_on_light.RasterizerGamma = 1.0f;
ui_font_on_light_ = io.Fonts->AddFontFromMemoryCompressedBase85TTF(
GetInterRegularCompressedBase85(), 18.0f, &config_on_light);
ui_font_semibold_on_light_ = io.Fonts->AddFontFromMemoryCompressedBase85TTF(

2
thirdparty/imgui vendored

@ -1 +1 @@
Subproject commit 0af8f475d1cf8b98d603702059c0c73deeb81ac2
Subproject commit cdda62349d6068e906c2e0ee340d6ec31eedbb9c