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MiTHRAL
bf3635d7ad netcode-revival: relay transport for the game's netcode (Phase 1b)
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Route the game's own RakNet UDP through the ghost relay so real internet
peers can play, with the server as a pure relay/NAT stabilizer:

- XNetTransport: a rexglue relay client (joins the same relay + room as the
  ghost client), a receive thread, and:
  - SendGame(): wraps a datagram addressed to a virtual 10.80.0.x peer in a
    relay Game payload and sends it OUTBOUND to the relay (no inbound
    reachability / port forwarding needed).
  - QuerySessions()/Sessions(): discovery - the room members that
    XNetQosLookup reports to the game's session search.
  - Receive injection: relayed Game payloads are pushed into the game's
    registered sockets via XSocket::QueuePacket.
- XSocket: SendTo() to a virtual address routes through the transport;
  RecvFrom() drains queued relayed packets first; sockets register with the
  transport on Initialize.
- XNetQosLookup: queries the relay and returns the room's members as
  discovered sessions (with their virtual addresses), signaling completion.
- XNetGetTitleXnAddr identity now shares one source of truth with the
  transport (same 10.80.0.x).

Wire structs are minimal copies of the game's ghost protocol (kept
dependency-free); the relay's version check refuses mismatches.
2026-08-28 02:11:24 -04:00