ui: technique-first labels for PCSS shadows, GTAO, MSAA, V-Sync and VRR
This commit is contained in:
parent
9cb923735e
commit
a3032e0e13
1 changed files with 10 additions and 10 deletions
|
|
@ -1422,7 +1422,7 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
|
|||
{
|
||||
RowSpec row;
|
||||
row.kind = RowSpec::kEnum;
|
||||
row.label = "Vertical Synchronisation";
|
||||
row.label = "V-Sync";
|
||||
row.desc =
|
||||
"Waits for the display before presenting frames. Adds latency and can cause "
|
||||
"judder with the frame pacing this port uses.";
|
||||
|
|
@ -1435,10 +1435,10 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
|
|||
{
|
||||
RowSpec row;
|
||||
row.kind = RowSpec::kEnum;
|
||||
row.label = "Variable Refresh / Tearing";
|
||||
row.label = "VRR / Tearing";
|
||||
row.desc =
|
||||
"Allows uncapped presentation with variable-refresh displays (G-Sync / "
|
||||
"FreeSync). Recommended on.";
|
||||
"Allows uncapped presentation with variable-refresh-rate displays "
|
||||
"(G-Sync / FreeSync). Recommended on.";
|
||||
row.options = {"Off", "On"};
|
||||
row.flag = &tearing_;
|
||||
row.reset = [this] { tearing_ = TearingDefault(); };
|
||||
|
|
@ -1471,7 +1471,7 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
|
|||
if (HasMsaaCvar()) {
|
||||
RowSpec row;
|
||||
row.kind = RowSpec::kEnum;
|
||||
row.label = "Anti-Aliasing (MSAA)";
|
||||
row.label = "MSAA Anti-Aliasing";
|
||||
row.desc =
|
||||
"Multisampling for the native renderer. Smooths distant thin geometry "
|
||||
"(railings, wires) that shimmers otherwise.";
|
||||
|
|
@ -1565,7 +1565,7 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
|
|||
if (HasCvar("skate3_native_render_scene_shadow_pcss")) {
|
||||
RowSpec row;
|
||||
row.kind = RowSpec::kEnum;
|
||||
row.label = "Soft Shadows";
|
||||
row.label = "PCSS Shadows";
|
||||
row.desc =
|
||||
"Contact-hardening soft shadows (PCSS): crisp where a shadow "
|
||||
"meets its caster, progressively softer with distance, following "
|
||||
|
|
@ -1589,11 +1589,11 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
|
|||
if (HasCvar("skate3_native_render_scene_ssao")) {
|
||||
RowSpec row;
|
||||
row.kind = RowSpec::kEnum;
|
||||
row.label = "Ambient Occlusion";
|
||||
row.label = "GTAO Ambient Occlusion";
|
||||
row.desc =
|
||||
"Soft contact shading where surfaces meet (under ledges, rails, "
|
||||
"vehicles, the skater). Native renderer only; applies "
|
||||
"immediately.";
|
||||
"Ground-truth ambient occlusion: soft contact shading where "
|
||||
"surfaces meet (under ledges, rails, vehicles, the skater). "
|
||||
"Native renderer only; applies immediately.";
|
||||
row.options = {"Off", "On"};
|
||||
row.flag = &ssao_;
|
||||
row.on_enum_change = [this](int value) {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue