fix Windows D3D12 build with shared debug cvars
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243c8e59ef
commit
97ab3e107d
2 changed files with 26 additions and 26 deletions
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@ -80,6 +80,32 @@ REXCVAR_DEFINE_INT32(resolution_scale, 2, "GPU",
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.range(1, 8)
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.range(1, 8)
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.lifecycle(rex::cvar::Lifecycle::kRequiresRestart);
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.lifecycle(rex::cvar::Lifecycle::kRequiresRestart);
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REXCVAR_DEFINE_INT32(vulkan_debug_log_frame_summaries_remaining, 0, "GPU/Vulkan",
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"Track Vulkan per-frame draw summaries for this many frames")
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.range(0, 36000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_frame_summary_interval_frames, 30, "GPU/Vulkan",
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"Frame interval for Vulkan debug frame summary logging")
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.range(1, 600)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_candidates_remaining, 0,
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"GPU/Vulkan",
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"Log texture lifecycle events matching team_profile_background_0.rx2")
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.range(0, 10000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_bindings_remaining, 0,
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"GPU/Vulkan",
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"Log texture binding events matching team_profile_background_0.rx2")
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.range(0, 10000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_BOOL(pre_mask_resolve_l2_block, true, "GPU",
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REXCVAR_DEFINE_BOOL(pre_mask_resolve_l2_block, true, "GPU",
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"Pre-mask scaled resolve L2 blocks to the write range before iterating");
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"Pre-mask scaled resolve L2 blocks to the write range before iterating");
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@ -73,18 +73,6 @@ REXCVAR_DEFINE_INT32(vulkan_async_placeholder_max_consecutive_skips, 120, "GPU/V
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.range(0, 3600)
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.range(0, 3600)
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.lifecycle(rex::cvar::Lifecycle::kHotReload);
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.lifecycle(rex::cvar::Lifecycle::kHotReload);
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REXCVAR_DEFINE_INT32(vulkan_debug_log_frame_summaries_remaining, 0, "GPU/Vulkan",
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"Track Vulkan per-frame draw summaries for this many frames")
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.range(0, 36000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_frame_summary_interval_frames, 30, "GPU/Vulkan",
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"Frame interval for Vulkan debug frame summary logging")
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.range(1, 600)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_resolve_decisions_remaining, 0, "GPU/Vulkan",
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REXCVAR_DEFINE_INT32(vulkan_debug_log_resolve_decisions_remaining, 0, "GPU/Vulkan",
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"Log Vulkan render-target resolve/readback decisions for this many copy "
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"Log Vulkan render-target resolve/readback decisions for this many copy "
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"commands")
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"commands")
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@ -92,20 +80,6 @@ REXCVAR_DEFINE_INT32(vulkan_debug_log_resolve_decisions_remaining, 0, "GPU/Vulka
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_candidates_remaining, 0,
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"GPU/Vulkan",
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"Log texture lifecycle events matching team_profile_background_0.rx2")
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.range(0, 10000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_bindings_remaining, 0,
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"GPU/Vulkan",
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"Log texture binding events matching team_profile_background_0.rx2")
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.range(0, 10000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload)
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.debug_only();
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_draws_remaining, 0,
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REXCVAR_DEFINE_INT32(vulkan_debug_log_team_profile_background_draws_remaining, 0,
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"GPU/Vulkan",
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"GPU/Vulkan",
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"Log draws sampling the exact team_profile_background_0.rx2 texture")
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"Log draws sampling the exact team_profile_background_0.rx2 texture")
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