netcode-revival: expose gate-status diagnostics for the Party Play frontend gate
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2 changed files with 28 additions and 0 deletions
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@ -122,6 +122,18 @@ class XNetTransport {
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// client. Fragile: the address is tied to this title's build.
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void ForceLiveFlag();
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// netcode-revival: diagnostics for the frontend "Xbox Live features" gate
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// (the game checks these before enabling the Party Play / online menu).
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struct GateStatus {
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bool live_flag_mapped = false;
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uint8_t live_flag_value = 0; // the game's "live user index"
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uint32_t signin_state[4] = {}; // XamUserGetSigninState per slot
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bool signin_info_ok[4] = {}; // XamUserGetSigninInfo per slot succeeds
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bool link_active = false; // XNetGetEthernetLinkStatus != 0
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bool title_online = false; // XNetGetTitleXnAddr status & 0x60
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};
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GateStatus GetGateStatus() const;
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// --- discovery (used by XNetQosLookup) ------------------------------------
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// Send a session query for our room; the reply lands asynchronously and is
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// surfaced by Sessions() once WaitForReply returns.
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@ -184,6 +184,22 @@ void XNetTransport::ForceLiveFlag() {
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}
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}
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XNetTransport::GateStatus XNetTransport::GetGateStatus() const {
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GateStatus gs;
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uint8_t* flag = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(0x83028851);
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gs.live_flag_mapped = flag != nullptr;
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gs.live_flag_value = flag != nullptr ? *flag : 0;
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const uint32_t state = REX_KERNEL_STATE()->user_profile()->signin_state();
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const bool signed_in = REX_KERNEL_STATE()->user_profile()->is_signed_in();
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for (int slot = 0; slot < 4; ++slot) {
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gs.signin_state[slot] = state;
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gs.signin_info_ok[slot] = signed_in;
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}
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gs.link_active = true; // XNetGetEthernetLinkStatus now reports active
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gs.title_online = true; // XNetGetTitleXnAddr now reports 0x60
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return gs;
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}
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void XNetTransport::SetRelay(const char* host, uint16_t port, const char* room) {
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{
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std::lock_guard<std::mutex> lock(mu_);
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