netcode-revival: XNetTransport::ForceLiveFlag - force the game's live-user static
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Writes the title's internal 'live user' flag byte (0x83028851, derived from sub_8263E788's lis -32003 / lbz -30639 = recompiler value -2097348608 -> 0x83030000 - 0x77AF) to 1 so the frontend stops refusing Xbox Live features before it ever calls a rexglue API. Logs the first force.
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2 changed files with 21 additions and 0 deletions
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@ -116,6 +116,12 @@ class XNetTransport {
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// The local machine's virtual IP (host order) - mirrors XNetGetTitleXnAddr.
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static uint32_t LocalVirtualIp();
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// netcode-revival: force the title's internal "live user" static flag
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// (Skate 3 build) so its frontend stops refusing "Xbox Live features"
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// before it ever calls a rexglue API. Called periodically by the ghost
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// client. Fragile: the address is tied to this title's build.
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void ForceLiveFlag();
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// --- discovery (used by XNetQosLookup) ------------------------------------
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// Send a session query for our room; the reply lands asynchronously and is
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// surfaced by Sessions() once WaitForReply returns.
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@ -153,6 +153,21 @@ bool XNetTransport::Active() const {
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return active_;
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}
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void XNetTransport::ForceLiveFlag() {
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// The Skate 3 frontend gates "Xbox Live features" on an internal static
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// byte (the game's own "live user" flag) and refuses WITHOUT calling any
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// rexglue API when it is 0. The game sets it from its sign-in manager, but
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// with no real Live the flag never becomes non-zero. Force it here.
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// Address from the game: sub_8263E788 does lis r11,-32003 -> r11 =
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// 0x83030000 (recompiler's -2097348608) then lbz at -30639 =>
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// 0x83028851. (Fragile: tied to this title's build; revival only.)
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uint8_t* flag = REX_KERNEL_MEMORY()->TranslateVirtual<uint8_t*>(0x83028851);
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if (flag != nullptr && *flag == 0) {
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REXLOG_INFO("xnet trace: forcing game live flag 0x83028851 = 1");
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*flag = 1;
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}
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}
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void XNetTransport::SetRelay(const char* host, uint16_t port, const char* room) {
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{
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std::lock_guard<std::mutex> lock(mu_);
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