disable async shader compilation on macOS
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4ae4da7552
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1 changed files with 2 additions and 1 deletions
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@ -31,6 +31,7 @@
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#include <rex/math.h>
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#include <rex/math.h>
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#include <rex/memory.h>
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#include <rex/memory.h>
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#include <rex/memory/ring_buffer.h>
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#include <rex/memory/ring_buffer.h>
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#include <rex/platform.h>
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#include <rex/stream.h>
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#include <rex/stream.h>
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#include <rex/system/kernel_state.h>
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#include <rex/system/kernel_state.h>
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#include <rex/system/user_module.h>
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#include <rex/system/user_module.h>
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@ -103,7 +104,7 @@ REXCVAR_DEFINE_INT32(query_occlusion_fake_sample_count, 1000, "GPU",
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.range(1, 100000)
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.range(1, 100000)
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.lifecycle(rex::cvar::Lifecycle::kHotReload);
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.lifecycle(rex::cvar::Lifecycle::kHotReload);
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REXCVAR_DEFINE_BOOL(async_shader_compilation, true, "GPU",
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REXCVAR_DEFINE_BOOL(async_shader_compilation, !REX_PLATFORM_MAC, "GPU",
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"Compile shaders and create pipelines asynchronously in background "
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"Compile shaders and create pipelines asynchronously in background "
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"threads. This reduces stutter but may cause brief visual artifacts while "
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"threads. This reduces stutter but may cause brief visual artifacts while "
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"pipelines are being prepared.")
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"pipelines are being prepared.")
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