The RomM replacement. - registry: a games media type with ~35 ROM extensions across NES, SNES, GB/GBA, N64, NDS, Genesis/Master System/Game Gear, PC Engine, Neo Geo Pocket, WonderSwan, Atari, Coleco, Intellivision, and PlayStation. - games: platform detection from the file extension, mapping each to an EmulatorJS core. Platforms with no browser core are recognised but marked not-playable so the UI offers a download instead of a broken player. - migration 0005: game_saves keyed by (user, item, slot). Save states are user data, not media — two people playing the same ROM keep their own progress. - save endpoints with a 16 MiB cap and a validated slot name; the upload is read through a LimitReader so an unbounded body is refused rather than buffered. - igdb provider: Twitch client-credentials flow with the token cached for its ~2 month lifetime, Apicalypse query body, and cover URLs normalised from protocol-relative t_thumb to https t_cover_big. - searchTitle: strips "(USA)", "[!]", "(Rev 1)" and similar release tags before searching. "Sonic the Hedgehog (USA)" matched nothing; "Sonic the Hedgehog" matches immediately. Stored titles keep the original. - web: GamePlayer embeds EmulatorJS and adds Load/Save-to-server buttons. Verified live against IGDB: Sonic matched (id 316900) with real cover art; a 4 KB save uploaded, listed, downloaded byte-identical, and deleted.
162 lines
4.6 KiB
Go
162 lines
4.6 KiB
Go
package core
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import (
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"fmt"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"time"
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)
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// Config is the complete runtime configuration, loaded from the environment.
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// Every field has a working default so the binary runs with no configuration
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// at all — important for "podman run" first-run experience.
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type Config struct {
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// Listen is the address the HTTP server binds, e.g. ":7788".
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Listen string
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// DataDir holds the SQLite database and persistent state.
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DataDir string
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// ConfigDir holds derived, regenerable artifacts (thumbnails, page cache).
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ConfigDir string
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// MediaDirs are read-only library roots. Vellum never writes here.
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MediaDirs []string
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DBPath string
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LogLevel string
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LogFormat string
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// AdminUser / AdminPassword create the first administrator, but only when
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// the users table is empty. Ignored on any established database.
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AdminUser string
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AdminPassword string
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// ComicVineAPIKey enables comic metadata. ComicVine has no keyless tier, so
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// the provider is simply absent when this is empty.
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ComicVineAPIKey string
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// IGDBClientID / IGDBClientSecret enable game metadata via Twitch's
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// client-credentials flow. Both must be set for the provider to appear.
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IGDBClientID string
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IGDBClientSecret string
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CookieName string
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CookieSecure bool
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SessionTTL time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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IdleTimeout time.Duration
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ShutdownGrace time.Duration
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}
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// LoadConfig reads configuration from the environment and fills in defaults.
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// It does not create directories; call Validate for that.
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func LoadConfig() (Config, error) {
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c := Config{
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Listen: env("VELLUM_LISTEN", ":7788"),
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DataDir: env("VELLUM_DATA_DIR", "./data"),
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ConfigDir: env("VELLUM_CONFIG_DIR", "./config"),
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MediaDirs: envList("VELLUM_MEDIA_DIRS", nil),
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LogLevel: env("VELLUM_LOG_LEVEL", "info"),
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LogFormat: env("VELLUM_LOG_FORMAT", "text"), // text|json
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AdminUser: env("VELLUM_ADMIN_USER", ""),
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AdminPassword: env("VELLUM_ADMIN_PASSWORD", ""),
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ComicVineAPIKey: env("VELLUM_COMICVINE_API_KEY", ""),
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IGDBClientID: env("VELLUM_IGDB_CLIENT_ID", ""),
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IGDBClientSecret: env("VELLUM_IGDB_CLIENT_SECRET", ""),
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CookieName: env("VELLUM_COOKIE_NAME", "vellum_session"),
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// Secure defaults to false so plain-HTTP development works. Production
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// behind TLS must set VELLUM_COOKIE_SECURE=true; boot logs a warning
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// when it is off.
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CookieSecure: envBool("VELLUM_COOKIE_SECURE", false),
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SessionTTL: envDuration("VELLUM_SESSION_TTL", 30*24*time.Hour),
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ReadTimeout: envDuration("VELLUM_READ_TIMEOUT", 15*time.Second),
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WriteTimeout: envDuration("VELLUM_WRITE_TIMEOUT", 0), // 0 = no limit; streaming needs this
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IdleTimeout: envDuration("VELLUM_IDLE_TIMEOUT", 120*time.Second),
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ShutdownGrace: envDuration("VELLUM_SHUTDOWN_GRACE", 15*time.Second),
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}
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abs, err := filepath.Abs(c.DataDir)
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if err != nil {
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return Config{}, fmt.Errorf("resolve data dir: %w", err)
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}
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c.DataDir = abs
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c.DBPath = filepath.Join(abs, "vellum.db")
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if abs, err := filepath.Abs(c.ConfigDir); err == nil {
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c.ConfigDir = abs
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}
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return c, nil
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}
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// Validate creates the data and config directories if missing and checks that
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// the configured media roots exist. A missing media root is an error, not a
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// warning: silently scanning nothing is worse than failing loudly at boot.
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func (c Config) Validate() error {
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for _, dir := range []string{c.DataDir, c.ConfigDir} {
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if err := os.MkdirAll(dir, 0o750); err != nil {
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return fmt.Errorf("create %s: %w", dir, err)
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}
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}
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for _, dir := range c.MediaDirs {
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info, err := os.Stat(dir)
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if err != nil {
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return fmt.Errorf("media dir %s: %w", dir, err)
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}
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if !info.IsDir() {
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return fmt.Errorf("media dir %s: not a directory", dir)
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}
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}
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return nil
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}
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func env(key, def string) string {
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if v, ok := os.LookupEnv(key); ok && v != "" {
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return v
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}
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return def
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}
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// envList parses a colon-separated list, the same separator as $PATH.
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func envList(key string, def []string) []string {
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v, ok := os.LookupEnv(key)
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if !ok || strings.TrimSpace(v) == "" {
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return def
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}
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var out []string
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for _, part := range strings.Split(v, ":") {
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if part = strings.TrimSpace(part); part != "" {
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out = append(out, part)
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}
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}
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return out
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}
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func envDuration(key string, def time.Duration) time.Duration {
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v, ok := os.LookupEnv(key)
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if !ok || v == "" {
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return def
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}
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d, err := time.ParseDuration(v)
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if err != nil {
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return def
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}
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return d
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}
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func envBool(key string, def bool) bool {
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v, ok := os.LookupEnv(key)
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if !ok || v == "" {
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return def
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}
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b, err := strconv.ParseBool(v)
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if err != nil {
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return def
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}
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return b
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}
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