SciCraft/client_pack/kubejs/server_scripts/02_events.js

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1.4 KiB
JavaScript

// SCICRAFT — The Dark Photon Protocol
// Player-side lore events: the Resonance, void exposure, and held-item powers.
const SC = global.SCICRAFT
// Proto-Time-Lord: holding a Photon Core or Stabilizer lets you feel the seals.
PlayerEvents.tick(event => {
if (event.player.server.ticks % 40 !== 0) return
const held = event.player.mainHandItem
if (held.id === SC.items.photon_core) {
event.player.potionEffects.add('minecraft:night_vision', 140, 0, true, false)
}
if (held.id === SC.items.void_stabilizer) {
event.player.potionEffects.add('minecraft:speed', 120, 0, true, false)
event.player.potionEffects.add('minecraft:regeneration', 120, 0, true, false)
}
})
// The wound is physically hostile. Being inside it costs you.
PlayerEvents.tick(event => {
const dim = String(event.player.level.dimension)
if (dim === SC.dimensions.void_dim) {
if (event.player.server.ticks % 100 === 0) {
event.player.hurt('minecraft:generic', 1.0)
}
} else if (dim === SC.dimensions.darker_dim) {
if (event.player.server.ticks % 200 === 0) {
event.player.potionEffects.add('minecraft:wither', 80, 0, true, false)
}
}
})
// Arrival in the wound triggers the first vision.
PlayerEvents.loggedIn(event => {
event.player.tell(Text.translate('scicraft.phrases.signal'))
})
// Note: Warden fragment drops are handled in 04_loot.js (LootJS) — do not
// duplicate them here or players get double drops.