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Three server scripts each declared 'const SC' at top level, but KubeJS 2101 shares a single global scope across all server scripts → 'redeclaration of const SC' TypeError. Rename per-file to unique consts: - 01_corruption_tide.js → const TIDE_SC - 02_events.js → const EVENTS_SC - 03_recipes_tags.js → const RECIPES_SC (The IP warnings in the log — Iris portal artifacts + HAR 1010 wrong-mods — are informational from the IPSable fork, not errors.)
48 lines
No EOL
1.6 KiB
JavaScript
48 lines
No EOL
1.6 KiB
JavaScript
// SCICRAFT — The Dark Photon Protocol
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// Player-side lore events: the Resonance, void exposure, and held-item powers.
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const EVENTS_SC = {
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items: {
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photon_core: 'scicraft:photon_core',
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void_stabilizer: 'scicraft:void_stabilizer'
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},
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dimensions: {
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void_dim: 'thevoiddimension:overworld',
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darker_dim: 'deeperdarker:otherside'
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}
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}
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// Proto-Time-Lord: holding a Photon Core or Stabilizer lets you feel the seals.
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PlayerEvents.tick(event => {
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if (event.player.server.ticks % 40 !== 0) return
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const held = event.player.mainHandItem
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if (held.id === EVENTS_SC.items.photon_core) {
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event.player.potionEffects.add('minecraft:night_vision', 140, 0, true, false)
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}
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if (held.id === EVENTS_SC.items.void_stabilizer) {
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event.player.potionEffects.add('minecraft:speed', 120, 0, true, false)
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event.player.potionEffects.add('minecraft:regeneration', 120, 0, true, false)
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}
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})
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// The wound is physically hostile. Being inside it costs you.
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PlayerEvents.tick(event => {
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const dim = String(event.player.level.dimension)
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if (dim === EVENTS_SC.dimensions.void_dim) {
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if (event.player.server.ticks % 100 === 0) {
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event.player.hurt('minecraft:generic', 1.0)
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}
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} else if (dim === EVENTS_SC.dimensions.darker_dim) {
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if (event.player.server.ticks % 200 === 0) {
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event.player.potionEffects.add('minecraft:wither', 80, 0, true, false)
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}
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}
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})
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// Arrival in the wound triggers the first vision.
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PlayerEvents.loggedIn(event => {
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event.player.tell(Text.translate('scicraft.phrases.signal'))
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})
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// Note: Warden fragment drops are handled in 04_loot.js (LootJS) — do not
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// duplicate them here or players get double drops.
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