# Performance — Client Three drop-in tiers are provided: **Low**, **Medium**, and **High**. The **Medium** tier ships as the pack default (matches a Ryzen 5 5600X / 16-32 GB RAM / RX 580 8 GB machine). Full details and copy commands live in `presets/README.md`. | Tier | Target | Shaders | Render distance | Key trade-offs | |------|--------|---------|-----------------|----------------| | **Low** | 4 GB VRAM / iGPU | **Off** | 4-6 | Minimal effects, most CPU headroom | | **Medium** | 8 GB VRAM (RX 580-class) | On (Complementary, Performance) | 8 | Balanced 60 FPS — **default** | | **High** | 8 GB+ VRAM (RTX 3060+) | On (Complementary, Ultra) | 10-12 | Max visual quality | ## Applying a tier ```bash # client configs → instance config dir cp -r presets/low/config/* ~/.local/share/PrismLauncher/instances//minecraft/config/ ``` Restart the game after copying. See `presets/README.md` for the full file map. ## What each tier changes | Config | Low | Medium | High | |--------|-----|--------|------| | Sodium chunk threads | 1 | auto | auto | | Sodium cpu render-ahead | 1 | 3 | 4 | | Sodium quality | FAST | DEFAULT | DEFAULT | | Iris shaders | **off** | on, shadow 32 | on, shadow 64 | | Dynamic lights | simple | fancy | fancy (max) | | Entity culling distance | 64 | 128 | 192 | | Sound reverb rays | 16 | 24 | 32 | | Flywheel backend | BATCHING | INSTANCING | INSTANCING | ## Shader tuning (Complementary Reimagined r5.4) Shader loader is **Iris** (native NeoForge). Recommended shaderpack: **Complementary Reimagined r5.4** (`client_pack/shaderpacks/`, see README). In-game (`Esc → Options → Shader Packs → Complementary → Shader Pack Settings`): ### Medium (8 GB VRAM) - Preset: **Fast / Performance** - Antialiasing: OFF, SSAO: Fast, Shadow Quality 1.0x - Shadow Distance: 64, Bloom: Low, Clouds: 2D Fast - Water Reflections: Screenspace Fast, Colored Light: OFF ### High (8 GB+ VRAM) - Preset: **High / Default** - Antialiasing: OFF or FXAA, SSAO: High, Shadow Quality 1.5x - Shadow Distance: 128, Bloom: On, Clouds: 3D - Water Reflections: Screenspace, Colored Light: On ### Low (no shaders, or "Potato") - Play with shaders **off** (Iris `enableShaders=false`). - If you want them on, use Complementary "Potato/Ultra" preset, shadows OFF. If FPS is still low, lower Shadow Quality / disable Bloom before touching render distance. ## Reload rules - Server scripts / recipes / advancements: `/reload` - Client tooltips / JEI / textures / lang: `F3+T` - New items/blocks (`registry_blocks.js`): **full restart** - Config files (Sodium, Iris, etc.): **full restart**