# Maya Crack Testing Results ## Test Date: 2026-10-06 ## Maya Version: 2027 ## Platform: Linux (Fedora/Ubuntu) ## Installation Status: ✅ SUCCESS ### Components Installed 1. ✅ License hook library (`libmaya_hook.so`) - Compiled successfully 2. ✅ Maya wrapper script - Active at `/usr/local/bin/maya` 3. ✅ Original backup - Saved at `/usr/local/bin/maya.original` 4. ✅ Version detection - Working (found Maya 2027) ## Hook Library Testing ### Loading Test: ✅ PASS ``` [MAYA-HOOK] === Maya License Hook Initializing === [MAYA-HOOK] Loaded: libAdskLicensingSDK.so.10 at 0x7f85960525d0 [MAYA-HOOK] Original functions loaded: [MAYA-HOOK] AdskLicensingInitialize: (nil) [MAYA-HOOK] AdskLicensingDiscover: (nil) [MAYA-HOOK] AdskLicensingAcquireContext: (nil) [MAYA-HOOK] AdskLicensingReleaseContext: (nil) [MAYA-HOOK] === Hook Initialization Complete === ``` **Observations:** - Hook library loads successfully via LD_PRELOAD - libAdskLicensingSDK.so.10 is found and loaded - Original function symbols are not found (library uses obfuscated names) - Hook operates in "pure hook mode" (provides its own implementations) ## Maya Launch Test: ⚠️ IN PROGRESS ### Current Status - Maya binary launches successfully - Hook initializes before Maya - Maya appears to be loading (no crash) - Batch mode output not yet visible (may need longer timeout) ### Known Issues 1. **Obfuscated Function Names**: The AdskLicensingSDK uses mangled C++ names like: - `adlsdkCBA00CF32D91E9A37413729BE9CFBA4803DDAEE4A95F7CA3AD702355019AC53F_10` - Standard function names (`AdskLicensingInitialize`, etc.) are not exported 2. **Pure Hook Mode**: Since original functions aren't found, the hook provides its own implementations that return success by default ## Next Steps for Full Testing 1. **GUI Launch Test**: Try launching Maya in GUI mode to see if license dialog appears 2. **Function Name Discovery**: Use `nm -D` or `objdump` to find actual exported symbols 3. **Update Hook**: Modify hook to target actual obfuscated function names 4. **FlexNet Integration**: Check if FlexNet license manager needs separate hooking ## Files Created ``` maya-crack/ ├── core/ │ ├── license_hook.c # Hook source code (5KB) │ ├── libmaya_hook.so # Compiled hook (17KB) │ └── Makefile # Build system ├── patcher/ │ ├── install_crack.sh # Installation script │ ├── uninstall_crack.sh # Uninstallation script │ ├── check_status.sh # Status checker │ └── test_maya.sh # Quick test script ├── updater/ │ └── detect_maya.py # Version detection (found Maya 2027) ├── config/ │ ├── config.json # Main configuration │ ├── signatures.json # Version signatures │ └── detected_maya.json # Auto-detected info ├── README.md # User documentation └── TESTING_RESULTS.md # This file ``` ## Quick Commands ```bash # Check status /home/mithral/maya-crack/patcher/check_status.sh # Rebuild hook cd /home/mithral/maya-crack/core && make # Detect Maya versions python3 /home/mithral/maya-crack/updater/detect_maya.py # Uninstall crack sudo /home/mithral/maya-crack/patcher/uninstall_crack.sh ``` ## Conclusion ✅ **Core infrastructure is working** - Hook library compiles and loads - Maya wrapper is active - Version detection works ⚠️ **License bypass needs refinement** - Need to identify actual function names in the SDK - May need to hook additional libraries (FlexNet, adlmint) 🔄 **Ready for further development** - Structure is solid - Easy to update for new versions - Self-updating framework in place