# F##KRPG — Fabric 1.21.1 RPG Modpack packwiz repo mirroring the working ModrinthApp profile `F##KRPG 1.0.1` (172 mods, Fabric 0.19.3), **mod-for-mod and version-for-version — zero deviations**. - `client_pack/` — strict profile parity (172 `.pw.toml`) → `FKRPG-*.mrpack` - `server_pack/` — every client mod that is functional on a dedicated server at identical pinned versions (Waystones, TieredZ, Pehkui, More Runes, Crying Portals, Xaero's maps + MapLink, JEI, lithium, …), plus the dedicated-server perf stack (ChunkSmith/C2ME/Krypton/Alternate Current/MoreCulling) and **BlueMap 5.7** → `FKRPG-SERVER-*.mrpack` - Pure client-eye-candy (Sodium/Iris/Mod Menu/animations/tooltips HUD mods) stays client-only by design - Worldgen configs (`tectonic` / `terralith` / `wilderwild` / `ctov` / `sereneseasons`) synced from the tuned profile (see `docs/worldgen.md`) ## Quick start ```bash packwiz --pack-file client_pack/pack.toml refresh packwiz --pack-file client_pack/pack.toml modrinth export -o FKRPG.mrpack # import FKRPG.mrpack into Prism Launcher, then add your private voxy-0.2.10-custom.jar to mods/ if you have it ``` ## Web map BlueMap renders the server world to a browser map on port `8100`. ### One-time MapLink setup (per player, ~30 seconds) MapLink is client-side; it can't be pre-configured by the server. On first connect you'll see an orange "no live map configured" chat notice — silence it permanently: 1. Mod Menu → **MapLink** → Config → **General → Server Entries** → *Add* 2. **Server IP**: exactly what you type to connect (`frpg.dedyn.io`) 3. **Web Map Type**: `BlueMap` 4. **Link**: `http://frpg.dedyn.io:8100` Players/markers then stream into Xaero's Minimap & World Map live. **Ships pre-configured**: the pack includes `config/maplink/general.json5` with the entry above, so imports never see the nag at all. ### Smooth Distant Horizons (client JVM tweak) DH suggests a low-pause GC. In your launcher's instance settings (Modrinth App → instance → ⋮ → Settings → Java arguments) append: ``` -XX:+UseZGC ``` (Java 21 builds include ZGC; no extra install needed.) ## Worldgen See `docs/worldgen.md`, `presets/realistic-expansive/`. ## CI `.gitea/workflows/build-pack.yaml` — on push to `main` or `v*` tag: refresh, validate, export both mrpacks, release to `https://git.mithraic.cloud/ad3laid3/FKRPG`. ## Mod sources All Modrinth-only except private Voxy backport. ## Shipped visuals - **Bloop 1.8.0-Alpha-3** shaderpack included and pre-selected via `options.txt` - Resource packs **Alacrity** (+ Paxi-loaded FreshAnimations / VanillaEvolved) included and enabled - Distant Horizons GC tip: append `-XX:+UseZGC` to your instance's Java arguments (launcher-side setting; packs cannot force JVM flags across launchers)