F##KRPG 1.0 — initial release
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RPG modpack for Minecraft 1.21.1 (Fabric), packwiz-managed, Modrinth-sourced.

- client_pack/ (177 mods): RPG classes & combat suite (Spell Engine, Simply Swords,
  puffish skills), epic-fantasy-realism worldgen (Tectonic tuned peaks/deep oceans,
  Terralith, Wilder Wild, CTOV towns, Serene Seasons), Xaero's Minimap/World Map +
  MapLink, Distant Horizons LODs, performance stack (ChunkSmith/C2ME/Krypton).
- server_pack/ (141 mods): dedicated server set incl. BlueMap 5.7 web map (:8100),
  docker-compose deployment.
- docs/, presets/ and tools/ for validation and profile conversion.
This commit is contained in:
mithral 2026-08-24 01:09:49 -04:00
commit bad60284d4
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name: Build & Release Pack
on:
push:
branches: [main]
tags: ['v*']
jobs:
build:
runs-on: docker
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Go
uses: actions/setup-go@v5
with:
go-version: '1.22'
- name: Install packwiz
run: go install github.com/packwiz/packwiz@latest
- name: Add packwiz to PATH
run: echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
- name: Refresh index
working-directory: client_pack
run: packwiz refresh
- name: Integrity check
working-directory: client_pack
run: python3 ../tools/validate_pack.py . integrity
- name: Sanity grep download URLs
working-directory: client_pack
run: python3 ../tools/validate_pack.py . sanity
- name: Export client Modrinth pack
working-directory: client_pack
run: packwiz modrinth export -o ../FKRPG-${GITHUB_REF_NAME}.mrpack --restrictDomains=false
- name: Refresh server index
working-directory: server_pack
run: packwiz refresh
- name: Integrity check (server)
working-directory: server_pack
run: python3 ../tools/validate_pack.py . integrity
- name: Sanity grep download URLs (server)
working-directory: server_pack
run: python3 ../tools/validate_pack.py . sanity
- name: Export server Modrinth pack
working-directory: server_pack
run: packwiz modrinth export -o ../FKRPG-SERVER-${GITHUB_REF_NAME}.mrpack --restrictDomains=false
- name: Upload pack artifacts
uses: actions/upload-artifact@v3
with:
name: fkrpg-pack
path: |
FKRPG-${GITHUB_REF_NAME}.mrpack
FKRPG-SERVER-${GITHUB_REF_NAME}.mrpack
- name: Release
if: startsWith(github.ref, 'refs/tags/v')
run: |
set -e
TAG="${GITHUB_REF_NAME}"
API="https://git.mithraic.cloud/api/v1/repos/ad3laid3/FKRPG/releases"
AUTH="Authorization: token ${{ secrets.GITHUB_TOKEN }}"
RELEASE_JSON=$(curl -sS -X POST "$API" \
-H "$AUTH" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"FKRPG $TAG\",\"body\":\"Download the .mrpack and import it into Prism Launcher (File > Import Instance > select the file). All mods are bundled or auto-fetched. Use the SERVER pack on the server side. Worldgen tuned for realistic+expansive RPG (Tectonic+Terralith+Continents).\"}")
RELEASE_ID=$(printf '%s' "$RELEASE_JSON" | python3 -c "import sys,json; print(json.load(sys.stdin)['id'])")
for mr in "FKRPG-${TAG}.mrpack" "FKRPG-SERVER-${TAG}.mrpack"; do
curl -sS -X POST "$API/$RELEASE_ID/assets?name=${mr}" \
-H "$AUTH" \
-F "attachment=@${mr}"
done
echo "Uploaded FKRPG-${TAG}.mrpack and FKRPG-SERVER-${TAG}.mrpack"

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.gitignore vendored Normal file
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# Crash logs / launcher artifacts
*.log
crash-reports/
crash-*.txt
# Local testing artifacts
SP_Crash.log
# Pack install outputs (generated, not source)
client_pack/mods/*.jar
server_pack/mods/*.jar
*.mrpack

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README.md Normal file
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# F##KRPG — Fabric 1.21.1 RPG Modpack
packwiz repo mirroring the working ModrinthApp profile `F##KRPG 1.0.1` (172 mods, Fabric 0.19.3), **mod-for-mod and version-for-version — zero deviations**.
- `client_pack/` — strict profile parity (172 `.pw.toml`) → `FKRPG-*.mrpack`
- `server_pack/` — every client mod that is functional on a dedicated server at identical pinned versions (Waystones, TieredZ, Pehkui, More Runes, Crying Portals, Xaero's maps + MapLink, JEI, lithium, …), plus the dedicated-server perf stack (ChunkSmith/C2ME/Krypton/Alternate Current/MoreCulling) and **BlueMap 5.7** → `FKRPG-SERVER-*.mrpack`
- Pure client-eye-candy (Sodium/Iris/Mod Menu/animations/tooltips HUD mods) stays client-only by design
- Worldgen configs (`tectonic` / `terralith` / `wilderwild` / `ctov` / `sereneseasons`) synced from the tuned profile (see `docs/worldgen.md`)
## Quick start
```bash
packwiz --pack-file client_pack/pack.toml refresh
packwiz --pack-file client_pack/pack.toml modrinth export -o FKRPG.mrpack
# import FKRPG.mrpack into Prism Launcher, then add your private voxy-0.2.10-custom.jar to mods/ if you have it
```
## Web map
BlueMap renders the server world to a browser map on port `8100`.
### One-time MapLink setup (per player, ~30 seconds)
MapLink is client-side; it can't be pre-configured by the server. On first connect you'll see an orange "no live map configured" chat notice — silence it permanently:
1. Mod Menu → **MapLink** → Config → **General → Server Entries** → *Add*
2. **Server IP**: exactly what you type to connect (`frpg.dedyn.io`)
3. **Web Map Type**: `BlueMap`
4. **Link**: `http://frpg.dedyn.io:8100`
Players/markers then stream into Xaero's Minimap & World Map live.
**Ships pre-configured**: the pack includes `config/maplink/general.json5` with the entry above, so imports never see the nag at all.
### Smooth Distant Horizons (client JVM tweak)
DH suggests a low-pause GC. In your launcher's instance settings (Modrinth App → instance → ⋮ → Settings → Java arguments) append:
```
-XX:+UseZGC
```
(Java 21 builds include ZGC; no extra install needed.)
## Worldgen
See `docs/worldgen.md`, `presets/realistic-expansive/`.
## CI
`.gitea/workflows/build-pack.yaml` — on push to `main` or `v*` tag: refresh, validate, export both mrpacks, release to `https://git.mithraic.cloud/ad3laid3/FKRPG`.
## Mod sources
All Modrinth-only except private Voxy backport.
## Shipped visuals
- **Bloop 1.8.0-Alpha-3** shaderpack included and pre-selected via `options.txt`
- Resource packs **Alacrity** (+ Paxi-loaded FreshAnimations / VanillaEvolved) included and enabled
- Distant Horizons GC tip: append `-XX:+UseZGC` to your instance's Java arguments (launcher-side setting; packs cannot force JVM flags across launchers)

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# Alternate Current 1.9.0 — FKRPG server perf, no Create so order change safe
enabled=true
nonLocational=true
optimizeRedstoneDust=true
optimizeRedstoneWire=true
fixes {
updateOrderFix=true
}

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C2ME Fabric 0.4.0-alpha.0.27 — no config file.
Tuned for Tectonic 1.28 expansive world: uses async I/O + generation threads.
Compatible with ChunkSmith adaptive throttle (tested: ChunkSmith throttles pregeneration while C2ME parallelizes runtime chunk load — no conflict with Noisium/FerriteCore/Lithium).
If TPS drops during ChunkSmith /chunksmith pregen, lower maxPregenerationRate in chunksmith.json to 6.

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{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

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{
"breaks_seed_parity": true,
"log_debug_messages": false
}

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{
// Pre-configured live-map entry so MapLink never nags new players.
// All other settings use in-code defaults (safe partial file).
serverEntries: [
{
ip: "frpg.dedyn.io",
link: "http://frpg.dedyn.io:8100",
maptype: "Bluemap",
},
],
}

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# FKRPG ModernFix overrides — disable problematic mixins for 1.21.1 Fabric with SpellEngine 1.7 + Tectonic
mixin.perf.dynamic_resources=false
mixin.perf.cache_blockstate_cache_arrays=false
mixin.perf.faster_texture_stitching=false
mixin.perf.dynamic_dfu=false

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# MoreCulling 1.0.9 — complements Sodium+EntityCulling, FKRPG villages/shaders
[general]
enabled = true
cullLeaves = true
cullBarriers = false
dontCullPlayerNametags = false
[advanced]
useBlockStateCache = true
mountainsCulling = false

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

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{
"__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": {
"temperature_multiplier": 1.0,
"temperature_offset": 0.0,
"temperature_scale": 0.25,
"vegetation_multiplier": 1.0,
"vegetation_offset": 0.0,
"vegetation_scale": 0.25
},
"caves": {
"carvers_enabled": true,
"cheese_additive": 0.22,
"cheese_enabled": true,
"depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1,
"noodle_additive": -0.075,
"noodle_enabled": true,
"ore_fix": false,
"spaghetti_enabled": true
},
"continents": {
"continents_scale": 0.13,
"erosion_scale": 0.25,
"flat_terrain_skew": 0.1,
"jungle_pillars": true,
"ocean_offset": -0.8,
"ridge_scale": 0.25,
"river_ice": false,
"river_lanterns": true,
"rolling_hills": true,
"underground_rivers": true
},
"experimental": {},
"general": {
"mod_enabled": true,
"snow_start_offset": 128
},
"global_terrain": {
"elevation_boost": 0.0,
"lava_tunnels": true,
"max_y": 320,
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[update]
[update.modrinth]
mod-id = "ulloLmqG"
version = "y4yMDiD3"

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name = "Archers Expansion (More RPG Classes)"
filename = "archers-expansion-1.3.9-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/1BHIIm4m/versions/rAzh04PQ/archers-expansion-1.3.9-1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "1BHIIm4m"
version = "rAzh04PQ"

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@ -0,0 +1,13 @@
name = "Archers (RPG Series)"
filename = "archers-2.4.10+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/QgooUXAJ/versions/KfDT8KLS/archers-2.4.10%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "QgooUXAJ"
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@ -0,0 +1,13 @@
name = "Architectury API"
filename = "architectury-13.0.11-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/Pzc2FP5K/architectury-13.0.11-fabric.jar"
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[update]
[update.modrinth]
mod-id = "lhGA9TYQ"
version = "Pzc2FP5K"

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@ -0,0 +1,13 @@
name = "Armory (RPG Series)"
filename = "armory-1.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/PJvJUdGw/versions/Ofr1aGxw/armory-1.0.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "PJvJUdGw"
version = "Ofr1aGxw"

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@ -0,0 +1,13 @@
name = "Arsenal (RPG Series)"
filename = "arsenal-1.2.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/LiP9Q3KV/versions/y4gfnkri/arsenal-1.2.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "LiP9Q3KV"
version = "y4gfnkri"

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name = "AzureLib Armor"
filename = "azurelibarmor-fabric-1.21.1-3.0.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pduQXSbl/versions/vXB3FcSe/azurelibarmor-fabric-1.21.1-3.0.7.jar"
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[update]
[update.modrinth]
mod-id = "pduQXSbl"
version = "vXB3FcSe"

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@ -0,0 +1,13 @@
name = "Balm"
filename = "balm-fabric-1.21.1-21.0.65.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/MBAkmtvl/versions/VynBiUHt/balm-fabric-1.21.1-21.0.65.jar"
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[update]
[update.modrinth]
mod-id = "MBAkmtvl"
version = "VynBiUHt"

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@ -0,0 +1,13 @@
name = "Beautified Chat [Client]"
filename = "beautifiedchatclient-1.21.1-2.7.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/mtIxmNw5/versions/pZx92IVZ/beautifiedchatclient-1.21.1-2.7.jar"
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[update]
[update.modrinth]
mod-id = "mtIxmNw5"
version = "pZx92IVZ"

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@ -0,0 +1,13 @@
name = "Berserker (More RPG Classes)"
filename = "berserker-class-mod-2.4.7-1.21.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/ZWtoVdHG/berserker-class-mod-2.4.7-1.21.jar"
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[update]
[update.modrinth]
mod-id = "8hqOZzxM"
version = "ZWtoVdHG"

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@ -0,0 +1,13 @@
name = "Better Combat"
filename = "bettercombat-fabric-2.2.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/5sy6g3kz/versions/npihuC8d/bettercombat-fabric-2.2.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "5sy6g3kz"
version = "npihuC8d"

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@ -0,0 +1,13 @@
name = "Better F1 Reborn"
filename = "betterf1-Fabric-1.0-1.21.x.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/2JIeCmxb/versions/dU6t6Ikc/betterf1-Fabric-1.0-1.21.x.jar"
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[update]
[update.modrinth]
mod-id = "2JIeCmxb"
version = "dU6t6Ikc"

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@ -0,0 +1,13 @@
name = "BlueMap"
filename = "bluemap-5.7-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/swbUV1cr/versions/Dr2hvJBc/bluemap-5.7-fabric.jar"
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[update]
[update.modrinth]
mod-id = "swbUV1cr"
version = "Dr2hvJBc"

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@ -0,0 +1,13 @@
name = "Bottle Your Xp"
filename = "bottleyourxp-1.21.1-3.5.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/bG2afBot/versions/kIrXgpPK/bottleyourxp-1.21.1-3.5.jar"
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[update]
[update.modrinth]
mod-id = "bG2afBot"
version = "kIrXgpPK"

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@ -0,0 +1,13 @@
name = "Bottled Air"
filename = "bottledair-1.21.1-2.5.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/hvrrNux3/versions/rsW5Tg4Q/bottledair-1.21.1-2.5.jar"
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[update]
[update.modrinth]
mod-id = "hvrrNux3"
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@ -0,0 +1,13 @@
name = "Bountiful"
filename = "bountiful-fabric-8.0.0-beta.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BpwWFOVM/versions/LFm1BWOE/bountiful-fabric-8.0.0-beta.2.jar"
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[update]
[update.modrinth]
mod-id = "BpwWFOVM"
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@ -0,0 +1,13 @@
name = "Better Recipe Book"
filename = "brb-1.10.0-rc5+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/vWIaVOTE/versions/rj0f0Vtq/brb-1.10.0-rc5%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "vWIaVOTE"
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@ -0,0 +1,13 @@
name = "Bundle API"
filename = "bundle-api-1.0.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/n8QN6Z1a/versions/IqBIlBMw/bundle-api-1.0.4.jar"
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[update]
[update.modrinth]
mod-id = "n8QN6Z1a"
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@ -0,0 +1,13 @@
name = "Bushier Flowers"
filename = "bushierflowers-0.0.3-1.21.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/OK421ZCh/versions/3ntMJp1Z/bushierflowers-0.0.3-1.21.jar"
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[update]
[update.modrinth]
mod-id = "OK421ZCh"
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@ -0,0 +1,13 @@
name = "Chat Animation [Smooth Chat]"
filename = "chatanimation-1.0.6.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/DnNYdJsx/versions/O4wSETwq/chatanimation-1.0.6.jar"
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[update]
[update.modrinth]
mod-id = "DnNYdJsx"
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@ -0,0 +1,13 @@
name = "Chunksmith"
filename = "chunksmith-3.13.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/4BeAEBIb/versions/WGnQTosc/chunksmith-3.13.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "4BeAEBIb"
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@ -0,0 +1,13 @@
name = "CIT Resewn"
filename = "citresewn-1.2.2+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/otVJckYQ/versions/JUnP9V1A/citresewn-1.2.2%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "otVJckYQ"
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@ -0,0 +1,13 @@
name = "Clean F3"
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side = "client"
[download]
url = "https://cdn.modrinth.com/data/5lvjfaRs/versions/sONVk6J8/CleanF3-0.4.10.jar"
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[update]
[update.modrinth]
mod-id = "5lvjfaRs"
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@ -0,0 +1,13 @@
name = "Cloth Config API"
filename = "cloth-config-15.0.140-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9s6osm5g/versions/HpMb5wGb/cloth-config-15.0.140-fabric.jar"
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[update]
[update.modrinth]
mod-id = "9s6osm5g"
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@ -0,0 +1,13 @@
name = "Collective"
filename = "collective-1.21.1-8.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/e0M1UDsY/versions/ao7rZsss/collective-1.21.1-8.3.jar"
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[update]
[update.modrinth]
mod-id = "e0M1UDsY"
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@ -0,0 +1,13 @@
name = "Comforts"
filename = "comforts-fabric-9.0.3+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SaCpeal4/versions/Vcrs5rk5/comforts-fabric-9.0.3%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "SaCpeal4"
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@ -0,0 +1,13 @@
name = "Common Network"
filename = "common-networking-fabric-1.0.18-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/HIuqnQpi/versions/JfV4uInx/common-networking-fabric-1.0.18-1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "HIuqnQpi"
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@ -0,0 +1,13 @@
name = "Continents"
filename = "Continents_26.2_v1.1.14.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/bQ5TJA1E/versions/bVXaqvWr/Continents_26.2_v1.1.14.jar"
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[update]
[update.modrinth]
mod-id = "bQ5TJA1E"
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@ -0,0 +1,13 @@
name = "continuity"
filename = "continuity-3.0.0+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/1IjD5062/versions/kSPJ4hQv/continuity-3.0.0%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "continuity"
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@ -0,0 +1,13 @@
name = "Cool Rain"
filename = "coolrain-1.1.0-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/iDyqnQLT/versions/HGSFL9lL/coolrain-1.1.0-1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "iDyqnQLT"
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@ -0,0 +1,13 @@
name = "Critical Strike"
filename = "critical_strike-fabric-1.0.4+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ilvNBzFn/versions/8Ci3W6fL/critical_strike-fabric-1.0.4%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "ilvNBzFn"
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@ -0,0 +1,13 @@
name = "Crying Portals"
filename = "cryingportals-1.21.1-2.8.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/3RkVNglH/versions/Dia7FQQi/cryingportals-1.21.1-2.8.jar"
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[update]
[update.modrinth]
mod-id = "3RkVNglH"
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@ -0,0 +1,13 @@
name = "ChoiceTheorem's Overhauled Village"
filename = "[Fabric]ctov-3.6.3.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/fgmhI8kH/versions/dqaObRbU/%5BFabric%5Dctov-3.6.3.jar"
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[update]
[update.modrinth]
mod-id = "fgmhI8kH"
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@ -0,0 +1,13 @@
name = "cubes-without-borders"
filename = "cwb-fabric-3.0.0+mc1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/ETlrkaYF/versions/m350hyy8/cwb-fabric-3.0.0%2Bmc1.21.jar"
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[update]
[update.modrinth]
mod-id = "cubes-without-borders"
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[download]
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[update]
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[download]
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[download]
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[update]
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[download]
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[download]
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[download]
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[update]
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[download]
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[update]
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[download]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[download]
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[update]
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[download]
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[download]
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[download]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
[update.modrinth]
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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
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