feat: v1.0 — epic-fantasy-realism worldgen tuning synced from working profile
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- tectonic: vertical_scale 1.3, oceans -0.36/-0.72, monument_offset -50, cheese_additive 0.22
- terralith: skylands disabled
- wilderwild: mesoglea caves / WW witch huts / desert villages off (YUNG+CTOV own those)
- ctov: town-weighted villages 6/8/3, christmas variant removed
- sereneseasons: 10-day sub-seasons, winter temp -1.0 (+fertility for parity)
- pack.toml version bumped to 1.0 in both packs
This commit is contained in:
mithral 2026-08-24 00:47:40 -04:00
parent 4331eee355
commit b60e850ea3
14 changed files with 880 additions and 40 deletions

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{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

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@ -1,16 +1,16 @@
{ {
"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.", "__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": { "biomes": {
"temperature_multiplier": 1.0, "temperature_multiplier": 1.0,
"temperature_offset": 0.0, "temperature_offset": 0.0,
"temperature_scale": 0.32, "temperature_scale": 0.25,
"vegetation_multiplier": 1.0, "vegetation_multiplier": 1.0,
"vegetation_offset": 0.0, "vegetation_offset": 0.0,
"vegetation_scale": 0.32 "vegetation_scale": 0.25
}, },
"caves": { "caves": {
"carvers_enabled": true, "carvers_enabled": true,
"cheese_additive": 0.27, "cheese_additive": 0.22,
"cheese_enabled": true, "cheese_enabled": true,
"depth_cutoff_size": 0.1, "depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1, "depth_cutoff_start": 0.1,
@ -20,12 +20,12 @@
"spaghetti_enabled": true "spaghetti_enabled": true
}, },
"continents": { "continents": {
"continents_scale": 0.19, "continents_scale": 0.13,
"erosion_scale": 0.30, "erosion_scale": 0.25,
"flat_terrain_skew": 0.08, "flat_terrain_skew": 0.1,
"jungle_pillars": true, "jungle_pillars": true,
"ocean_offset": -0.60, "ocean_offset": -0.8,
"ridge_scale": 0.30, "ridge_scale": 0.25,
"river_ice": false, "river_ice": false,
"river_lanterns": true, "river_lanterns": true,
"rolling_hills": true, "rolling_hills": true,
@ -34,27 +34,27 @@
"experimental": {}, "experimental": {},
"general": { "general": {
"mod_enabled": true, "mod_enabled": true,
"snow_start_offset": 144 "snow_start_offset": 128
}, },
"global_terrain": { "global_terrain": {
"elevation_boost": 12.0, "elevation_boost": 0.0,
"lava_tunnels": true, "lava_tunnels": true,
"max_y": 320, "max_y": 320,
"min_y": -64, "min_y": -64,
"ultrasmooth": false, "ultrasmooth": false,
"vertical_scale": 1.28 "vertical_scale": 1.3
}, },
"islands": { "islands": {
"enabled": true, "enabled": true,
"noise_multiplier": 1.0, "noise_multiplier": 1.0,
"noise_offset": 0.0, "noise_offset": 0.0,
"noise_scale": 0.08 "noise_scale": 0.11
}, },
"minor_version": 1, "minor_version": 1,
"oceans": { "oceans": {
"deep_ocean_depth": -0.48, "deep_ocean_depth": -0.72,
"monument_offset": -30, "monument_offset": -50,
"ocean_depth": -0.18, "ocean_depth": -0.36,
"remove_frozen_ocean_ice": false "remove_frozen_ocean_ice": false
} }
} }

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@ -2,7 +2,7 @@
"config_version": 1, "config_version": 1,
"modules": { "modules": {
"custom_structures": true, "custom_structures": true,
"intro_message": false, "intro_message": true,
"recipe_changes": false, "recipe_changes": false,
"skylands": false, "skylands": false,
"terrain_slabs": true, "terrain_slabs": true,

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{
"biomeGeneration": {
"generateCypressWetlands": true,
"generateMesogleaCaves": false,
"generateMixedForest": true,
"generateOasis": true,
"generateWarmRiver": true,
"generateWarmBeach": true,
"generateBirchTaiga": true,
"generateOldGrowthBirchTaiga": true,
"generateFlowerField": true,
"generateAridSavanna": true,
"generateParchedForest": true,
"generateAridForest": true,
"generateOldGrowthSnowyTaiga": true,
"generateBirchJungle": true,
"generateSparseBirchJungle": true,
"generateOldGrowthDarkForest": true,
"generateDarkBirchForest": true,
"generateSemiBirchForest": true,
"generateTemperateRainforest": true,
"generateRainforest": true,
"generateDarkTaiga": true,
"generateDyingForest": true,
"generateSnowyDyingForest": true,
"generateDyingMixedForest": true,
"generateSnowyDyingMixedForest": true,
"generateMagmaticCaves": true,
"generateFrozenCaves": true,
"generateMapleForest": true,
"generateSparseForest": true,
"generateTundra": true,
},
"biomePlacement": {
"modifyWindsweptSavannaPlacement": true,
"modifyJunglePlacement": true,
"modifySwampPlacement": true,
"modifyMangroveSwampPlacement": true,
"modifyCherryGrovePlacement": false,
"modifyStonyShorePlacement": true,
"modifyTundraPlacement": false,
},
"treeGeneration": {
"treeGeneration": true,
"fallenTrees": true,
"hollowedFallenTrees": true,
"snappedTrees": true,
"baobab": true,
"palm": true,
"willow": true,
"birchBranches": true,
"oakBranches": true,
"darkOakBranches": true,
"newMaples": true,
},
"vegetation": {
"grassGeneration": true,
"flowerGeneration": true,
"bushGeneration": true,
"cactusGeneration": true,
"shelfFungiGeneration": true,
"mushroomGeneration": true,
"pollen": true,
"tumbleweed": true,
"pumpkin": true,
},
"aquaticGeneration": {
"riverPool": false,
"cattail": true,
"algae": true,
"plankton": true,
"seagrass": true,
"spongeBud": true,
"barnacle": true,
"seaAnemone": true,
"seaWhip": true,
"tubeWorm": true,
"hydrothermalVent": true,
"oceanMossGeneration": true,
"oceanAuburnMossGeneration": true,
},
"transitionGeneration": {
"sandTransitions": true,
"redSandTransitions": true,
"coarseTransitions": true,
"gravelTransitions": true,
"mudTransitions": true,
"stoneTransitions": true,
"snowTransitions": true,
},
"structure": {
"newWitchHuts": false,
"decayTrailRuins": true,
"newDesertVillages": false,
},
"surfaceDecoration": {
"coarseDecoration": true,
"gravelDecoration": true,
"mudDecoration": true,
"packedMudDecoration": true,
"stoneDecoration": true,
"mossDecoration": true,
"auburnMoss": true,
"scorchedSandDecoration": true,
"scorchedRedSandDecoration": true,
"sandstoneDecoration": true,
"clayDecoration": true,
"clearingDecoration": true,
"snowPiles": true,
"fragileIceDecoration": true,
"icicleDecoration": true,
"taigaBoulders": true,
"lakes": true,
"basins": true,
},
"betaBeaches": true,
"snowUnderMountains": false,
"termiteGen": true,
"netherGeyserGen": true,
"snowBelowTrees": true,
}

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@ -1,6 +1,6 @@
name = "F##KRPG" name = "F##KRPG"
author = "mithral" author = "mithral"
version = "0.1.0" version = "1.0"
pack-format = "packwiz:1.1.0" pack-format = "packwiz:1.1.0"
[index] [index]

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@ -0,0 +1,49 @@
{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

View file

@ -1,16 +1,16 @@
{ {
"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.", "__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": { "biomes": {
"temperature_multiplier": 1.0, "temperature_multiplier": 1.0,
"temperature_offset": 0.0, "temperature_offset": 0.0,
"temperature_scale": 0.32, "temperature_scale": 0.25,
"vegetation_multiplier": 1.0, "vegetation_multiplier": 1.0,
"vegetation_offset": 0.0, "vegetation_offset": 0.0,
"vegetation_scale": 0.32 "vegetation_scale": 0.25
}, },
"caves": { "caves": {
"carvers_enabled": true, "carvers_enabled": true,
"cheese_additive": 0.27, "cheese_additive": 0.22,
"cheese_enabled": true, "cheese_enabled": true,
"depth_cutoff_size": 0.1, "depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1, "depth_cutoff_start": 0.1,
@ -20,12 +20,12 @@
"spaghetti_enabled": true "spaghetti_enabled": true
}, },
"continents": { "continents": {
"continents_scale": 0.19, "continents_scale": 0.13,
"erosion_scale": 0.30, "erosion_scale": 0.25,
"flat_terrain_skew": 0.08, "flat_terrain_skew": 0.1,
"jungle_pillars": true, "jungle_pillars": true,
"ocean_offset": -0.60, "ocean_offset": -0.8,
"ridge_scale": 0.30, "ridge_scale": 0.25,
"river_ice": false, "river_ice": false,
"river_lanterns": true, "river_lanterns": true,
"rolling_hills": true, "rolling_hills": true,
@ -34,27 +34,27 @@
"experimental": {}, "experimental": {},
"general": { "general": {
"mod_enabled": true, "mod_enabled": true,
"snow_start_offset": 144 "snow_start_offset": 128
}, },
"global_terrain": { "global_terrain": {
"elevation_boost": 12.0, "elevation_boost": 0.0,
"lava_tunnels": true, "lava_tunnels": true,
"max_y": 320, "max_y": 320,
"min_y": -64, "min_y": -64,
"ultrasmooth": false, "ultrasmooth": false,
"vertical_scale": 1.28 "vertical_scale": 1.3
}, },
"islands": { "islands": {
"enabled": true, "enabled": true,
"noise_multiplier": 1.0, "noise_multiplier": 1.0,
"noise_offset": 0.0, "noise_offset": 0.0,
"noise_scale": 0.08 "noise_scale": 0.11
}, },
"minor_version": 1, "minor_version": 1,
"oceans": { "oceans": {
"deep_ocean_depth": -0.48, "deep_ocean_depth": -0.72,
"monument_offset": -30, "monument_offset": -50,
"ocean_depth": -0.18, "ocean_depth": -0.36,
"remove_frozen_ocean_ice": false "remove_frozen_ocean_ice": false
} }
} }

View file

@ -2,7 +2,7 @@
"config_version": 1, "config_version": 1,
"modules": { "modules": {
"custom_structures": true, "custom_structures": true,
"intro_message": false, "intro_message": true,
"recipe_changes": false, "recipe_changes": false,
"skylands": false, "skylands": false,
"terrain_slabs": true, "terrain_slabs": true,

View file

@ -0,0 +1,121 @@
{
"biomeGeneration": {
"generateCypressWetlands": true,
"generateMesogleaCaves": false,
"generateMixedForest": true,
"generateOasis": true,
"generateWarmRiver": true,
"generateWarmBeach": true,
"generateBirchTaiga": true,
"generateOldGrowthBirchTaiga": true,
"generateFlowerField": true,
"generateAridSavanna": true,
"generateParchedForest": true,
"generateAridForest": true,
"generateOldGrowthSnowyTaiga": true,
"generateBirchJungle": true,
"generateSparseBirchJungle": true,
"generateOldGrowthDarkForest": true,
"generateDarkBirchForest": true,
"generateSemiBirchForest": true,
"generateTemperateRainforest": true,
"generateRainforest": true,
"generateDarkTaiga": true,
"generateDyingForest": true,
"generateSnowyDyingForest": true,
"generateDyingMixedForest": true,
"generateSnowyDyingMixedForest": true,
"generateMagmaticCaves": true,
"generateFrozenCaves": true,
"generateMapleForest": true,
"generateSparseForest": true,
"generateTundra": true,
},
"biomePlacement": {
"modifyWindsweptSavannaPlacement": true,
"modifyJunglePlacement": true,
"modifySwampPlacement": true,
"modifyMangroveSwampPlacement": true,
"modifyCherryGrovePlacement": false,
"modifyStonyShorePlacement": true,
"modifyTundraPlacement": false,
},
"treeGeneration": {
"treeGeneration": true,
"fallenTrees": true,
"hollowedFallenTrees": true,
"snappedTrees": true,
"baobab": true,
"palm": true,
"willow": true,
"birchBranches": true,
"oakBranches": true,
"darkOakBranches": true,
"newMaples": true,
},
"vegetation": {
"grassGeneration": true,
"flowerGeneration": true,
"bushGeneration": true,
"cactusGeneration": true,
"shelfFungiGeneration": true,
"mushroomGeneration": true,
"pollen": true,
"tumbleweed": true,
"pumpkin": true,
},
"aquaticGeneration": {
"riverPool": false,
"cattail": true,
"algae": true,
"plankton": true,
"seagrass": true,
"spongeBud": true,
"barnacle": true,
"seaAnemone": true,
"seaWhip": true,
"tubeWorm": true,
"hydrothermalVent": true,
"oceanMossGeneration": true,
"oceanAuburnMossGeneration": true,
},
"transitionGeneration": {
"sandTransitions": true,
"redSandTransitions": true,
"coarseTransitions": true,
"gravelTransitions": true,
"mudTransitions": true,
"stoneTransitions": true,
"snowTransitions": true,
},
"structure": {
"newWitchHuts": false,
"decayTrailRuins": true,
"newDesertVillages": false,
},
"surfaceDecoration": {
"coarseDecoration": true,
"gravelDecoration": true,
"mudDecoration": true,
"packedMudDecoration": true,
"stoneDecoration": true,
"mossDecoration": true,
"auburnMoss": true,
"scorchedSandDecoration": true,
"scorchedRedSandDecoration": true,
"sandstoneDecoration": true,
"clayDecoration": true,
"clearingDecoration": true,
"snowPiles": true,
"fragileIceDecoration": true,
"icicleDecoration": true,
"taigaBoulders": true,
"lakes": true,
"basins": true,
},
"betaBeaches": true,
"snowUnderMountains": false,
"termiteGen": true,
"netherGeyserGen": true,
"snowBelowTrees": true,
}

View file

@ -1,6 +1,6 @@
name = "F##KRPG - Server" name = "F##KRPG - Server"
author = "mithral" author = "mithral"
version = "0.1.0" version = "1.0"
pack-format = "packwiz:1.1.0" pack-format = "packwiz:1.1.0"
[index] [index]