F##KRPG 1.0 — initial release
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RPG modpack for Minecraft 1.21.1 (Fabric), packwiz-managed, Modrinth-sourced.

- client_pack/ (177 mods): RPG classes & combat suite (Spell Engine, Simply Swords,
  puffish skills), epic-fantasy-realism worldgen (Tectonic tuned peaks/deep oceans,
  Terralith, Wilder Wild, CTOV towns, Serene Seasons), Xaero's Minimap/World Map +
  MapLink, Distant Horizons LODs, performance stack (ChunkSmith/C2ME/Krypton).
- server_pack/ (141 mods): dedicated server set incl. BlueMap 5.7 web map (:8100),
  docker-compose deployment.
- docs/, presets/ and tools/ for validation and profile conversion.
This commit is contained in:
mithral 2026-08-24 01:09:49 -04:00
commit 2205bea65d
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name: Build & Release Pack
on:
push:
branches: [main]
tags: ['v*']
jobs:
build:
runs-on: docker
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Go
uses: actions/setup-go@v5
with:
go-version: '1.22'
- name: Install packwiz
run: go install github.com/packwiz/packwiz@latest
- name: Add packwiz to PATH
run: echo "$(go env GOPATH)/bin" >> "$GITHUB_PATH"
- name: Refresh index
working-directory: client_pack
run: packwiz refresh
- name: Integrity check
working-directory: client_pack
run: python3 ../tools/validate_pack.py . integrity
- name: Sanity grep download URLs
working-directory: client_pack
run: python3 ../tools/validate_pack.py . sanity
- name: Export client Modrinth pack
working-directory: client_pack
run: packwiz modrinth export -o ../FKRPG-${GITHUB_REF_NAME}.mrpack --restrictDomains=false
- name: Refresh server index
working-directory: server_pack
run: packwiz refresh
- name: Integrity check (server)
working-directory: server_pack
run: python3 ../tools/validate_pack.py . integrity
- name: Sanity grep download URLs (server)
working-directory: server_pack
run: python3 ../tools/validate_pack.py . sanity
- name: Export server Modrinth pack
working-directory: server_pack
run: packwiz modrinth export -o ../FKRPG-SERVER-${GITHUB_REF_NAME}.mrpack --restrictDomains=false
- name: Upload pack artifacts
uses: actions/upload-artifact@v3
with:
name: fkrpg-pack
path: |
FKRPG-${GITHUB_REF_NAME}.mrpack
FKRPG-SERVER-${GITHUB_REF_NAME}.mrpack
- name: Release
if: startsWith(github.ref, 'refs/tags/v')
run: |
set -e
TAG="${GITHUB_REF_NAME}"
API="https://git.mithraic.cloud/api/v1/repos/ad3laid3/FKRPG/releases"
AUTH="Authorization: token ${{ secrets.GITHUB_TOKEN }}"
RELEASE_JSON=$(curl -sS -X POST "$API" \
-H "$AUTH" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"FKRPG $TAG\",\"body\":\"Download the .mrpack and import it into Prism Launcher (File > Import Instance > select the file). All mods are bundled or auto-fetched. Use the SERVER pack on the server side. Worldgen tuned for realistic+expansive RPG (Tectonic+Terralith+Continents).\"}")
RELEASE_ID=$(printf '%s' "$RELEASE_JSON" | python3 -c "import sys,json; print(json.load(sys.stdin)['id'])")
for mr in "FKRPG-${TAG}.mrpack" "FKRPG-SERVER-${TAG}.mrpack"; do
curl -sS -X POST "$API/$RELEASE_ID/assets?name=${mr}" \
-H "$AUTH" \
-F "attachment=@${mr}"
done
echo "Uploaded FKRPG-${TAG}.mrpack and FKRPG-SERVER-${TAG}.mrpack"

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.gitignore vendored Normal file
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# Crash logs / launcher artifacts
*.log
crash-reports/
crash-*.txt
# Local testing artifacts
SP_Crash.log
# Pack install outputs (generated, not source)
client_pack/mods/*.jar
server_pack/mods/*.jar
*.mrpack

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README.md Normal file
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# F##KRPG — Fabric 1.21.1 RPG Modpack
packwiz repo mirroring the working ModrinthApp profile `F##KRPG 1.0.1` (172 mods, Fabric 0.19.3), **mod-for-mod and version-for-version — zero deviations**.
- `client_pack/` — strict profile parity (172 `.pw.toml`) → `FKRPG-*.mrpack`
- `server_pack/` — every client mod that is functional on a dedicated server at identical pinned versions (Waystones, TieredZ, Pehkui, More Runes, Crying Portals, Xaero's maps + MapLink, JEI, lithium, …), plus the dedicated-server perf stack (ChunkSmith/C2ME/Krypton/Alternate Current/MoreCulling) and **BlueMap 5.7** → `FKRPG-SERVER-*.mrpack`
- Pure client-eye-candy (Sodium/Iris/Mod Menu/animations/tooltips HUD mods) stays client-only by design
- Worldgen configs (`tectonic` / `terralith` / `wilderwild` / `ctov` / `sereneseasons`) synced from the tuned profile (see `docs/worldgen.md`)
## Quick start
```bash
packwiz --pack-file client_pack/pack.toml refresh
packwiz --pack-file client_pack/pack.toml modrinth export -o FKRPG.mrpack
# import FKRPG.mrpack into Prism Launcher, then add your private voxy-0.2.10-custom.jar to mods/ if you have it
```
## Web map
BlueMap renders the server world to a browser map on port `8100`. Friends using the client pack set MapLink's live-map URL (ModMenu → MapLink config) to `http://<server-ip>:8100` — Bluemap tiles, players and markers then appear in Xaero's Minimap/World Map.
## Worldgen
See `docs/worldgen.md`, `presets/realistic-expansive/`.
## CI
`.gitea/workflows/build-pack.yaml` — on push to `main` or `v*` tag: refresh, validate, export both mrpacks, release to `https://git.mithraic.cloud/ad3laid3/FKRPG`.
## Mod sources
All Modrinth-only except private Voxy backport.

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# Alternate Current 1.9.0 — FKRPG server perf, no Create so order change safe
enabled=true
nonLocational=true
optimizeRedstoneDust=true
optimizeRedstoneWire=true
fixes {
updateOrderFix=true
}

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C2ME Fabric 0.4.0-alpha.0.27 — no config file.
Tuned for Tectonic 1.28 expansive world: uses async I/O + generation threads.
Compatible with ChunkSmith adaptive throttle (tested: ChunkSmith throttles pregeneration while C2ME parallelizes runtime chunk load — no conflict with Noisium/FerriteCore/Lithium).
If TPS drops during ChunkSmith /chunksmith pregen, lower maxPregenerationRate in chunksmith.json to 6.

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# ChunkSmith LOD client sync — shared CSLOD store
# Voxy not in pack, so client with private Voxy fork will use /cslod inject; DH would use dhpush
sync-interval-seconds=300
cache-size-mb=512

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{
"__comment": "ChunkSmith 3.4.1+1.21.1 — FKRPG tuned. Voxy excluded from pack (private backport distributed separately), so LOD auto will be OFF on integrated server but ON on dedicated server (always ON). Thresholds tuned for Tectonic 1.28 + Terralith 2.6.2 expansive terrain.",
"lodEnabled": "auto",
"adaptiveThrottling": true,
"targetTickTimeMs": 45,
"maxPregenerationRate": 10,
"throttleAggressiveness": 0.75,
"pregenRadius": 128,
"csloDCacheSizeMB": 1024,
"httpBackchannelPortOffset": 1,
"syncIntervalSeconds": 300,
"respectServerViewDistance": true
}

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{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

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{
"breaks_seed_parity": true,
"log_debug_messages": false
}

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# FKRPG ModernFix overrides — disable problematic mixins for 1.21.1 Fabric with SpellEngine 1.7 + Tectonic
mixin.perf.dynamic_resources=false
mixin.perf.cache_blockstate_cache_arrays=false
mixin.perf.faster_texture_stitching=false
mixin.perf.dynamic_dfu=false

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# MoreCulling 1.0.9 — complements Sodium+EntityCulling, FKRPG villages/shaders
[general]
enabled = true
cullLeaves = true
cullBarriers = false
dontCullPlayerNametags = false
[advanced]
useBlockStateCache = true
mountainsCulling = false

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

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{
"__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": {
"temperature_multiplier": 1.0,
"temperature_offset": 0.0,
"temperature_scale": 0.25,
"vegetation_multiplier": 1.0,
"vegetation_offset": 0.0,
"vegetation_scale": 0.25
},
"caves": {
"carvers_enabled": true,
"cheese_additive": 0.22,
"cheese_enabled": true,
"depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1,
"noodle_additive": -0.075,
"noodle_enabled": true,
"ore_fix": false,
"spaghetti_enabled": true
},
"continents": {
"continents_scale": 0.13,
"erosion_scale": 0.25,
"flat_terrain_skew": 0.1,
"jungle_pillars": true,
"ocean_offset": -0.8,
"ridge_scale": 0.25,
"river_ice": false,
"river_lanterns": true,
"rolling_hills": true,
"underground_rivers": true
},
"experimental": {},
"general": {
"mod_enabled": true,
"snow_start_offset": 128
},
"global_terrain": {
"elevation_boost": 0.0,
"lava_tunnels": true,
"max_y": 320,
"min_y": -64,
"ultrasmooth": false,
"vertical_scale": 1.3
},
"islands": {
"enabled": true,
"noise_multiplier": 1.0,
"noise_offset": 0.0,
"noise_scale": 0.11
},
"minor_version": 1,
"oceans": {
"deep_ocean_depth": -0.72,
"monument_offset": -50,
"ocean_depth": -0.36,
"remove_frozen_ocean_ice": false
}
}

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927
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filename = "architectury-13.0.11-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/Pzc2FP5K/architectury-13.0.11-fabric.jar"
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[update]
[update.modrinth]
mod-id = "lhGA9TYQ"
version = "Pzc2FP5K"

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name = "Armory (RPG Series)"
filename = "armory-1.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/PJvJUdGw/versions/Ofr1aGxw/armory-1.0.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "PJvJUdGw"
version = "Ofr1aGxw"

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@ -0,0 +1,13 @@
name = "Arsenal (RPG Series)"
filename = "arsenal-1.2.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/LiP9Q3KV/versions/y4gfnkri/arsenal-1.2.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "LiP9Q3KV"
version = "y4gfnkri"

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name = "AzureLib Armor"
filename = "azurelibarmor-fabric-1.21.1-3.0.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pduQXSbl/versions/vXB3FcSe/azurelibarmor-fabric-1.21.1-3.0.7.jar"
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[update]
[update.modrinth]
mod-id = "pduQXSbl"
version = "vXB3FcSe"

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name = "Balm"
filename = "balm-fabric-1.21.1-21.0.65.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/MBAkmtvl/versions/VynBiUHt/balm-fabric-1.21.1-21.0.65.jar"
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[update]
[update.modrinth]
mod-id = "MBAkmtvl"
version = "VynBiUHt"

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@ -0,0 +1,13 @@
name = "Beautified Chat [Client]"
filename = "beautifiedchatclient-1.21.1-2.7.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/mtIxmNw5/versions/pZx92IVZ/beautifiedchatclient-1.21.1-2.7.jar"
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[update]
[update.modrinth]
mod-id = "mtIxmNw5"
version = "pZx92IVZ"

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@ -0,0 +1,13 @@
name = "Berserker (More RPG Classes)"
filename = "berserker-class-mod-2.4.7-1.21.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/ZWtoVdHG/berserker-class-mod-2.4.7-1.21.jar"
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[update]
[update.modrinth]
mod-id = "8hqOZzxM"
version = "ZWtoVdHG"

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@ -0,0 +1,13 @@
name = "Better Combat"
filename = "bettercombat-fabric-2.2.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/5sy6g3kz/versions/npihuC8d/bettercombat-fabric-2.2.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "5sy6g3kz"
version = "npihuC8d"

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@ -0,0 +1,13 @@
name = "Better F1 Reborn"
filename = "betterf1-Fabric-1.0-1.21.x.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/2JIeCmxb/versions/dU6t6Ikc/betterf1-Fabric-1.0-1.21.x.jar"
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[update]
[update.modrinth]
mod-id = "2JIeCmxb"
version = "dU6t6Ikc"

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@ -0,0 +1,13 @@
name = "BlueMap"
filename = "bluemap-5.7-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/swbUV1cr/versions/Dr2hvJBc/bluemap-5.7-fabric.jar"
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[update]
[update.modrinth]
mod-id = "swbUV1cr"
version = "Dr2hvJBc"

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name = "Bottle Your Xp"
filename = "bottleyourxp-1.21.1-3.5.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/bG2afBot/versions/kIrXgpPK/bottleyourxp-1.21.1-3.5.jar"
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[update]
[update.modrinth]
mod-id = "bG2afBot"
version = "kIrXgpPK"

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@ -0,0 +1,13 @@
name = "Bottled Air"
filename = "bottledair-1.21.1-2.5.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/hvrrNux3/versions/rsW5Tg4Q/bottledair-1.21.1-2.5.jar"
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[update]
[update.modrinth]
mod-id = "hvrrNux3"
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name = "Bountiful"
filename = "bountiful-fabric-8.0.0-beta.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BpwWFOVM/versions/LFm1BWOE/bountiful-fabric-8.0.0-beta.2.jar"
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[update]
[update.modrinth]
mod-id = "BpwWFOVM"
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name = "Better Recipe Book"
filename = "brb-1.10.0-rc5+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/vWIaVOTE/versions/rj0f0Vtq/brb-1.10.0-rc5%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "vWIaVOTE"
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@ -0,0 +1,13 @@
name = "Bundle API"
filename = "bundle-api-1.0.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/n8QN6Z1a/versions/IqBIlBMw/bundle-api-1.0.4.jar"
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[update]
[update.modrinth]
mod-id = "n8QN6Z1a"
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@ -0,0 +1,13 @@
name = "Bushier Flowers"
filename = "bushierflowers-0.0.3-1.21.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/OK421ZCh/versions/3ntMJp1Z/bushierflowers-0.0.3-1.21.jar"
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[update]
[update.modrinth]
mod-id = "OK421ZCh"
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@ -0,0 +1,13 @@
name = "Chat Animation [Smooth Chat]"
filename = "chatanimation-1.0.6.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/DnNYdJsx/versions/O4wSETwq/chatanimation-1.0.6.jar"
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[update]
[update.modrinth]
mod-id = "DnNYdJsx"
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@ -0,0 +1,13 @@
name = "Chunksmith"
filename = "chunksmith-3.13.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/4BeAEBIb/versions/WGnQTosc/chunksmith-3.13.0%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "4BeAEBIb"
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@ -0,0 +1,13 @@
name = "CIT Resewn"
filename = "citresewn-1.2.2+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/otVJckYQ/versions/JUnP9V1A/citresewn-1.2.2%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "otVJckYQ"
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@ -0,0 +1,13 @@
name = "Clean F3"
filename = "CleanF3-0.4.10.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/5lvjfaRs/versions/sONVk6J8/CleanF3-0.4.10.jar"
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[update]
[update.modrinth]
mod-id = "5lvjfaRs"
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name = "Cloth Config API"
filename = "cloth-config-15.0.140-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9s6osm5g/versions/HpMb5wGb/cloth-config-15.0.140-fabric.jar"
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[update]
[update.modrinth]
mod-id = "9s6osm5g"
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name = "Collective"
filename = "collective-1.21.1-8.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/e0M1UDsY/versions/ao7rZsss/collective-1.21.1-8.3.jar"
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[update]
[update.modrinth]
mod-id = "e0M1UDsY"
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name = "Comforts"
filename = "comforts-fabric-9.0.3+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SaCpeal4/versions/Vcrs5rk5/comforts-fabric-9.0.3%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "SaCpeal4"
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@ -0,0 +1,13 @@
name = "Common Network"
filename = "common-networking-fabric-1.0.18-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/HIuqnQpi/versions/JfV4uInx/common-networking-fabric-1.0.18-1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "HIuqnQpi"
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@ -0,0 +1,13 @@
name = "Continents"
filename = "Continents_26.2_v1.1.14.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/bQ5TJA1E/versions/bVXaqvWr/Continents_26.2_v1.1.14.jar"
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[update]
[update.modrinth]
mod-id = "bQ5TJA1E"
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@ -0,0 +1,13 @@
name = "continuity"
filename = "continuity-3.0.0+1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/1IjD5062/versions/kSPJ4hQv/continuity-3.0.0%2B1.21.jar"
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[update]
[update.modrinth]
mod-id = "continuity"
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@ -0,0 +1,13 @@
name = "Cool Rain"
filename = "coolrain-1.1.0-1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/iDyqnQLT/versions/HGSFL9lL/coolrain-1.1.0-1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "iDyqnQLT"
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@ -0,0 +1,13 @@
name = "Critical Strike"
filename = "critical_strike-fabric-1.0.4+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ilvNBzFn/versions/8Ci3W6fL/critical_strike-fabric-1.0.4%2B1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "ilvNBzFn"
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@ -0,0 +1,13 @@
name = "Crying Portals"
filename = "cryingportals-1.21.1-2.8.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/3RkVNglH/versions/Dia7FQQi/cryingportals-1.21.1-2.8.jar"
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[update]
[update.modrinth]
mod-id = "3RkVNglH"
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@ -0,0 +1,13 @@
name = "ChoiceTheorem's Overhauled Village"
filename = "[Fabric]ctov-3.6.3.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/fgmhI8kH/versions/dqaObRbU/%5BFabric%5Dctov-3.6.3.jar"
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[update]
[update.modrinth]
mod-id = "fgmhI8kH"
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@ -0,0 +1,13 @@
name = "cubes-without-borders"
filename = "cwb-fabric-3.0.0+mc1.21.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/ETlrkaYF/versions/m350hyy8/cwb-fabric-3.0.0%2Bmc1.21.jar"
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[update]
[update.modrinth]
mod-id = "cubes-without-borders"
version = "m350hyy8"

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@ -0,0 +1,13 @@
name = "Custom Capes"
filename = "ep-custom-capes-1.0.3.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/922ZPIsc/versions/D3yfrojW/ep-custom-capes-1.0.3.jar"
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[update]
[update.modrinth]
mod-id = "922ZPIsc"
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@ -0,0 +1,13 @@
name = "Debugify"
filename = "Debugify-1.21.1+1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/QwxR6Gcd/versions/dO7QNiof/Debugify-1.21.1%2B1.0.jar"
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[update]
[update.modrinth]
mod-id = "QwxR6Gcd"
version = "dO7QNiof"

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@ -0,0 +1,13 @@
name = "Diagonal Fences"
filename = "DiagonalFences-v21.1.1-1.21.1-Fabric.jar"
side = "both"
[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[download]
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[update]
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[download]
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[download]
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[download]
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[download]
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[download]
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name = "ImmersiveThunder"
filename = "ImmersiveThunder-1.21.1+1.2.2.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/uKjKoMsj/versions/8nLHq4Ey/ImmersiveThunder-1.21.1%2B1.2.2.jar"
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[update]
[update.modrinth]
mod-id = "uKjKoMsj"
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@ -0,0 +1,13 @@
name = "Iris Shaders"
filename = "iris-fabric-1.8.8+mc1.21.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/YL57xq9U/versions/zsoi0dso/iris-fabric-1.8.8%2Bmc1.21.1.jar"
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[update]
[update.modrinth]
mod-id = "YL57xq9U"
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@ -0,0 +1,13 @@
name = "Just Enough Items (JEI)"
filename = "jei-1.21.1-fabric-19.21.0.247.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/u6dRKJwZ/versions/Ni0ejaDO/jei-1.21.1-fabric-19.21.0.247.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "u6dRKJwZ"
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@ -0,0 +1,13 @@
name = "jewelry"
filename = "jewelry-2.0.10+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/sNJAIjUm/versions/fXR8JPPC/jewelry-2.0.10%2B1.21.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "jewelry"
version = "fXR8JPPC"

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@ -0,0 +1,13 @@
name = "kambrik"
filename = "kambrik-fabric-8.0.0-beta.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/zfbCkvdZ/versions/eMIEIbFZ/kambrik-fabric-8.0.0-beta.2.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "kambrik"
version = "eMIEIbFZ"

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@ -0,0 +1,13 @@
name = "Kiwi 🥝"
filename = "Kiwi-1.21-Fabric-15.1.5.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ufdDoWPd/versions/iAK06iqs/Kiwi-1.21-Fabric-15.1.5.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "ufdDoWPd"
version = "iAK06iqs"

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@ -0,0 +1,13 @@
name = "Leaves Be Gone"
filename = "LeavesBeGone-v21.1.0-1.21.1-Fabric.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/AVq17PqV/versions/QPhlCsMN/LeavesBeGone-v21.1.0-1.21.1-Fabric.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "AVq17PqV"
version = "QPhlCsMN"

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@ -0,0 +1,13 @@
name = "Legendary Tooltips"
filename = "LegendaryTooltips-1.21.1-fabric-1.5.5.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/atHH8NyV/versions/f4suO4vX/LegendaryTooltips-1.21.1-fabric-1.5.5.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "atHH8NyV"
version = "f4suO4vX"

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@ -0,0 +1,13 @@
name = "libz"
filename = "libz-1.0.3.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/yUBXc3AH/versions/z4ieRJO8/libz-1.0.3.jar"
hash-format = "sha512"
hash = "10609d5bc3c61520bbf327bae26931e9c28974f694e0f8c1f3430f5e0794ccdb5b8d8076bf8846594959e67bbb9c219cc6dfc0f52b5b4310e1286ef274d66917"
[update]
[update.modrinth]
mod-id = "libz"
version = "z4ieRJO8"

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@ -0,0 +1,13 @@
name = "Lithium"
filename = "lithium-fabric-0.15.0+mc1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/gvQqBUqZ/versions/MM5BBBOK/lithium-fabric-0.15.0%2Bmc1.21.1.jar"
hash-format = "sha512"
hash = "fd3215501ebe8f6590cdf1ccc58182873cad8d74ebc4b0b3a2f5724748b9cb04c2b967503c072311dfbca9ba856195dc4662f3395a071b294fa0acfdd2a86bf6"
[update]
[update.modrinth]
mod-id = "gvQqBUqZ"
version = "MM5BBBOK"

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@ -0,0 +1,13 @@
name = "Lithostitched"
filename = "lithostitched-1.8.0+beta5-fabric-21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/XaDC71GB/versions/vPyJwd70/lithostitched-1.8.0%2Bbeta5-fabric-21.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "XaDC71GB"
version = "vPyJwd70"

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@ -0,0 +1,13 @@
name = "Map Link (formerly Remote Player Waypoints for Xaero's Map)"
filename = "maplink-fabric-4.5.1-1.21-1.21.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/kiByZ6gx/versions/nNX7KTbD/maplink-fabric-4.5.1-1.21-1.21.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "kiByZ6gx"
version = "nNX7KTbD"

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