DevourUnlocker/.gitignore
MiTHRAL 1e0f727ab7
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version.dll is now sole unlocker — full hooks, no user WINEDLLOVERRIDES needed
- UnityPlayer.dll imports VERSION.dll + WINHTTP.dll (objdump -p) — version.dll beside DEVOUR.exe is auto-loaded on Windows, installer now silently auto-sets WINEDLLOVERRIDES=version=n,b in Steam localconfig.vdf for Proton so user just presses Play
- src/main_version.cpp: now full HookThread (wait GameAssembly.dll + installPatches) linking devour_core (was minimal no-hooks 103K, now 14M full like winhttp) — unlocks all categories: robes/characters/perks/pets/flashlights/emotes/outfits via IsRobe/IsCharacter/HasPerk/HasOutfit + UpdateLocked* hooks
- CMakeLists.txt: version target links devour_core + winpthread static, primary = version.dll less flagged than winhttp; winhttp retained only as optional compat
- scripts/install.sh: copy version.dll primary (all categories), auto-set LaunchOptions silent, message no manual step; scripts/launch.sh: now uses version=n,b auto, checks version.dll
- standalone/injector.py: find_built_dlls prefers version.dll, ensure_mod_deployed deploys version primary; standalone/devour_unlocker.py: diagnose hints updated to version.dll
- .github/workflows/build.yml: runs-on docker (Forgejo runner media-server labels docker v6.4.0), package version.dll primary zip, linux job also docker
2026-08-24 00:29:51 -04:00

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# Build
build/
out/
bin/
x64/
*.obj
*.o
*.so
*.dll
*.pdb
*.ipdb
*.iobj
*.tlog
*.log
*.recipe
.vs/
.vscode/
__pycache__/
*.pyc
.venv/
dist/
*.zip
# Devour game
GameAssembly.dll
global-metadata.dat
# Config (local copy beside DEVOUR.exe — keep template)
# DevourUnlocker.json is tracked as template; local installs ignored via .git/info/exclude if needed
BepInEx/config/
# Standalone dist
standalone/dist/
standalone/build/
# BepInEx build
BepInEx/obj/
BepInEx/bin/
# IDE
*.user
*.suo
.cache/