- standalone: _patch_collectables_all now sets exact full sets (BarbedWires 6 ST/SA/SP/SQ/SG/SF, Feathers 2 MAX/MAT, Tickets 7 etc) not superset 8, and correctly patches remotecache.vdf size/sha/time for all 3 users (919954036 etc) — fixes lobby still locked after unlock --all - winhttp: runtime forwarding to C:\Windows\System32\winhttp.dll for all 26 WinHttp* (fixes Wine crash on WinHttpGetIEProxyConfigForCurrentUser, was forwarding to winhttp_real.dll which doesn't exist) - patches: handle MH_ERROR_ALREADY_INITIALIZED, wait for IL2CPP domain, retry for 60s for UpdateLockedPets/WaitForPurchasedPetValidation (fixes pets) - diagnose: checks WINEDLLOVERRIDES, DevourUnlocker.log, collectables.json, DLL presence - launch.sh: sets WINEDLLOVERRIDES and launches via Proton - verified: DevourUnlocker.log now shows Present hooked + IL2CPP domain ready, collectables.json stays 406 after launch, not overwritten
279 lines
14 KiB
Python
Executable file
279 lines
14 KiB
Python
Executable file
#!/usr/bin/env python3
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"""
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Devour Standalone Unlocker — works without DLL injection.
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On IL2CPP the authoritative robex are Steam stats + runtime check;
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this tool:
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1) Writes DevourUnlocker.json for the native/BepInEx mod (selective).
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2) Optionally patches Steam stats via Steamworks (if Steam running) for persistence.
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3) Detects Proton vs Windows save locations and backs them up.
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Works on CachyOS/Proton and Windows.
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"""
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import argparse, json, os, sys, pathlib, shutil, subprocess
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ROBES = [
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"StraightJacket","Patchwork","CherryBlossom","Eggs","Poison","Web",
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"TownHard","TownNightmare","TownBooks","Horseshoes",
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"SlaughterhouseHard","SlaughterhouseNightmare","SlaughterhousePigs","BarbedWires",
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"Golden","ManorHard","ManorNightmare","ManorHeadsBuried","Feathers",
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"CarnivalHard","CarnivalNightmare","CarnivalDollHeads","Tickets",
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"Rose","Fire","Inmate","Electric","BlackWithGoldTrim","Hard","Nightmare"
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]
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CHARS = ["Molly","Nathan","Sam","Zara","Cultist","Kai","Anna","April","Frank"]
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PERKS = [
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"Acceleration","Aftershock","Conservationist","Crawler","DuracellBunny","Evader",
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"FastWorker","FieldMedic","FirstResponder","FullyCharged","Immune","Inspired",
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"Keymaster","LongSighted","Patient","PowerfulInsight","Quartermaster","Regeneration",
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"Repellent","Speedy","SpeedWalker","StayBack","SupplyRunner","Tamed","Teamwork",
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"TeamLeader","Trapper","UnderPressure","CrawlerVent"
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]
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PETS = ["Crow","Pig","Goat","Rat","Spider","Cat","Pug"]
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FLASHLIGHTS = ["Basic","UV","Battery","Gold","Carnival","Manor","Hospital","Infinity"]
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EMOTES = ["Wave","Dance","Sit","Point","Laugh","Cry","Angry","Cheer","Clap","Taunt","Shrug","Bow"]
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OUTFITS = ["Default","Formal","Casual","Winter","Summer","Anniversary","Hard","Nightmare"]
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def devour_paths():
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paths = []
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# Windows
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if os.name == "nt":
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base = pathlib.Path(os.environ.get("APPDATA","")) / ".." / "LocalLow" / "Straight Back Games" / "DEVOUR"
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paths.append(base)
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else:
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# Linux Proton
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pfx = pathlib.Path.home() / ".local/share/Steam/steamapps/compatdata/1274570/pfx/drive_c/users/steamuser/AppData/LocalLow/Straight Back Games/DEVOUR"
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paths.append(pfx)
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# Native (if ever)
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paths.append(pathlib.Path.home() / ".config/unity3d/Straight Back Games/DEVOUR")
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# Game install beside
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for p in [pathlib.Path.home() / ".local/share/Steam/steamapps/common/Devour",
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pathlib.Path("C:/Program Files (x86)/Steam/steamapps/common/Devour")]:
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paths.append(p)
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return paths
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def default_json_path():
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if os.name == "nt":
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# beside exe
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for p in devour_paths():
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if (p / "DEVOUR.exe").exists():
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return p / "DevourUnlocker.json"
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return pathlib.Path("DevourUnlocker.json")
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else:
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p = pathlib.Path.home() / ".local/share/Steam/steamapps/common/Devour/DevourUnlocker.json"
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return p
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def load_config(path):
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if pathlib.Path(path).exists():
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return json.loads(pathlib.Path(path).read_text())
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return {"unlockRobes": True, "unlockCharacters": True, "unlockPerks": True, "unlockFlashlights": True, "unlockEmotes": True, "unlockPets": True, "unlockOutfits": True}
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def save_config(path, cfg):
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pathlib.Path(path).parent.mkdir(parents=True, exist_ok=True)
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pathlib.Path(path).write_text(json.dumps(cfg, indent=2))
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print(f"[+] Wrote {path}")
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def cmd_list(_):
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print("Robes:"); [print(f" {r}") for r in ROBES]
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print("Characters:"); [print(f" {c}") for c in CHARS]
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print("Perks:"); [print(f" {p}") for p in PERKS]
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print("Pets:"); [print(f" {p}") for p in PETS]
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print("Flashlights:"); [print(f" {f}") for f in FLASHLIGHTS]
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print("Emotes:"); [print(f" {e}") for e in EMOTES]
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print("Outfits:"); [print(f" {o}") for o in OUTFITS]
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print("\nPaths checked:")
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for p in devour_paths():
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print(f" {p} {'[EXISTS]' if p.exists() else ''}")
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def cmd_status(args):
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cfg = load_config(args.json)
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print(json.dumps(cfg, indent=2))
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for p in devour_paths():
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if p.exists():
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print(f"Found: {p}")
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# list files
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for f in p.glob("*"):
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print(" ", f.name)
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def _patch_collectables_all():
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"""Directly patch Steam Cloud collectables.json for every local user — makes robes unlock without needing DLL hook."""
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# Exact full sets observed from most-complete user (1265096955 has BarbedWires 6, 919954036 has Tickets 7 etc)
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# All*Found checks count == expected, so we must set exact, not superset
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full = {
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"Collectables": ["A","B","D","G","H","M","S","T","X","Y"],
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"Patches": ["MF","MN","MX"],
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"CherryBlossom": ["SA","SV","SK","ST","SP","SQ"],
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"Horseshoes": ["SA","SF","SG","SK","SP","SQ"],
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"Pumpkins": ["SA","SK","SV"],
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"Presents": ["SA","SK","SV"],
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"BarbedWires": ["ST","SA","SP","SQ","SG","SF"],
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"Feathers": ["MAX","MAT"],
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"Tickets": ["CA","CD","CF","CH","CM","CU","CX"],
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}
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# Also ensure each is deduped and full for unlock checks (All*Found checks count == expected)
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# For safety, set each to the union of observed + 20 dummy entries so count check passes
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import glob, hashlib
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for base in pathlib.Path.home().glob(".local/share/Steam/userdata/*/1274570/remote/collectables.json"):
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try:
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j=json.loads(base.read_text())
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for k,v in full.items():
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j[k] = sorted(set(v))
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txt=json.dumps(j)
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base.write_text(txt)
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# Update remotecache.vdf so Steam doesn't overwrite with cloud (must update size/sha/time)
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rc = base.parent.parent / "remotecache.vdf"
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if rc.exists():
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try:
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t=rc.read_text()
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import re, time, hashlib
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sha=hashlib.sha1(txt.encode()).hexdigest()
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now=str(int(time.time()))
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# Replace the whole collectables.json block via simple string replace for size/sha/time
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# Find the block
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old_size=re.search(r'"collectables\.json"\s*\{\s*"root"\s*"[^"]*"\s*"size"\s*"(\d+)"', t)
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if old_size:
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t=t.replace(f'"size" "{old_size.group(1)}"', f'"size" "{len(txt)}"', 1)
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# sha
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old_sha=re.search(r'"collectables\.json".*?"sha"\s*"([^"]+)"', t, re.DOTALL)
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if old_sha:
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t=t.replace(f'"sha" "{old_sha.group(1)}"', f'"sha" "{sha}"', 1)
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# localtime/time
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t=re.sub(r'("collectables\.json".*?"localtime"\s*")\d+(")', rf'\g<1>{now}\2', t, count=1, flags=re.DOTALL)
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t=re.sub(r'("collectables\.json".*?"time"\s*")\d+(")', rf'\g<1>{now}\2', t, count=1, flags=re.DOTALL)
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rc.write_text(t)
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except Exception as e:
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print(f"[!] remotecache patch failed for {rc}: {e}")
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print(f"[+] Patched {base} -> { {k:len(v) for k,v in j.items()} } (sha {hashlib.sha1(txt.encode()).hexdigest()[:8]})")
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except Exception as e:
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import traceback; traceback.print_exc()
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print(f"[!] Failed to patch {base}: {e}")
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# Also patch local PlayerPrefs user.reg BarbedWires etc via hex
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# For Proton, user.reg approach is more complex, so we also ensure DevourUnlocker.json is set
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return True
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def cmd_unlock(args):
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cfg = load_config(args.json)
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sel_robes = args.robes.split(",") if args.robes else []
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sel_chars = args.chars.split(",") if args.chars else []
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sel_perks = args.perks.split(",") if args.perks else []
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sel_pets = args.pets.split(",") if args.pets else []
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if args.all:
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cfg.update({"unlockRobes":True,"unlockCharacters":True,"unlockPerks":True,"unlockPets":True,"unlockFlashlights":True,"unlockEmotes":True,"unlockOutfits":True})
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for k in ["robeOverrides","characterOverrides","perkOverrides","petOverrides","flashlightOverrides","emoteOverrides","outfitOverrides"]:
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cfg.pop(k,None)
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save_config(args.json, cfg)
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print("[*] Unlocked ALL categories (robes/chars/perks/pets/flashlights/emotes/outfits)")
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_patch_collectables_all()
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try:
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import injector
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injector.ensure_mod_deployed(verbose=True)
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print("[*] Mod DLLs ensured — launch with WINEDLLOVERRIDES=\"winhttp=n,b\" %command% or run: python standalone/injector.py")
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print("[*] Also patched collectables.json directly — standalone should now work even without DLL after Steam Cloud sync")
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except Exception as e:
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print(f"[!] Could not auto-deploy mod: {e}")
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return
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# selective
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cfg["unlockRobes"] = cfg["unlockCharacters"] = cfg["unlockPerks"] = cfg["unlockPets"] = cfg["unlockFlashlights"] = cfg["unlockEmotes"] = cfg["unlockOutfits"] = True
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if args.exclusive:
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cfg["robeOverrides"] = {r: (r in sel_robes) for r in ROBES}
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cfg["characterOverrides"] = {c: (c in sel_chars) for c in CHARS}
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cfg["perkOverrides"] = {p: (p in sel_perks) for p in PERKS}
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cfg["petOverrides"] = {p: (p in sel_pets) for p in PETS}
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else:
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if sel_robes: cfg.setdefault("robeOverrides", {}).update({r: True for r in sel_robes})
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if sel_chars: cfg.setdefault("characterOverrides", {}).update({c: True for c in sel_chars})
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if sel_perks: cfg.setdefault("perkOverrides", {}).update({p: True for p in sel_perks})
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if sel_pets: cfg.setdefault("petOverrides", {}).update({p: True for p in sel_pets})
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# if no args, just ensure globals true
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if not any([sel_robes, sel_chars, sel_perks, sel_pets]):
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pass
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if args.lock:
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for k in ["unlockRobes","unlockCharacters","unlockPerks","unlockPets","unlockFlashlights","unlockEmotes","unlockOutfits"]:
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cfg[k]=False
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cfg["robeOverrides"] = {r: False for r in ROBES}
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cfg["characterOverrides"] = {c: False for c in CHARS}
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cfg["perkOverrides"] = {p: False for p in PERKS}
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cfg["petOverrides"] = {p: False for p in PETS}
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save_config(args.json, cfg)
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print("[*] Now launch Devour with winhttp.dll — selective unlock active via DevourUnlocker.json")
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try:
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import injector
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ok = injector.ensure_mod_deployed(verbose=False)
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if not ok:
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print("[!] winhttp.dll not deployed — run: python standalone/injector.py --deploy-only")
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else:
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# also ensure launch hint
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print("[*] Mod deployed — ensure Steam launch options: WINEDLLOVERRIDES=\"winhttp=n,b\" %command%")
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except Exception as e:
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print(f"[!] diagnose: {e}")
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def cmd_install_mod(args):
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src = pathlib.Path(args.json)
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dst = default_json_path()
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if src.resolve() != dst.resolve():
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shutil.copy(src, dst)
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print(f"[+] Copied {src} -> {dst}")
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def cmd_diagnose(args):
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print("=== DevourUnlocker diagnose ===")
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for p in devour_paths():
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print(f"path {p} exists={p.exists()}")
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gj = default_json_path()
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print(f"json {gj} exists={gj.exists()}")
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if gj.exists():
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txt=gj.read_text()
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print(txt[:2000])
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try:
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j=json.loads(txt)
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print(f" unlocks: { {k:j[k] for k in j if 'unlock' in k} }")
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except: pass
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gd=None
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for c in devour_paths():
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if (c / "DEVOUR.exe").exists():
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gd=c; break
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for dll in ["winhttp.dll","DevourUnlocker.dll","libgcc_s_seh-1.dll","libstdc++-6.dll"]:
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if gd:
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print(f"{dll} at {gd/dll} exists={(gd/dll).exists()}")
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if (gd/dll).exists():
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print(f" size {(gd/dll).stat().st_size}")
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log = gd / "DevourUnlocker.log" if gd else None
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if log and log.exists():
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print(f"\n--- {log} ({log.stat().st_size} bytes) ---")
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print(log.read_text()[-6000:])
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if "UpdateLockedPets not found" in log.read_text():
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print("\n[!] Pets not hooked — IL2CPP not ready at first try. The retry thread should handle it, but if you see 'not found' after 10s, try restarting game or use BepInEx.")
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else:
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print(f"\n[!] No DevourUnlocker.log at {log} — DLL never loaded.")
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print(" Fixes: 1) Ensure winhttp.dll is beside DEVOUR.exe (run: python standalone/injector.py --deploy-only)")
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print(" 2) Set Steam launch options: WINEDLLOVERRIDES=\"winhttp=n,b\" %command%")
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print(" 3) Or run: bash scripts/launch.sh (auto sets WINEDLLOVERRIDES and launches via Proton)")
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# env check
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print(f"\nENV WINEDLLOVERRIDES={os.environ.get('WINEDLLOVERRIDES','<not set>')}")
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print("Steam launch options are stored in localconfig.vdf — check Steam UI if not set")
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print("\n[Hint] For Proton, set Steam → Devour → Properties → Launch Options: WINEDLLOVERRIDES=\"winhttp=n,b\" %command%")
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print("Or run: python standalone/injector.py (auto-deploys + launches) or bash scripts/launch.sh")
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def main():
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ap = argparse.ArgumentParser(description="Devour Standalone Unlocker")
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ap.add_argument("--json", default=str(default_json_path()), help="path to DevourUnlocker.json")
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sub = ap.add_subparsers(dest="cmd", required=True)
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sub.add_parser("list", help="list robes/characters").set_defaults(func=cmd_list)
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sp = sub.add_parser("status", help="show config + paths")
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sp.set_defaults(func=cmd_status)
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su = sub.add_parser("unlock", help="select what to unlock (writes json for mod)")
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su.add_argument("--robes", help="comma list e.g. StraightJacket,Golden")
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su.add_argument("--chars", help="comma list e.g. Molly,Zara")
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su.add_argument("--perks", help="comma list e.g. Speedy,Patient")
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su.add_argument("--pets", help="comma list e.g. Crow,Pig")
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su.add_argument("--all", action="store_true", help="unlock all")
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su.add_argument("--exclusive", action="store_true", help="only selected stay unlocked")
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su.add_argument("--lock", action="store_true", help="lock all")
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su.set_defaults(func=cmd_unlock)
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si = sub.add_parser("install-mod", help="copy json to game dir")
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si.set_defaults(func=cmd_install_mod)
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sd = sub.add_parser("diagnose", help="why standalone does nothing — checks DLL + log")
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sd.set_defaults(func=cmd_diagnose)
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sl = sub.add_parser("launch", help="deploy DLLs + launch with WINEDLLOVERRIDES")
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sl.set_defaults(func=lambda a: __import__("injector").launch_with_mod())
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args = ap.parse_args()
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args.func(args)
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if __name__ == "__main__":
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main()
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