- version.dll: minimal DllMain only (no ImGui, no libgcc dep, 103K vs 1.4M) — less flagged by anti-cheat, loads without WINEDLLOVERRIDES on Windows, via version=n,b on Proton - winhttp.dll: full always-on hooks (IsRobe/IsCharacter/HasPerk/UpdateLockedPets etc) with 60s retry until lobby, now correctly forwards WinHttp* to C:\Windows\System32\winhttp.dll (was winhttp_real crash) - standalone: unlock --all now patches collectables.json to exact 6/2/7 (BarbedWires 6 etc) not 8 superset, so HasCollectedAll* passes; also updates remotecache.vdf sha/size - scripts: install.sh now prefers version.dll, auto-sets WINEDLLOVERRIDES for Proton, handles --update redownload + GameAssembly sha check via tools/check_offsets.py - verify: version.dll via "version=n,b" now loads without crash (no DevourUnlocker.log, no crash dump), collectables.json stays 406 after lobby load
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149 B
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149 B
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" /> |