DevourUnlocker/scripts
MiTHRAL 6329350e90
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add version.dll (less flagged) + per-platform installers with redownload/shift check
- version.dll proxy (6 exports GetFileVersionInfoA/W etc, runtime forwarding to C:\Windows\System32\version.dll, less flagged than winhttp) built via CMake version SHARED
- install.sh: platform detector (Linux/Darwin/Windows), --install/--uninstall/--update/--repair, detects Steam via libraryfolders.vdf, pulls version.dll+winhttp.dll+DevourUnlocker.dll per OS, backs up, patches collectables.json via devour_unlocker.py, handles Forgejo vs GitHub API, no BepInEx required but BepInEx still built as fallback, macOS note (no GameAssembly.dylib available)
- install.ps1: same for Windows (Find-GameDir, backup, version.dll primary)
- check_offsets.py: verifies GameAssembly sha1 and IsRobeUpdated/UpdateLockedPets still in global-metadata, warns if GameAssembly changed since last install
2026-08-24 00:03:19 -04:00
..
install.ps1 add version.dll (less flagged) + per-platform installers with redownload/shift check 2026-08-24 00:03:19 -04:00
install.sh add version.dll (less flagged) + per-platform installers with redownload/shift check 2026-08-24 00:03:19 -04:00
launch.sh v2.0.3: fix winhttp proxy forwarding + MH already init + standalone auto-deploy 2026-08-21 22:46:42 -04:00