DevourUnlocker/CMakeLists.txt
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add version.dll (less flagged) + per-platform installers with redownload/shift check
- version.dll proxy (6 exports GetFileVersionInfoA/W etc, runtime forwarding to C:\Windows\System32\version.dll, less flagged than winhttp) built via CMake version SHARED
- install.sh: platform detector (Linux/Darwin/Windows), --install/--uninstall/--update/--repair, detects Steam via libraryfolders.vdf, pulls version.dll+winhttp.dll+DevourUnlocker.dll per OS, backs up, patches collectables.json via devour_unlocker.py, handles Forgejo vs GitHub API, no BepInEx required but BepInEx still built as fallback, macOS note (no GameAssembly.dylib available)
- install.ps1: same for Windows (Find-GameDir, backup, version.dll primary)
- check_offsets.py: verifies GameAssembly sha1 and IsRobeUpdated/UpdateLockedPets still in global-metadata, warns if GameAssembly changed since last install
2026-08-24 00:03:19 -04:00

111 lines
3.8 KiB
CMake

cmake_minimum_required(VERSION 3.20)
project(DevourUnlocker VERSION 2.0.0 LANGUAGES CXX C)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
option(BUILD_WINHTTP_PROXY "Build winhttp.dll proxy (Windows/Proton)" ON)
option(BUILD_TESTS "Build tests" OFF)
# --- Dependencies ---
include(FetchContent)
# MinHook (Windows hooking) — correct owner is TsudaKageyu
if(WIN32)
FetchContent_Declare(minhook
GIT_REPOSITORY https://github.com/TsudaKageyu/minhook.git
GIT_TAG master
)
FetchContent_MakeAvailable(minhook)
endif()
# Dear ImGui
FetchContent_Declare(imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG v1.90.4
)
FetchContent_MakeAvailable(imgui)
add_library(imgui STATIC
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
)
target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
# ImGui backends (platform-specific sources added per-target)
# --- Core static lib: resolver + patches + gui + config ---
add_library(devour_core STATIC
src/il2cpp_resolver.cpp
src/patches.cpp
src/config.cpp
src/gui/overlay.cpp
src/platform/common.cpp
)
target_include_directories(devour_core PUBLIC src ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
target_link_libraries(devour_core PUBLIC imgui)
if(WIN32)
target_sources(devour_core PRIVATE
src/platform/win32.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_dx11.cpp
)
target_link_libraries(devour_core PUBLIC d3d11 dxgi minhook dwmapi d3dcompiler)
target_compile_definitions(devour_core PUBLIC DEVOUR_WINDOWS=1)
else()
# Linux build (for testing + .so plugin). Under Proton the Windows DLL is used.
# Keep Linux build dependency-free (no SDL required) — native .so is not primary.
target_sources(devour_core PRIVATE src/platform/linux.cpp)
target_compile_definitions(devour_core PUBLIC DEVOUR_LINUX=1)
endif()
# --- winhttp.dll + version.dll proxies (Windows) — version.dll is less flagged by anti-cheat, preferred
# winhttp still built for compatibility, but version.dll is primary for new installs
if(BUILD_WINHTTP_PROXY AND WIN32)
add_library(winhttp SHARED
src/platform/winhttp_proxy.cpp
src/main.cpp
)
target_link_libraries(winhttp PRIVATE devour_core)
set_target_properties(winhttp PROPERTIES OUTPUT_NAME "winhttp" PREFIX "" SUFFIX ".dll")
target_compile_definitions(winhttp PRIVATE WINHTTP_PROXY=1)
if(MINGW)
target_link_options(winhttp PRIVATE -static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic)
endif()
add_library(version SHARED
src/platform/version_proxy.cpp
src/main.cpp
)
target_link_libraries(version PRIVATE devour_core)
set_target_properties(version PROPERTIES OUTPUT_NAME "version" PREFIX "" SUFFIX ".dll")
target_compile_definitions(version PRIVATE VERSION_PROXY=1)
if(MINGW)
target_link_options(version PRIVATE -static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic)
endif()
add_library(DevourUnlocker SHARED src/main.cpp)
target_link_libraries(DevourUnlocker PRIVATE devour_core)
set_target_properties(DevourUnlocker PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".dll")
if(MINGW)
target_link_options(DevourUnlocker PRIVATE -static-libgcc -static-libstdc++)
endif()
endif()
# Linux .so (LD_PRELOAD / Plugins/x86_64)
if(UNIX)
add_library(DevourUnlocker_Linux SHARED src/main.cpp)
target_link_libraries(DevourUnlocker_Linux PRIVATE devour_core)
set_target_properties(DevourUnlocker_Linux PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".so")
endif()
if(BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()