- version.dll proxy (6 exports GetFileVersionInfoA/W etc, runtime forwarding to C:\Windows\System32\version.dll, less flagged than winhttp) built via CMake version SHARED - install.sh: platform detector (Linux/Darwin/Windows), --install/--uninstall/--update/--repair, detects Steam via libraryfolders.vdf, pulls version.dll+winhttp.dll+DevourUnlocker.dll per OS, backs up, patches collectables.json via devour_unlocker.py, handles Forgejo vs GitHub API, no BepInEx required but BepInEx still built as fallback, macOS note (no GameAssembly.dylib available) - install.ps1: same for Windows (Find-GameDir, backup, version.dll primary) - check_offsets.py: verifies GameAssembly sha1 and IsRobeUpdated/UpdateLockedPets still in global-metadata, warns if GameAssembly changed since last install
111 lines
3.8 KiB
CMake
111 lines
3.8 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(DevourUnlocker VERSION 2.0.0 LANGUAGES CXX C)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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option(BUILD_WINHTTP_PROXY "Build winhttp.dll proxy (Windows/Proton)" ON)
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option(BUILD_TESTS "Build tests" OFF)
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# --- Dependencies ---
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include(FetchContent)
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# MinHook (Windows hooking) — correct owner is TsudaKageyu
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if(WIN32)
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FetchContent_Declare(minhook
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GIT_REPOSITORY https://github.com/TsudaKageyu/minhook.git
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GIT_TAG master
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)
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FetchContent_MakeAvailable(minhook)
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endif()
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# Dear ImGui
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FetchContent_Declare(imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG v1.90.4
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)
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FetchContent_MakeAvailable(imgui)
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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# ImGui backends (platform-specific sources added per-target)
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# --- Core static lib: resolver + patches + gui + config ---
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add_library(devour_core STATIC
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src/il2cpp_resolver.cpp
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src/patches.cpp
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src/config.cpp
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src/gui/overlay.cpp
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src/platform/common.cpp
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)
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target_include_directories(devour_core PUBLIC src ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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target_link_libraries(devour_core PUBLIC imgui)
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if(WIN32)
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target_sources(devour_core PRIVATE
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src/platform/win32.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_dx11.cpp
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)
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target_link_libraries(devour_core PUBLIC d3d11 dxgi minhook dwmapi d3dcompiler)
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target_compile_definitions(devour_core PUBLIC DEVOUR_WINDOWS=1)
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else()
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# Linux build (for testing + .so plugin). Under Proton the Windows DLL is used.
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# Keep Linux build dependency-free (no SDL required) — native .so is not primary.
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target_sources(devour_core PRIVATE src/platform/linux.cpp)
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target_compile_definitions(devour_core PUBLIC DEVOUR_LINUX=1)
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endif()
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# --- winhttp.dll + version.dll proxies (Windows) — version.dll is less flagged by anti-cheat, preferred
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# winhttp still built for compatibility, but version.dll is primary for new installs
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if(BUILD_WINHTTP_PROXY AND WIN32)
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add_library(winhttp SHARED
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src/platform/winhttp_proxy.cpp
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src/main.cpp
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)
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target_link_libraries(winhttp PRIVATE devour_core)
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set_target_properties(winhttp PROPERTIES OUTPUT_NAME "winhttp" PREFIX "" SUFFIX ".dll")
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target_compile_definitions(winhttp PRIVATE WINHTTP_PROXY=1)
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if(MINGW)
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target_link_options(winhttp PRIVATE -static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic)
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endif()
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add_library(version SHARED
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src/platform/version_proxy.cpp
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src/main.cpp
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)
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target_link_libraries(version PRIVATE devour_core)
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set_target_properties(version PROPERTIES OUTPUT_NAME "version" PREFIX "" SUFFIX ".dll")
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target_compile_definitions(version PRIVATE VERSION_PROXY=1)
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if(MINGW)
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target_link_options(version PRIVATE -static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic)
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endif()
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add_library(DevourUnlocker SHARED src/main.cpp)
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target_link_libraries(DevourUnlocker PRIVATE devour_core)
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set_target_properties(DevourUnlocker PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".dll")
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if(MINGW)
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target_link_options(DevourUnlocker PRIVATE -static-libgcc -static-libstdc++)
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endif()
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endif()
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# Linux .so (LD_PRELOAD / Plugins/x86_64)
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if(UNIX)
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add_library(DevourUnlocker_Linux SHARED src/main.cpp)
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target_link_libraries(DevourUnlocker_Linux PRIVATE devour_core)
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set_target_properties(DevourUnlocker_Linux PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".so")
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endif()
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if(BUILD_TESTS)
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enable_testing()
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add_subdirectory(tests)
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endif()
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