- Standalone: injector.py now actually deploys winhttp.dll+DevourUnlocker.dll (was JSON-only → 'does not work'); find_built_dlls now includes /tmp/devour_win_build, auto mingw cross-build or fetch via install.sh fallback; launch_with_mod ensures all unlocks true - Runner: git.mithraic.cloud has only media-server (no windows-latest/ubuntu-latest) — workflow now runs-on: [self-hosted,linux,media-server] with apt fallback, cross-build winhttp via mingw - Build: fix MinHook repo typo TsudaKagecha→TsudaKageyu, add dwmapi+d3dcompiler link, fix Windows.h→windows.h case for mingw, WNDCLASSEXA/ CreateWindowA for mingw - Verified: /tmp/devour_win_build/winhttp.dll 1.4M + DevourUnlocker.dll 1.4M built, injector deployed to Steam/common/Devour, standalone unlock --all now covers 7 categories (pets fixed via UpdateLockedPets)
95 lines
3.1 KiB
CMake
95 lines
3.1 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(DevourUnlocker VERSION 2.0.0 LANGUAGES CXX C)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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option(BUILD_WINHTTP_PROXY "Build winhttp.dll proxy (Windows/Proton)" ON)
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option(BUILD_TESTS "Build tests" OFF)
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# --- Dependencies ---
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include(FetchContent)
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# MinHook (Windows hooking) — correct owner is TsudaKageyu
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if(WIN32)
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FetchContent_Declare(minhook
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GIT_REPOSITORY https://github.com/TsudaKageyu/minhook.git
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GIT_TAG master
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)
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FetchContent_MakeAvailable(minhook)
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endif()
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# Dear ImGui
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FetchContent_Declare(imgui
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GIT_REPOSITORY https://github.com/ocornut/imgui.git
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GIT_TAG v1.90.4
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)
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FetchContent_MakeAvailable(imgui)
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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# ImGui backends (platform-specific sources added per-target)
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# --- Core static lib: resolver + patches + gui + config ---
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add_library(devour_core STATIC
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src/il2cpp_resolver.cpp
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src/patches.cpp
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src/config.cpp
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src/gui/overlay.cpp
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src/platform/common.cpp
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)
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target_include_directories(devour_core PUBLIC src ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends)
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target_link_libraries(devour_core PUBLIC imgui)
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if(WIN32)
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target_sources(devour_core PRIVATE
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src/platform/win32.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_dx11.cpp
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)
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target_link_libraries(devour_core PUBLIC d3d11 dxgi minhook dwmapi d3dcompiler)
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target_compile_definitions(devour_core PUBLIC DEVOUR_WINDOWS=1)
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else()
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# Linux build (for testing + .so plugin). Under Proton the Windows DLL is used.
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# Keep Linux build dependency-free (no SDL required) — native .so is not primary.
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target_sources(devour_core PRIVATE src/platform/linux.cpp)
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target_compile_definitions(devour_core PUBLIC DEVOUR_LINUX=1)
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endif()
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# --- winhttp.dll proxy (Windows) ---
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if(BUILD_WINHTTP_PROXY AND WIN32)
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add_library(winhttp SHARED
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src/platform/winhttp_proxy.cpp
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src/main.cpp
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src/platform/winhttp_exports.def
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)
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target_link_libraries(winhttp PRIVATE devour_core)
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set_target_properties(winhttp PROPERTIES OUTPUT_NAME "winhttp" PREFIX "" SUFFIX ".dll")
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# Ensure exports forwarding — actual winhttp forwarded at runtime via LoadLibrary
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target_compile_definitions(winhttp PRIVATE WINHTTP_PROXY=1)
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add_library(DevourUnlocker SHARED src/main.cpp)
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target_link_libraries(DevourUnlocker PRIVATE devour_core)
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set_target_properties(DevourUnlocker PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".dll")
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endif()
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# Linux .so (LD_PRELOAD / Plugins/x86_64)
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if(UNIX)
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add_library(DevourUnlocker_Linux SHARED src/main.cpp)
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target_link_libraries(DevourUnlocker_Linux PRIVATE devour_core)
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set_target_properties(DevourUnlocker_Linux PROPERTIES OUTPUT_NAME "DevourUnlocker" PREFIX "" SUFFIX ".so")
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endif()
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if(BUILD_TESTS)
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enable_testing()
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add_subdirectory(tests)
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endif()
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