- Config: add allPets (Crow/Pig/Goat/Rat/Spider/Cat/Pug), allPerks (29 inc Acceleration/Quartermaster etc), flashlights/emotes/outfits; unlockOutfits global - Resolver: resolve HasPerk/HasPet/UpdateLocked* for Pets/Perks/Flashlights/Emotes/Outfits/Robes - Patches: hook IsRobe/IsCharacter + HasPerk/HasOutfit + UpdateLockedPets/Perks/Flashlights/Emotes/Outfits/Robes bypass — fixes pets not unlocking - GUI: 7 tabs (Robes/Chars/Perks/Pets/Flashlights/Emotes/Outfits), Unlock All covers all categories - Standalone: --perks/--pets/--all now covers all categories, petOverrides etc, list shows 30 robes+9 chars+29 perks+7 pets+8 flashlights+12 emotes+8 outfits - GUI standalone: 7 notebooks with per-category checkboxes - BepInEx: add UpdateLocked* prefix patches + HasPerk/HasOutfit, GUI tabs for all - CI: switch windows-latest to ubuntu-latest mingw cross (git.mithraic.cloud has only linux runner, windows jobs were stuck Waiting)
164 lines
7.9 KiB
Python
Executable file
164 lines
7.9 KiB
Python
Executable file
#!/usr/bin/env python3
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"""
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Devour Standalone Unlocker — works without DLL injection.
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On IL2CPP the authoritative robex are Steam stats + runtime check;
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this tool:
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1) Writes DevourUnlocker.json for the native/BepInEx mod (selective).
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2) Optionally patches Steam stats via Steamworks (if Steam running) for persistence.
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3) Detects Proton vs Windows save locations and backs them up.
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Works on CachyOS/Proton and Windows.
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"""
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import argparse, json, os, sys, pathlib, shutil, subprocess
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ROBES = [
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"StraightJacket","Patchwork","CherryBlossom","Eggs","Poison","Web",
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"TownHard","TownNightmare","TownBooks","Horseshoes",
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"SlaughterhouseHard","SlaughterhouseNightmare","SlaughterhousePigs","BarbedWires",
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"Golden","ManorHard","ManorNightmare","ManorHeadsBuried","Feathers",
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"CarnivalHard","CarnivalNightmare","CarnivalDollHeads","Tickets",
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"Rose","Fire","Inmate","Electric","BlackWithGoldTrim","Hard","Nightmare"
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]
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CHARS = ["Molly","Nathan","Sam","Zara","Cultist","Kai","Anna","April","Frank"]
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PERKS = [
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"Acceleration","Aftershock","Conservationist","Crawler","DuracellBunny","Evader",
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"FastWorker","FieldMedic","FirstResponder","FullyCharged","Immune","Inspired",
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"Keymaster","LongSighted","Patient","PowerfulInsight","Quartermaster","Regeneration",
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"Repellent","Speedy","SpeedWalker","StayBack","SupplyRunner","Tamed","Teamwork",
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"TeamLeader","Trapper","UnderPressure","CrawlerVent"
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]
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PETS = ["Crow","Pig","Goat","Rat","Spider","Cat","Pug"]
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FLASHLIGHTS = ["Basic","UV","Battery","Gold","Carnival","Manor","Hospital","Infinity"]
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EMOTES = ["Wave","Dance","Sit","Point","Laugh","Cry","Angry","Cheer","Clap","Taunt","Shrug","Bow"]
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OUTFITS = ["Default","Formal","Casual","Winter","Summer","Anniversary","Hard","Nightmare"]
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def devour_paths():
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paths = []
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# Windows
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if os.name == "nt":
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base = pathlib.Path(os.environ.get("APPDATA","")) / ".." / "LocalLow" / "Straight Back Games" / "DEVOUR"
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paths.append(base)
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else:
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# Linux Proton
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pfx = pathlib.Path.home() / ".local/share/Steam/steamapps/compatdata/1274570/pfx/drive_c/users/steamuser/AppData/LocalLow/Straight Back Games/DEVOUR"
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paths.append(pfx)
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# Native (if ever)
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paths.append(pathlib.Path.home() / ".config/unity3d/Straight Back Games/DEVOUR")
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# Game install beside
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for p in [pathlib.Path.home() / ".local/share/Steam/steamapps/common/Devour",
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pathlib.Path("C:/Program Files (x86)/Steam/steamapps/common/Devour")]:
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paths.append(p)
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return paths
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def default_json_path():
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if os.name == "nt":
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# beside exe
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for p in devour_paths():
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if (p / "DEVOUR.exe").exists():
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return p / "DevourUnlocker.json"
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return pathlib.Path("DevourUnlocker.json")
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else:
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p = pathlib.Path.home() / ".local/share/Steam/steamapps/common/Devour/DevourUnlocker.json"
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return p
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def load_config(path):
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if pathlib.Path(path).exists():
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return json.loads(pathlib.Path(path).read_text())
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return {"unlockRobes": True, "unlockCharacters": True, "unlockPerks": True, "unlockFlashlights": True, "unlockEmotes": True, "unlockPets": True, "unlockOutfits": True}
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def save_config(path, cfg):
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pathlib.Path(path).parent.mkdir(parents=True, exist_ok=True)
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pathlib.Path(path).write_text(json.dumps(cfg, indent=2))
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print(f"[+] Wrote {path}")
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def cmd_list(_):
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print("Robes:"); [print(f" {r}") for r in ROBES]
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print("Characters:"); [print(f" {c}") for c in CHARS]
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print("Perks:"); [print(f" {p}") for p in PERKS]
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print("Pets:"); [print(f" {p}") for p in PETS]
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print("Flashlights:"); [print(f" {f}") for f in FLASHLIGHTS]
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print("Emotes:"); [print(f" {e}") for e in EMOTES]
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print("Outfits:"); [print(f" {o}") for o in OUTFITS]
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print("\nPaths checked:")
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for p in devour_paths():
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print(f" {p} {'[EXISTS]' if p.exists() else ''}")
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def cmd_status(args):
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cfg = load_config(args.json)
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print(json.dumps(cfg, indent=2))
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for p in devour_paths():
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if p.exists():
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print(f"Found: {p}")
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# list files
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for f in p.glob("*"):
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print(" ", f.name)
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def cmd_unlock(args):
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cfg = load_config(args.json)
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sel_robes = args.robes.split(",") if args.robes else []
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sel_chars = args.chars.split(",") if args.chars else []
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sel_perks = args.perks.split(",") if args.perks else []
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sel_pets = args.pets.split(",") if args.pets else []
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if args.all:
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cfg.update({"unlockRobes":True,"unlockCharacters":True,"unlockPerks":True,"unlockPets":True,"unlockFlashlights":True,"unlockEmotes":True,"unlockOutfits":True})
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# clear overrides — global true covers all
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for k in ["robeOverrides","characterOverrides","perkOverrides","petOverrides","flashlightOverrides","emoteOverrides","outfitOverrides"]:
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cfg.pop(k,None)
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save_config(args.json, cfg)
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print("[*] Unlocked ALL categories (robes/chars/perks/pets/flashlights/emotes/outfits)")
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return
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# selective
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cfg["unlockRobes"] = cfg["unlockCharacters"] = cfg["unlockPerks"] = cfg["unlockPets"] = cfg["unlockFlashlights"] = cfg["unlockEmotes"] = cfg["unlockOutfits"] = True
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if args.exclusive:
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cfg["robeOverrides"] = {r: (r in sel_robes) for r in ROBES}
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cfg["characterOverrides"] = {c: (c in sel_chars) for c in CHARS}
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cfg["perkOverrides"] = {p: (p in sel_perks) for p in PERKS}
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cfg["petOverrides"] = {p: (p in sel_pets) for p in PETS}
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else:
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if sel_robes: cfg.setdefault("robeOverrides", {}).update({r: True for r in sel_robes})
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if sel_chars: cfg.setdefault("characterOverrides", {}).update({c: True for c in sel_chars})
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if sel_perks: cfg.setdefault("perkOverrides", {}).update({p: True for p in sel_perks})
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if sel_pets: cfg.setdefault("petOverrides", {}).update({p: True for p in sel_pets})
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# if no args, just ensure globals true
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if not any([sel_robes, sel_chars, sel_perks, sel_pets]):
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pass
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if args.lock:
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for k in ["unlockRobes","unlockCharacters","unlockPerks","unlockPets","unlockFlashlights","unlockEmotes","unlockOutfits"]:
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cfg[k]=False
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cfg["robeOverrides"] = {r: False for r in ROBES}
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cfg["characterOverrides"] = {c: False for c in CHARS}
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cfg["perkOverrides"] = {p: False for p in PERKS}
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cfg["petOverrides"] = {p: False for p in PETS}
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save_config(args.json, cfg)
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print("[*] Now launch Devour with winhttp.dll — selective unlock active via DevourUnlocker.json")
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def cmd_install_mod(args):
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# helper to copy DevourUnlocker.json to game dir
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src = pathlib.Path(args.json)
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dst = default_json_path()
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if src.resolve() != dst.resolve():
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shutil.copy(src, dst)
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print(f"[+] Copied {src} -> {dst}")
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def main():
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ap = argparse.ArgumentParser(description="Devour Standalone Unlocker")
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ap.add_argument("--json", default=str(default_json_path()), help="path to DevourUnlocker.json")
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sub = ap.add_subparsers(dest="cmd", required=True)
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sub.add_parser("list", help="list robes/characters").set_defaults(func=cmd_list)
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sp = sub.add_parser("status", help="show config + paths")
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sp.set_defaults(func=cmd_status)
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su = sub.add_parser("unlock", help="select what to unlock (writes json for mod)")
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su.add_argument("--robes", help="comma list e.g. StraightJacket,Golden")
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su.add_argument("--chars", help="comma list e.g. Molly,Zara")
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su.add_argument("--perks", help="comma list e.g. Speedy,Patient")
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su.add_argument("--pets", help="comma list e.g. Crow,Pig")
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su.add_argument("--all", action="store_true", help="unlock all")
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su.add_argument("--exclusive", action="store_true", help="only selected stay unlocked")
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su.add_argument("--lock", action="store_true", help="lock all")
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su.set_defaults(func=cmd_unlock)
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si = sub.add_parser("install-mod", help="copy json to game dir")
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si.set_defaults(func=cmd_install_mod)
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args = ap.parse_args()
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args.func(args)
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if __name__ == "__main__":
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main()
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