- Replace hard offsets (0x74B0B0) with il2cpp resolver + string-xref sigscan - winhttp.dll proxy (zero BepInEx, forwards WinHttp* exports) for Windows + Proton (WINEDLLOVERRIDES=winhttp=n,b) - Selective ImGui GUI (F6) per-robe/character overrides, persisted to DevourUnlocker.json - CMake cross-platform build, Linux .so verified - Standalone Python CLI+Tkinter (CachyOS/Proton paths, compatdata/1274570) - Install scripts pulling from git releases (install.sh/ps1), BepInEx Harmony fallback, CI build.yml - Legacy DirectX11 Edition kept as reference, x64/Release artifacts removed
39 lines
455 B
Text
39 lines
455 B
Text
# Build
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build/
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out/
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bin/
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x64/
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*.obj
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*.o
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*.so
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*.dll
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*.pdb
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*.ipdb
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*.iobj
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*.tlog
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*.log
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*.recipe
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.vs/
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.vscode/
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__pycache__/
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*.pyc
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.venv/
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dist/
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*.zip
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# Devour game
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GameAssembly.dll
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global-metadata.dat
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# Config (local copy beside DEVOUR.exe — keep template)
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# DevourUnlocker.json is tracked as template; local installs ignored via .git/info/exclude if needed
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BepInEx/config/
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# Standalone dist
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standalone/dist/
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standalone/build/
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# IDE
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*.user
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*.suo
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.cache/
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