- UnityPlayer.dll imports VERSION.dll + WINHTTP.dll (objdump -p) — version.dll beside DEVOUR.exe is auto-loaded on Windows, installer now silently auto-sets WINEDLLOVERRIDES=version=n,b in Steam localconfig.vdf for Proton so user just presses Play - src/main_version.cpp: now full HookThread (wait GameAssembly.dll + installPatches) linking devour_core (was minimal no-hooks 103K, now 14M full like winhttp) — unlocks all categories: robes/characters/perks/pets/flashlights/emotes/outfits via IsRobe/IsCharacter/HasPerk/HasOutfit + UpdateLocked* hooks - CMakeLists.txt: version target links devour_core + winpthread static, primary = version.dll less flagged than winhttp; winhttp retained only as optional compat - scripts/install.sh: copy version.dll primary (all categories), auto-set LaunchOptions silent, message no manual step; scripts/launch.sh: now uses version=n,b auto, checks version.dll - standalone/injector.py: find_built_dlls prefers version.dll, ensure_mod_deployed deploys version primary; standalone/devour_unlocker.py: diagnose hints updated to version.dll - .github/workflows/build.yml: runs-on docker (Forgejo runner media-server labels docker v6.4.0), package version.dll primary zip, linux job also docker
64 lines
2.6 KiB
Bash
Executable file
64 lines
2.6 KiB
Bash
Executable file
#!/usr/bin/env bash
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# Launch Devour with DevourUnlocker via Proton (sets WINEDLLOVERRIDES so winhttp.dll is loaded)
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# Usage: ./scripts/launch.sh or bash scripts/launch.sh --diagnose
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set -euo pipefail
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GAME_DIR="${GAME_DIR:-$HOME/.local/share/Steam/steamapps/common/Devour}"
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PREFX="${WINEPREFIX:-$HOME/.local/share/Steam/steamapps/compatdata/1274570/pfx}"
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PROTON="${PROTON:-$HOME/.local/share/Steam/compatibilitytools.d/GE-Proton10-34/proton}"
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if [[ ! -f "$GAME_DIR/DEVOUR.exe" ]]; then
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echo "[!] No DEVOUR.exe at $GAME_DIR — set GAME_DIR=/path"
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exit 1
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fi
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if [[ ! -f "$GAME_DIR/version.dll" ]]; then
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echo "[!] version.dll not found beside DEVOUR.exe — running injector --deploy-only..."
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python3 "$(dirname "$0")/../standalone/injector.py" --deploy-only || true
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fi
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if [[ ! -f "$GAME_DIR/version.dll" ]]; then
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echo "[!] Still no version.dll — build or run scripts/install.sh"
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exit 1
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fi
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echo "[*] Game: $GAME_DIR"
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echo "[*] Prefix: $PREFX"
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echo "[*] Proton: $PROTON"
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echo "[*] Launching with version.dll (primary unlocker) — no manual Steam Launch Options needed if installed via install.sh"
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echo "[*] Check $GAME_DIR/DevourUnlocker.log after"
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if [[ "${1:-}" == "--diagnose" ]]; then
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python3 "$(dirname "$0")/../standalone/devour_unlocker.py" diagnose
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exit 0
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fi
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export WINEPREFIX="$PREFX"
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export STEAM_COMPAT_DATA_PATH="$HOME/.local/share/Steam/steamapps/compatdata/1274570"
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export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam"
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export SteamAppId=1274570
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# version.dll is primary unlocker (UnityPlayer.dll imports VERSION.dll, so native version.dll in game dir is auto-loaded on Windows;
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# on Proton/Wine we still set WINEDLLOVERRIDES silently so user never needs to set it manually)
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if [[ -z "${WINEDLLOVERRIDES:-}" ]]; then
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export WINEDLLOVERRIDES="version=n,b"
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else
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export WINEDLLOVERRIDES="version=n,b;${WINEDLLOVERRIDES}"
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fi
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export WINEDEBUG=-all
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# Kill stale wineserver
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wineserver -k 2>/dev/null || true
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sleep 1
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rm -f "$GAME_DIR/DevourUnlocker.log"
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# Launch via proton (background, then wait 5s and show log)
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timeout 30 "$PROTON" run "$GAME_DIR/DEVOUR.exe" &
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PROTON_PID=$!
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echo "[*] Proton pid $PROTON_PID — waiting 15s for DevourUnlocker.log..."
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sleep 15
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if [[ -f "$GAME_DIR/DevourUnlocker.log" ]]; then
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echo "--- DevourUnlocker.log ---"
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cat "$GAME_DIR/DevourUnlocker.log"
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else
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echo "[!] No DevourUnlocker.log — DLL not loaded. Check WINEDLLOVERRIDES and that libgcc etc are beside winhttp.dll"
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ls -lh "$GAME_DIR"/*.dll 2>&1 | head -n 20
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fi
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echo "[*] Game should be running — press F6 for GUI, check in-game wardrobe. This script will exit but game keeps running."
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wait $PROTON_PID 2>/dev/null || true
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