# DevourUnlocker v2 — Cross-Platform (Windows + Linux Proton) > Full rewrite of the 3-year-stale DirectX11 DLL. Now: **selective GUI**, **no hard offsets** (il2cpp resolver + sigscan), **winhttp.dll proxy** for zero-install, **multiplayer safe** for friend lobbies, plus a **standalone** tool. Legacy `DirectX11 Edition/` is kept as `legacy/` reference — new code is in `src/` (CMake) + `BepInEx/` + `standalone/`. ## Quick Install (pulls from your Git releases) **Windows (PowerShell):** ```ps1 iwr https://raw.githubusercontent.com/mithral/DevourUnlocker/main/scripts/install.ps1 -OutFile install.ps1 .\install.ps1 # auto-finds Steam Devour # or: .\install.ps1 -GameDir "C:/Program Files (x86)/Steam/steamapps/common/Devour" ``` **Linux — CachyOS / Proton:** ```bash curl -fsSL https://raw.githubusercontent.com/mithral/DevourUnlocker/main/scripts/install.sh | bash # then in Steam: Devour -> Properties -> Launch Options: # WINEDLLOVERRIDES="winhttp=n,b" %command% ``` **Uninstall:** ```bash bash scripts/install.sh --uninstall # or ps1: .\install.ps1 -Uninstall ``` Launch Devour → **F6** toggles GUI (pick robes/characters), **F5** unloads. No BepInEx needed. ## What It Does * Hooks `IsRobeUnlocked` / `IsCharacterUnlocked` resolved **at runtime** via `il2cpp_class_from_name` + string-xref sigscan — no `0x74B0B0` hard offset. Works across updates until method names change. * `winhttp.dll` proxy forwards all `WinHttp*` exports to system `winhttp` — HTTP/auth/lobby unaffected. Photon/udpkit/bold networking untouched. * GUI: ImGui DX11 (Win) / SDL fallback (Proton). Selective per-item overrides stored in `DevourUnlocker.json` beside `DEVOUR.exe`. * Multiplayer: client-visual only, no VAC/EAC. Friend lobbies tested on Proton ↔ Windows — no desync, no ban. ## Alternatives * **BepInEx plugin** (`BepInEx/DevourUnlocker.cs`) — if you already use Thunderstore/r2modman. Patches by method name via Harmony, same GUI via `OnGUI`. * **Standalone** (`standalone/devour_unlocker.py` + `gui.py`) — no injection; writes `DevourUnlocker.json` for the mod to consume. Run `python standalone/gui.py` or `python standalone/devour_unlocker.py unlock --all`. ```bash python standalone/devour_unlocker.py list python standalone/devour_unlocker.py unlock --robes Golden,StraightJacket --chars Molly,Zara python standalone/devour_unlocker.py unlock --all --exclusive --json ~/DevourUnlocker.json python standalone/gui.py # Tkinter checkboxes ``` ## Build From Source **Windows (MSVC):** ```bash cmake -B build -DCMAKE_BUILD_TYPE=Release cmake --build build --config Release # outputs build/winhttp.dll + build/DevourUnlocker.dll ``` **Linux (for .so / testing):** ```bash cmake -B build -DCMAKE_BUILD_TYPE=Release -DBUILD_WINHTTP_PROXY=OFF cmake --build build ``` **Release zip:** ```bash powershell scripts/make_release.ps1 # or: zip -j DevourUnlocker_winhttp_v2.0.0.zip build/winhttp.dll build/DevourUnlocker.dll DevourUnlocker.json ``` ## Structure ``` src/ # native mod (CMake, winhttp proxy, resolver, patches, gui) il2cpp_resolver.* # no hard offset patches.* # IsRobe/IsCharacter hooks (MinHook) gui/overlay.* # ImGui selective GUI platform/ # win32.cpp, winhttp_proxy.cpp, linux.cpp BepInEx/ # fallback Harmony plugin standalone/ # python CLI + Tkinter GUI scripts/install.* # pull-from-git installers tools/dump_metadata.py # parse global-metadata.dat -> robes list DirectX11 Edition/ # legacy v1 (unchanged, now x64/ removed) ``` ## Troubleshooting * **GUI not showing:** Under Proton, ensure `WINEDLLOVERRIDES` is set. Check `compatdata/1274570/.../Player.log` for `[DevourUnlocker] Present hooked`. * **winhttp conflict:** Another mod already uses `winhttp.dll` → use `BepInEx` build or chain-load via `doorstop`. * **After game update hooks miss:** Run `python tools/dump_metadata.py /path/to/global-metadata.dat` — if `IsRobeUnlocked` gone, open issue with new `Player.log`. ## License MIT — see `LICENSE`. Original by RaizyDaizy, rewrite by fork.