// dllmain.cpp : Defines the entry point for the DLL application. #include "Includes.hpp" // Targeted D11 Application Window Title. #include "CheatDevour/Font_Memory.hpp" #include "ImGui/imgui_impl_win32.h" #include "CheatDevour/Devour_Soft.hpp" #pragma warning (disable : 6387) //Disabling This Warning Present oPresent; HWND window = NULL; WNDPROC oWndProc; ID3D11Device* pDevice = NULL; ID3D11DeviceContext* pContext = NULL; ID3D11RenderTargetView* mainRenderTargetView; extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); //ImGui Window Process Handler void CreateConsole() { AllocConsole(); SetConsoleTitleA("DevourUnlocker by RaizyDaizy"); FILE* fp; freopen_s(&fp, "CONOUT$", "w", stdout); cout << "[DevourUnlocker] Welcome to My New Cheat By RaizyDaizy" << endl; } void InitImGui() { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.ConfigFlags = ImGuiConfigFlags_NoMouseCursorChange; io.Fonts->AddFontFromMemoryTTF(nimbussans, sizeof(nimbussans), 18.F); ImGui::StyleColorsDark(); ImGui_ImplWin32_Init(window); ImGui_ImplDX11_Init(pDevice, pContext); } LRESULT __stdcall WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (true && ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam)) return true; return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam); } bool init = false; HRESULT __stdcall hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags) { if (!init) { if (SUCCEEDED(pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice))) { pDevice->GetImmediateContext(&pContext); DXGI_SWAP_CHAIN_DESC sd; pSwapChain->GetDesc(&sd); window = sd.OutputWindow; ID3D11Texture2D* pBackBuffer {0}; pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView); //False Positive Warning DirectX 11 SDK(Idk Why) pBackBuffer->Release(); oWndProc = (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)WndProc); InitImGui(); init = true; cout << "[DevourUnlocker] Successfully Getting D3D11 Device" << endl; } else return oPresent(pSwapChain, SyncInterval, Flags); } ImGuiWindowFlags fl = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar; ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); ImGui::Begin("DevourUnlocker by RaizyDaizy", 0, fl); ImGui::SetNextWindowSize(ImVec2(500, 500)); ImGui::TextColored(ImVec4(145, 0, 0, 255), "Welcome to My Unlocker"); if (ImGui::Button("Detach Console", ImVec2(162, 78))) { ShowWindow(GetConsoleWindow(), SW_HIDE); } if (ImGui::Button("UNLOCK ALL ROBES", ImVec2(180, 125))) { InitUnlockedRobes(); } if (ImGui::Button("UNLOCK ALL CHARACTERS", ImVec2(225, 125))) { InitUnlockedCharacters(); } ImGui::End(); ImGui::Render(); pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); return oPresent(pSwapChain, SyncInterval, Flags); } DWORD WINAPI MainThread(HMODULE hMod) { bool init_hook = false; CreateConsole(); do { if (kiero::init(kiero::RenderType::D3D11) == kiero::Status::Success) { kiero::bind(8, (void**)&oPresent, hkPresent); init_hook = true; cout << "[DevourUnlocker] Kiero Has Been Successfully Initializated" << endl; } else { cout << "[DevourUnlocker] Kiero is not Initializated" << endl; Sleep(4500); exit(122); } if (GetAsyncKeyState(VK_F5)) { kiero::shutdown(); FreeLibraryAndExitThread(hMod, 950); } } while (!init_hook); return TRUE; } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MainThread, 0, 0, 0); case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: DisableThreadLibraryCalls(hModule); kiero::shutdown(); break; } return TRUE; }