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v2.1.4 ... main

Author SHA1 Message Date
MiTHRAL
ecf1e680d6 v2.1.5: self-learning ownership — inject queried out-of-catalog defs (Supporter/DLC)
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User session traces: only defs 7 & 51 queried all session, both OUTSIDE the
59-id store catalog -> those are DLC-granted items (Supporter flashlights).
Blind 1..256 sweep polluted userItems and broke pet display (reverted v2.1.4).

Now hUserHasItem/hPlayerHasItem remember every def the game asks about into a
global registry; fabricateOwnership() injects any remembered-but-missing id on
its next 15s cycle. Only game-validated ids enter the list — converges to
everything-owned without garbage.
2026-08-24 13:54:41 -04:00
3 changed files with 26 additions and 1 deletions

View file

@ -17,6 +17,10 @@
namespace devour {
static std::set<uint64_t> g_queriedDefs;
std::set<uint64_t>& QueriedDefs(){ return g_queriedDefs; }
void RememberQueriedDef(uint64_t id){ g_queriedDefs.insert(id); }
#ifdef _WIN32
static HMODULE g_gameAsm = nullptr;
@ -560,7 +564,19 @@ int Il2CppResolver::fabricateOwnership(){
for(int i=0;i<cSize;++i){ void* ip=*(void**)(cData+(size_t)i*8); if(!ip) continue; f<<" "<<*(uint32_t*)((unsigned char*)ip+0x10); }
f<<"\n";
}
f<<"[own] fabricate: catalog="<<cSize<<" had="<<(uSize>0?uSize:(int)(have.size()-injected))<<" injected="<<injected<<"\n";
// Self-learning: inject any def the game queried but that lives outside the
// store catalog (Supporter/DLC flashlights etc). Valid ids only - no sweeps.
int learned=0;
for(uint64_t qid : g_queriedDefs){
if(qid==0 || hasId(qid)) continue;
void* exc=nullptr; void* arg=&qid;
invoke_fn(addMethod,userList,&arg,&exc);
if(exc) continue;
have.push_back(qid);
++learned;
}
f<<"[own] fabricate: catalog="<<cSize<<" had="<<(uSize>0?uSize:(int)(have.size()-injected))<<" injected="<<injected<<" learned="<<learned<<"\n";
}
}catch(...){}
} catch(...){ injected=-1; }

View file

@ -2,6 +2,7 @@
#include <cstdint>
#include <string>
#include <vector>
#include <set>
// Minimal IL2CPP types — avoids needing il2cpp headers at compile time
struct Il2CppString { void* klass; void* monitor; int32_t length; wchar_t chars[1]; };
@ -9,6 +10,12 @@ struct MethodInfo;
namespace devour {
// Def ids the game itself asked UserHasItem/PlayerHasItem about (DLC/promo defs
// absent from the store catalog live here). Fabricator injects these too.
std::set<uint64_t>& QueriedDefs();
void RememberQueriedDef(uint64_t id);
// Resolves IL2CPP method pointers without hard offsets.
// Strategy 1: via il2cpp exports (class/method lookup)
// Strategy 2: xref string sigscan as fallback

View file

@ -91,6 +91,7 @@ static void __fastcall hUpdateLockedRobes(void* thiz, void* method) { if (oUpdRo
// LOGS every query — if the pet UI never appears in the log, it reads the userItems list field directly.
static bool __fastcall hUserHasItem(void* thiz, unsigned long long itemDef, void* method) {
// pass-through + trace (v2.1.0 proved forcing true blocks purchases)
RememberQueriedDef((uint64_t)itemDef);
char b[96]; snprintf(b,sizeof(b),"[trace] UserHasItem(def=%llu)", (unsigned long long)itemDef); logPatch(b);
if (oUserHasItem) return oUserHasItem(thiz, itemDef, method);
return false;
@ -99,6 +100,7 @@ static bool __fastcall hUserHasItem(void* thiz, unsigned long long itemDef, void
static bool __fastcall hPlayerHasItem(void* thiz, int connectionId, unsigned long long itemDef, void* method) {
// MUST stay pass-through: forcing true desyncs lobby validation vs injected
// userItems and UNLOCKS REGRESS (pets locked again). See v2.1.1 regression.
RememberQueriedDef((uint64_t)itemDef);
char b[128]; snprintf(b,sizeof(b),"[trace] PlayerHasItem(conn=%d def=%llu)", connectionId, (unsigned long long)itemDef); logPatch(b);
if (oPlayerHasItem) return oPlayerHasItem(thiz, connectionId, itemDef, method);
return false;