Compare commits
5 commits
| Author | SHA1 | Date | |
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ecf1e680d6 | ||
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817a2eff78 | ||
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fee1556da3 | ||
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f478a731d9 | ||
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7632978bf3 |
5 changed files with 352 additions and 10 deletions
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@ -144,6 +144,13 @@ if [[ "$OS" == "linux" ]]; then
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echo "[!] Steam is RUNNING — it will overwrite localconfig.vdf on exit and drop our LaunchOptions."
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echo "[!] Steam is RUNNING — it will overwrite localconfig.vdf on exit and drop our LaunchOptions."
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echo " Close Steam first: steam -shutdown then re-run install.sh"
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echo " Close Steam first: steam -shutdown then re-run install.sh"
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fi
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fi
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# PRIMARY (Steam-proof): per-prefix Wine registry override — Steam never touches user.reg
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if [[ -f "$(dirname "$0")/prefix_override.py" ]]; then
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python3 "$(dirname "$0")/prefix_override.py" 2>&1 | head -n 10
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else
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echo "[!] prefix_override.py missing — registry override not applied"
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fi
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# SECONDARY: Steam LaunchOptions (harmless if Steam drops it later)
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if [[ -f "$(dirname "$0")/vdf_patch.py" ]]; then
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if [[ -f "$(dirname "$0")/vdf_patch.py" ]]; then
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python3 "$(dirname "$0")/vdf_patch.py" 2>&1 | head -n 20 && patched_any=1
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python3 "$(dirname "$0")/vdf_patch.py" 2>&1 | head -n 20 && patched_any=1
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else
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else
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66
scripts/prefix_override.py
Normal file
66
scripts/prefix_override.py
Normal file
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@ -0,0 +1,66 @@
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#!/usr/bin/env python3
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"""Persist a Wine DllOverrides entry ("version"="native,builtin") inside the
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Devour Proton prefix registry (user.reg).
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Steam cannot overwrite this (it only manages its own LaunchOptions), so the
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unlocker loads on every launch with zero user configuration.
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Must run while the game/wineserver is NOT running (wineserver writes user.reg
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back on clean exit).
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"""
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import pathlib, re, sys
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APPID = "1274570"
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SECTION = '[Software\\\\Wine\\\\DllOverrides]' # literal double backslash in reg file
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def find_prefixes(steam_home: pathlib.Path):
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out = []
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direct = steam_home / f"steamapps/compatdata/{APPID}/pfx/user.reg"
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if direct.exists():
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out.append(direct)
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lf = steam_home / "steamapps/libraryfolders.vdf"
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if lf.exists():
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for m in re.finditer(r'"path"\s+"([^"]+)"', lf.read_text(errors="ignore")):
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cand = pathlib.Path(m.group(1)) / f"steamapps/compatdata/{APPID}/pfx/user.reg"
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if cand.exists() and cand not in out:
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out.append(cand)
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return out
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def patch(user_reg: pathlib.Path) -> bool:
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t = user_reg.read_text(encoding="utf-8", errors="ignore")
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changed = False
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if SECTION in t:
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i = t.index(SECTION)
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j = t.find("\n[", i + 1)
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end = j if j != -1 else len(t)
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body = t[i:end]
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if '"version"' in body:
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new_body = re.sub(r'"version"="[^"]*"', '"version"="native,builtin"', body)
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if new_body != body:
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changed = True
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else:
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new_body = body.rstrip("\n") + '\n"version"="native,builtin"\n\n'
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changed = True
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if changed:
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t = t[:i] + new_body + t[end:]
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else:
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t = t.rstrip("\n") + "\n\n" + SECTION + ' 1788000000\n"version"="native,builtin"\n\n'
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changed = True
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if changed:
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bak = user_reg.with_suffix(".reg.bak.devour")
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bak.write_text(t, encoding="utf-8")
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user_reg.write_text(t, encoding="utf-8")
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print(f"[+] {user_reg}: version=native,builtin set ({'updated' if 'updated' in locals() else 'added'})")
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else:
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print(f"[=] {user_reg}: already native,builtin")
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return changed
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if __name__ == "__main__":
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home = pathlib.Path.home()
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steam = home / ".local/share/Steam"
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prefixes = find_prefixes(steam)
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if not prefixes:
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print("[!] No Proton prefix for Devour found (launch the game once via Steam first)")
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sys.exit(0)
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for p in prefixes:
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patch(p)
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@ -17,6 +17,10 @@
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namespace devour {
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namespace devour {
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static std::set<uint64_t> g_queriedDefs;
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std::set<uint64_t>& QueriedDefs(){ return g_queriedDefs; }
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void RememberQueriedDef(uint64_t id){ g_queriedDefs.insert(id); }
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#ifdef _WIN32
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#ifdef _WIN32
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static HMODULE g_gameAsm = nullptr;
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static HMODULE g_gameAsm = nullptr;
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@ -361,6 +365,227 @@ void Il2CppResolver::dumpDiagnostics(){
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#endif
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#endif
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}
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}
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void Il2CppResolver::inspectInventoryState(){
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#ifdef _WIN32
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try {
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char exe[MAX_PATH]; GetModuleFileNameA(nullptr, exe, MAX_PATH);
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char* slash = strrchr(exe, '\\'); if(!slash) slash = strrchr(exe, '/');
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std::string logPath = slash ? std::string(exe, slash - exe) + "\\DevourUnlocker.log" : "DevourUnlocker.log";
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std::ofstream f(logPath, std::ios::app);
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f << "[inv] inspectInventoryState BEGIN\n" << std::unitbuf;
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auto domain_get = reinterpret_cast<void*(*)()>(getProc("il2cpp_domain_get"));
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auto klass_from_name = reinterpret_cast<void*(*)(void*, const char*, const char*)>(getProc("il2cpp_class_from_name"));
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auto field_from_name = reinterpret_cast<void*(*)(void*, const char*)>(getProc("il2cpp_class_get_field_from_name"));
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auto field_static_get = reinterpret_cast<void(*)(void*, void*)>(getProc("il2cpp_field_static_get_value")); // (field, out)
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auto field_get_value = reinterpret_cast<void(*)(void*, void*, void*)>(getProc("il2cpp_field_get_value"));
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auto obj_get_class = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_object_get_class"));
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auto class_get_name_fn = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_class_get_name"));
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auto arr_elem_size_cls = reinterpret_cast<int(*)(void*)>(getProc("il2cpp_class_array_element_size"));
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auto fields_iter = reinterpret_cast<void*(*)(void*, void**)>(getProc("il2cpp_class_get_fields"));
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auto field_name_fn = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_field_get_name"));
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auto field_off = reinterpret_cast<size_t(*)(void*)>(getProc("il2cpp_field_get_offset"));
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if(!domain_get || !klass_from_name || !field_from_name || !field_static_get || !field_get_value || !obj_get_class || !class_get_name_fn){
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f << "[inv] missing exports\n"; return;
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}
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void* domain = domain_get();
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if(!domain){ f << "[inv] no domain\n"; return; }
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// find SteamInventoryManager class across assemblies
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auto dom_asm = reinterpret_cast<const void**(*)(void*, size_t*)>(getProc("il2cpp_domain_get_assemblies"));
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auto asm_img = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_assembly_get_image"));
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if(!dom_asm || !asm_img){ f << "[inv] no asm exports\n"; return; }
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size_t n=0; const void** asms = dom_asm(domain,&n);
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void* simClass=nullptr;
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for(size_t i=0;i<n && !simClass;++i){
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void* img=asm_img((void*)asms[i]); if(!img) continue;
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simClass = klass_from_name(img,"","SteamInventoryManager");
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}
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if(!simClass){ f << "[inv] SteamInventoryManager class not found\n"; return; }
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f << "[inv] SIM class " << class_get_name_fn(simClass) << "\n";
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void* fInst = field_from_name(simClass,"instance");
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if(!fInst){ f << "[inv] no 'instance' field\n"; return; }
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void* mgr=nullptr;
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field_static_get(fInst,&mgr);
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if(!mgr){ f << "[inv] manager instance null (not Awake yet)\n"; return; }
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f << "[inv] manager=" << mgr << "\n";
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const char* containers[] = {"userItems","steamItems","m_SteamItemDetails",nullptr};
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for(int ci=0;containers[ci];++ci){
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void* fld = field_from_name(simClass,containers[ci]);
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if(!fld){ f << "[inv] field "<<containers[ci]<<" missing\n"; continue; }
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void* val=nullptr;
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field_get_value(mgr,fld,&val);
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if(!val){ f << "[inv] "<<containers[ci]<<" = null\n"; continue; }
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void* vcls=obj_get_class(val);
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f << "[inv] "<<containers[ci]<<" obj="<<val<<" class="<<(vcls?class_get_name_fn(vcls):"?\n");
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f << "\n";
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// If List<T>: _items @0x10, _size @0x18
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unsigned char* lst=(unsigned char*)val;
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void* arr = *(void**)(lst+0x10);
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int32_t lsize = *(int32_t*)(lst+0x18);
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f << "[inv] _items="<<arr<<" _size="<<lsize<<"\n";
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if(!arr){ continue; }
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void* arrCls = *(void**)arr;
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int esz = arrCls && arr_elem_size_cls ? arr_elem_size_cls(arrCls) : 0;
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const char* aname = arrCls? class_get_name_fn(arrCls):"?";
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uint64_t maxlen = *(uint64_t*)((unsigned char*)arr+0x18);
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f << "[inv] array class="<<aname<<" elemSize="<<esz<<" capacity="<<maxlen<<"\n";
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}
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f << "[inv] inspect END\n"; f.flush();
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} catch(...){
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try{ char e2[MAX_PATH]; GetModuleFileNameA(nullptr,e2,MAX_PATH); char* s2=strrchr(e2,'\\'); if(!s2) s2=strrchr(e2,'/'); if(s2){ std::ofstream f2(std::string(e2,s2-e2)+"\\DevourUnlocker.log",std::ios::app); f2<<"[inv] EXCEPTION during inspect (guarded)\n"; } }catch(...){}
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}
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#endif
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}
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int Il2CppResolver::fabricateOwnership(){
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#ifdef _WIN32
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int injected = -1; // -1 = not ready / error
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try{
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auto domain_get = reinterpret_cast<void*(*)()>(getProc("il2cpp_domain_get"));
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auto thread_attach = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_thread_attach"));
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auto klass_from_name = reinterpret_cast<void*(*)(void*, const char*, const char*)>(getProc("il2cpp_class_from_name"));
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auto field_from_name = reinterpret_cast<void*(*)(void*, const char*)>(getProc("il2cpp_class_get_field_from_name"));
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auto field_static_get = reinterpret_cast<void(*)(void*, void*)>(getProc("il2cpp_field_static_get_value"));
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auto field_get_value = reinterpret_cast<void(*)(void*, void*, void*)>(getProc("il2cpp_field_get_value"));
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auto obj_get_class = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_object_get_class"));
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auto class_get_name_fn = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_class_get_name"));
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auto get_method = reinterpret_cast<void*(*)(void*, const char*, int)>(getProc("il2cpp_class_get_method_from_name"));
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auto invoke_fn = reinterpret_cast<void*(*)(void*, void*, void**, void**)>(getProc("il2cpp_runtime_invoke"));
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if(!domain_get || !thread_attach || !klass_from_name || !field_from_name || !field_static_get ||
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!field_get_value || !obj_get_class || !class_get_name_fn || !get_method || !invoke_fn) return -1;
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void* domain = domain_get();
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if(!domain) return -1;
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if(thread_attach) thread_attach(domain);
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auto dom_asm = reinterpret_cast<const void**(*)(void*, size_t*)>(getProc("il2cpp_domain_get_assemblies"));
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auto asm_img = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_assembly_get_image"));
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if(!dom_asm || !asm_img) return -1;
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size_t n=0; const void** asms = dom_asm(domain,&n);
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// SteamInventoryManager class + Steamworks.SteamItemDef_t enum class
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void* simClass=nullptr; void* defEnumClass=nullptr;
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for(size_t i=0;i<n;++i){
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void* img=asm_img((void*)asms[i]); if(!img) continue;
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if(!simClass) simClass = klass_from_name(img,"","SteamInventoryManager");
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if(!defEnumClass) defEnumClass = klass_from_name(img,"Steamworks","SteamItemDef_t");
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if(simClass && defEnumClass) break;
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}
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if(!simClass) return -1;
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void* fInst = field_from_name(simClass,"instance");
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if(!fInst) return -1;
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void* mgr=nullptr;
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field_static_get(fInst,&mgr);
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if(!mgr) return -1;
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void* fUser = field_from_name(simClass,"userItems");
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void* fCat = field_from_name(simClass,"steamItems");
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if(!fUser || !fCat) return -1;
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void* userList=nullptr; void* catList=nullptr;
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field_get_value(mgr,fUser,&userList);
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field_get_value(mgr,fCat,&catList);
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if(!userList || !catList) return -1;
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unsigned char* ul=(unsigned char*)userList;
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void* uArr=*(void**)(ul+0x10); int32_t uSize=*(int32_t*)(ul+0x18);
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unsigned char* cl=(unsigned char*)catList;
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void* cArr=*(void**)(cl+0x10); int32_t cSize=*(int32_t*)(cl+0x18);
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if(!cArr || cSize<=0) return -1;
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// existing owned ids (List<SteamItemDef_t>, enum is 4-byte int despite array_element_size saying 8)
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std::vector<uint64_t> have;
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if(uArr){
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unsigned char* data=(unsigned char*)uArr+0x20;
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for(int i=0;i<uSize;++i) have.push_back((uint64_t)*(uint32_t*)(data+(size_t)i*4));
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}
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auto hasId=[&](uint64_t id){ for(auto v:have) if(v==id) return true; return false; };
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if(uSize >= cSize && cSize>0) return 0; // already fully populated
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void* addMethod = get_method(obj_get_class(userList),"Add",1);
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if(!addMethod) return -1;
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|
|
||||||
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unsigned char* cData=(unsigned char*)cArr+0x20;
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||||||
|
|
||||||
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// DIAGNOSTIC: hex-dump sample ids so mismatches are visible
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auto dumpIds=[&](const char* tag){
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try{
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char exe[MAX_PATH]; GetModuleFileNameA(nullptr,exe,MAX_PATH);
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char* s=strrchr(exe,'\\'); if(!s) s=strrchr(exe,'/'); if(!s) return;
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std::ofstream f(std::string(exe,s-exe)+"\\DevourUnlocker.log",std::ios::app);
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f<<"[dbg] "<<tag<<":";
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if(strcmp(tag,"have")==0){ for(size_t i=0;i<have.size()&&i<8;++i) f<<" "<<std::hex<<(unsigned long long)have[i]; }
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else { for(int i=0;i<cSize&&i<8;++i){ void* ip=*(void**)(cData+(size_t)i*8); if(!ip) continue; uint64_t d=(uint64_t)*(uint32_t*)((unsigned char*)ip+0x10); f<<" "<<std::hex<<(unsigned long long)d; } }
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f<<std::dec<<"\n";
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}catch(...){}
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||||||
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};
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dumpIds("have");
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dumpIds("catalog");
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injected=0;
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int verified=0;
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for(int i=0;i<cSize;++i){
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void* itemPtr=*(void**)(cData+(size_t)i*8);
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||||||
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if(!itemPtr) continue;
|
||||||
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uint64_t defId=(uint64_t)*(uint32_t*)((unsigned char*)itemPtr+0x10); // SteamInventoryItem.itemID @+0x10 (int-backed)
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||||||
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if(defId==0 || hasId(defId)) continue;
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|
void* exc=nullptr; void* arg=&defId;
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invoke_fn(addMethod,userList,&arg,&exc);
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||||||
|
if(exc){ continue; }
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have.push_back(defId);
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++injected;
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|
// verify first 3 adds actually stored the right value
|
||||||
|
if(verified<3){
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||||||
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void* uArrNow=*(void**)(ul+0x10); int32_t szNow=*(int32_t*)(ul+0x18);
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||||||
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if(uArrNow && szNow>0){
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unsigned char* dNow=(unsigned char*)uArrNow+0x20;
|
||||||
|
uint64_t last=(uint64_t)*(uint32_t*)(dNow+(size_t)(szNow-1)*4);
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||||||
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try{
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||||||
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char exe[MAX_PATH]; GetModuleFileNameA(nullptr,exe,MAX_PATH);
|
||||||
|
char* s=strrchr(exe,'\\'); if(!s) s=strrchr(exe,'/');
|
||||||
|
if(s){ std::ofstream f(std::string(exe,s-exe)+"\\DevourUnlocker.log",std::ios::app);
|
||||||
|
f<<std::hex<<"[dbg] add sent="<<(unsigned long long)defId<<" stored_last="<<(unsigned long long)last<<" size="<<std::dec<<szNow<<"\n"; }
|
||||||
|
}catch(...){}
|
||||||
|
}
|
||||||
|
++verified;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
try{
|
||||||
|
char exe[MAX_PATH]; GetModuleFileNameA(nullptr,exe,MAX_PATH);
|
||||||
|
char* s=strrchr(exe,'\\'); if(!s) s=strrchr(exe,'/');
|
||||||
|
if(s){
|
||||||
|
std::ofstream f(std::string(exe,s-exe)+"\\DevourUnlocker.log",std::ios::app);
|
||||||
|
static bool loggedCatalog=false;
|
||||||
|
if(!loggedCatalog && cSize>0){
|
||||||
|
loggedCatalog=true;
|
||||||
|
f<<"[own] catalog ids:";
|
||||||
|
for(int i=0;i<cSize;++i){ void* ip=*(void**)(cData+(size_t)i*8); if(!ip) continue; f<<" "<<*(uint32_t*)((unsigned char*)ip+0x10); }
|
||||||
|
f<<"\n";
|
||||||
|
}
|
||||||
|
// Self-learning: inject any def the game queried but that lives outside the
|
||||||
|
// store catalog (Supporter/DLC flashlights etc). Valid ids only - no sweeps.
|
||||||
|
int learned=0;
|
||||||
|
for(uint64_t qid : g_queriedDefs){
|
||||||
|
if(qid==0 || hasId(qid)) continue;
|
||||||
|
void* exc=nullptr; void* arg=&qid;
|
||||||
|
invoke_fn(addMethod,userList,&arg,&exc);
|
||||||
|
if(exc) continue;
|
||||||
|
have.push_back(qid);
|
||||||
|
++learned;
|
||||||
|
}
|
||||||
|
|
||||||
|
f<<"[own] fabricate: catalog="<<cSize<<" had="<<(uSize>0?uSize:(int)(have.size()-injected))<<" injected="<<injected<<" learned="<<learned<<"\n";
|
||||||
|
}
|
||||||
|
}catch(...){}
|
||||||
|
} catch(...){ injected=-1; }
|
||||||
|
return injected;
|
||||||
|
#else
|
||||||
|
return -1;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#else // Linux stubs
|
#else // Linux stubs
|
||||||
|
|
||||||
uintptr_t Il2CppResolver::gameAssemblyBase() { return 0; }
|
uintptr_t Il2CppResolver::gameAssemblyBase() { return 0; }
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
// Minimal IL2CPP types — avoids needing il2cpp headers at compile time
|
// Minimal IL2CPP types — avoids needing il2cpp headers at compile time
|
||||||
struct Il2CppString { void* klass; void* monitor; int32_t length; wchar_t chars[1]; };
|
struct Il2CppString { void* klass; void* monitor; int32_t length; wchar_t chars[1]; };
|
||||||
|
|
@ -9,6 +10,12 @@ struct MethodInfo;
|
||||||
|
|
||||||
namespace devour {
|
namespace devour {
|
||||||
|
|
||||||
|
// Def ids the game itself asked UserHasItem/PlayerHasItem about (DLC/promo defs
|
||||||
|
// absent from the store catalog live here). Fabricator injects these too.
|
||||||
|
std::set<uint64_t>& QueriedDefs();
|
||||||
|
void RememberQueriedDef(uint64_t id);
|
||||||
|
|
||||||
|
|
||||||
// Resolves IL2CPP method pointers without hard offsets.
|
// Resolves IL2CPP method pointers without hard offsets.
|
||||||
// Strategy 1: via il2cpp exports (class/method lookup)
|
// Strategy 1: via il2cpp exports (class/method lookup)
|
||||||
// Strategy 2: xref string sigscan as fallback
|
// Strategy 2: xref string sigscan as fallback
|
||||||
|
|
@ -45,6 +52,15 @@ public:
|
||||||
static ResolvedMethod playerHasItem(); // SteamInventoryValidator.PlayerHasItem(connId, steamItemDefID)
|
static ResolvedMethod playerHasItem(); // SteamInventoryValidator.PlayerHasItem(connId, steamItemDefID)
|
||||||
static ResolvedMethod hasRetrievedUserItems(); // SteamInventoryManager.HasRetrievedUserInventoryItems()
|
static ResolvedMethod hasRetrievedUserItems(); // SteamInventoryManager.HasRetrievedUserInventoryItems()
|
||||||
static void dumpDiagnostics();
|
static void dumpDiagnostics();
|
||||||
|
// Raw introspection of SteamInventoryManager singleton containers (userItems etc).
|
||||||
|
// Logs element type/size/sample bytes so we can fabricate ownership entries safely.
|
||||||
|
static void inspectInventoryState();
|
||||||
|
// Injects every catalog def id from steamItems into userItems (List<SteamItemDef_t>::Add).
|
||||||
|
// Returns number newly injected. Safe to call repeatedly — the game recreates the
|
||||||
|
// list on inventory refresh, so run this periodically.
|
||||||
|
static int fabricateOwnership();
|
||||||
|
// Accessors used by the inspector/fabricator
|
||||||
|
static void* getProcPub(const char* name) { return getProc(name); }
|
||||||
static uintptr_t gameAssemblyBase();
|
static uintptr_t gameAssemblyBase();
|
||||||
static size_t gameAssemblySize();
|
static size_t gameAssemblySize();
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -90,14 +90,20 @@ static void __fastcall hUpdateLockedRobes(void* thiz, void* method) { if (oUpdRo
|
||||||
// Ownership override: every Steam catalog item (pets/flashlights/emotes/outfits/promos) counts as owned.
|
// Ownership override: every Steam catalog item (pets/flashlights/emotes/outfits/promos) counts as owned.
|
||||||
// LOGS every query — if the pet UI never appears in the log, it reads the userItems list field directly.
|
// LOGS every query — if the pet UI never appears in the log, it reads the userItems list field directly.
|
||||||
static bool __fastcall hUserHasItem(void* thiz, unsigned long long itemDef, void* method) {
|
static bool __fastcall hUserHasItem(void* thiz, unsigned long long itemDef, void* method) {
|
||||||
static thread_local int depth = 0;
|
// pass-through + trace (v2.1.0 proved forcing true blocks purchases)
|
||||||
if (depth < 2) { depth++; char b[128]; snprintf(b,sizeof(b),"[trace] UserHasItem(def=%llu) -> true", itemDef); logPatch(b); depth--; }
|
RememberQueriedDef((uint64_t)itemDef);
|
||||||
return true;
|
char b[96]; snprintf(b,sizeof(b),"[trace] UserHasItem(def=%llu)", (unsigned long long)itemDef); logPatch(b);
|
||||||
|
if (oUserHasItem) return oUserHasItem(thiz, itemDef, method);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
// Multiplayer validator: every player counts as owning every item (lobby validation path)
|
// Multiplayer validator: every player counts as owning every item (lobby validation path)
|
||||||
static bool __fastcall hPlayerHasItem(void* thiz, int connectionId, unsigned long long itemDef, void* method) {
|
static bool __fastcall hPlayerHasItem(void* thiz, int connectionId, unsigned long long itemDef, void* method) {
|
||||||
char b[160]; snprintf(b,sizeof(b),"[trace] PlayerHasItem(conn=%d def=%llu) -> true", connectionId, itemDef); logPatch(b);
|
// MUST stay pass-through: forcing true desyncs lobby validation vs injected
|
||||||
return true;
|
// userItems and UNLOCKS REGRESS (pets locked again). See v2.1.1 regression.
|
||||||
|
RememberQueriedDef((uint64_t)itemDef);
|
||||||
|
char b[128]; snprintf(b,sizeof(b),"[trace] PlayerHasItem(conn=%d def=%llu)", connectionId, (unsigned long long)itemDef); logPatch(b);
|
||||||
|
if (oPlayerHasItem) return oPlayerHasItem(thiz, connectionId, itemDef, method);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
// Inventory-retrieved flag: pass through — forcing true with an empty userItems made some
|
// Inventory-retrieved flag: pass through — forcing true with an empty userItems made some
|
||||||
// flows treat items as definitively NOT owned; original behavior is safer now
|
// flows treat items as definitively NOT owned; original behavior is safer now
|
||||||
|
|
@ -105,11 +111,9 @@ static bool __fastcall hHasRetrievedUserItems(void* thiz, void* method) {
|
||||||
if (oHasRetrieved) return oHasRetrieved(thiz, method);
|
if (oHasRetrieved) return oHasRetrieved(thiz, method);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
// Perks bought with Tokens: PASS THROUGH — spoofed 9,999,999 broke the token purchase modal.
|
// Perks bought with Tokens: huge balance — perk modal deducts locally, so every perk
|
||||||
static int __fastcall hGetCurrentTokens(void* thiz, void* method) {
|
// is instantly affordable. Store items don't use tokens (they route through Steam).
|
||||||
if (oGetTokens) return oGetTokens(thiz, method);
|
static int __fastcall hGetCurrentTokens(void* thiz, void* method) { return 9999999; }
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool hookUpdateLocked(void* addr, const char* name, bool shouldUnlock, void (__fastcall *hook)(void*, void*), UpdateLockedFn* origOut) {
|
static bool hookUpdateLocked(void* addr, const char* name, bool shouldUnlock, void (__fastcall *hook)(void*, void*), UpdateLockedFn* origOut) {
|
||||||
if (!addr) { logPatch((std::string("[DevourUnlocker] ")+name+" not found").c_str()); return false; }
|
if (!addr) { logPatch((std::string("[DevourUnlocker] ")+name+" not found").c_str()); return false; }
|
||||||
|
|
@ -177,6 +181,11 @@ bool installPatches() {
|
||||||
char buf[1024];
|
char buf[1024];
|
||||||
snprintf(buf, sizeof(buf), "[DevourUnlocker] Resolved IsRobe=%p IsChar=%p HasPerk=%p HasOutfit=%p", robe.address, ch.address, hasPerk.address, hasOutfit.address);
|
snprintf(buf, sizeof(buf), "[DevourUnlocker] Resolved IsRobe=%p IsChar=%p HasPerk=%p HasOutfit=%p", robe.address, ch.address, hasPerk.address, hasOutfit.address);
|
||||||
logPatch(buf);
|
logPatch(buf);
|
||||||
|
{
|
||||||
|
HMODULE ga = GetModuleHandleA("GameAssembly.dll");
|
||||||
|
char b3[160]; snprintf(b3,sizeof(b3),"[rva] GameAssembly base=%p", (void*)ga);
|
||||||
|
logPatch(b3);
|
||||||
|
}
|
||||||
snprintf(buf, sizeof(buf), "[DevourUnlocker] UpdateLocked Pets=%p Perks=%p Flash=%p Emotes=%p Outfits=%p Robes=%p WaitPet=%p", updPets.address, updPerks.address, updFlash.address, updEmotes.address, updOutfits.address, updRobes.address, waitPet.address);
|
snprintf(buf, sizeof(buf), "[DevourUnlocker] UpdateLocked Pets=%p Perks=%p Flash=%p Emotes=%p Outfits=%p Robes=%p WaitPet=%p", updPets.address, updPerks.address, updFlash.address, updEmotes.address, updOutfits.address, updRobes.address, waitPet.address);
|
||||||
logPatch(buf);
|
logPatch(buf);
|
||||||
}
|
}
|
||||||
|
|
@ -324,6 +333,25 @@ bool installPatches() {
|
||||||
}
|
}
|
||||||
g_installed = any;
|
g_installed = any;
|
||||||
logPatch(any ? "[DevourUnlocker] Patches installed (some may retry)" : "[DevourUnlocker] No patches installed");
|
logPatch(any ? "[DevourUnlocker] Patches installed (some may retry)" : "[DevourUnlocker] No patches installed");
|
||||||
|
// Ownership fabricator + introspection thread:
|
||||||
|
// - every 15s inject missing catalog ids into userItems (list is recreated on refresh)
|
||||||
|
// - one layout dump at 30s for diagnostics
|
||||||
|
CreateThread(nullptr, 0, [](LPVOID)->DWORD{
|
||||||
|
Sleep(30000);
|
||||||
|
logPatch("[DevourUnlocker] inspectInventoryState @30s");
|
||||||
|
Il2CppResolver::inspectInventoryState();
|
||||||
|
int total=0;
|
||||||
|
for(int cycle=0; cycle<240; ++cycle){ // ~60 min of refills
|
||||||
|
Sleep(15000);
|
||||||
|
int n = Il2CppResolver::fabricateOwnership();
|
||||||
|
if(n>0){
|
||||||
|
total+=n;
|
||||||
|
char b[128]; snprintf(b,sizeof(b),"[DevourUnlocker] ownership injected +%d (session total %d)",n,total);
|
||||||
|
logPatch(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}, nullptr, 0, nullptr);
|
||||||
return any;
|
return any;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue