- install.sh: also fix when LaunchOptions has version=n,b but missing %command% (truncated WINEDLLOVERRIDES="version=n,b" WINEDLLOVERRIDES=" case from previous malformed VDF)
- diagnose: use 30-line ahead window for Apps->1274570, show all 3 users OK
- scripts/install.sh: replace crude string replace with robust 5-tab Apps->1274570 block parser (finds correct block at 5 tabs, handles existing LaunchOptions with winhttp -> version, preserves other options, escapes VDF quotes correctly WINEDLLOVERRIDES=\"version=n,b\" ). Now patches all userdata/*/config/localconfig.vdf with 1274570, backs up, patches 3 users correctly (1265096955/1859692329/919954036) and warns if Steam was running (VDF overwritten on exit — close Steam, re-run install.sh)
- standalone/devour_unlocker.py diagnose: now checks VDF for Apps->1274570 LaunchOptions at 6 tabs within 30 lines, reports [OK] per-user with version=n,b, and warns if Steam was running during install (close/reopen). ENV check now clarifies shell vs Steam LaunchOptions
- Fixes malformed duplicate LaunchOptions and winhttp->version conversion (919954036 had WINEDLLOVERRIDES="winhttp" truncated)
- diagnose now shows 3 OK after manual fix while Steam running — next step is restart Steam to persist
- version.dll: minimal DllMain only (no ImGui, no libgcc dep, 103K vs 1.4M) — less flagged by anti-cheat, loads without WINEDLLOVERRIDES on Windows, via version=n,b on Proton
- winhttp.dll: full always-on hooks (IsRobe/IsCharacter/HasPerk/UpdateLockedPets etc) with 60s retry until lobby, now correctly forwards WinHttp* to C:\Windows\System32\winhttp.dll (was winhttp_real crash)
- standalone: unlock --all now patches collectables.json to exact 6/2/7 (BarbedWires 6 etc) not 8 superset, so HasCollectedAll* passes; also updates remotecache.vdf sha/size
- scripts: install.sh now prefers version.dll, auto-sets WINEDLLOVERRIDES for Proton, handles --update redownload + GameAssembly sha check via tools/check_offsets.py
- verify: version.dll via "version=n,b" now loads without crash (no DevourUnlocker.log, no crash dump), collectables.json stays 406 after lobby load
- version.dll proxy (6 exports GetFileVersionInfoA/W etc, runtime forwarding to C:\Windows\System32\version.dll, less flagged than winhttp) built via CMake version SHARED
- install.sh: platform detector (Linux/Darwin/Windows), --install/--uninstall/--update/--repair, detects Steam via libraryfolders.vdf, pulls version.dll+winhttp.dll+DevourUnlocker.dll per OS, backs up, patches collectables.json via devour_unlocker.py, handles Forgejo vs GitHub API, no BepInEx required but BepInEx still built as fallback, macOS note (no GameAssembly.dylib available)
- install.ps1: same for Windows (Find-GameDir, backup, version.dll primary)
- check_offsets.py: verifies GameAssembly sha1 and IsRobeUpdated/UpdateLockedPets still in global-metadata, warns if GameAssembly changed since last install