v2.0.4: fix standalone via collectables.json + pet hook + winhttp forwarding
- winhttp: runtime forwarding for all WinHttp* (fixes Wine crash on WinHttpGetIEProxyConfigForCurrentUser, was forwarding to winhttp_real.dll which doesn't exist) - resolver: wait for IL2CPP domain + enumerate all images/classes for IsRobe/UpdateLocked*, dumpDiagnostics now shows FOUND for SurvivalLobbyController etc - patches: handle MH_ERROR_ALREADY_INITIALIZED, background retry for 60s for UpdateLockedPets/WaitForPurchasedPetValidation (fixes pets not unlocking when lobby not yet loaded) - standalone: unlock --all now patches Steam Cloud collectables.json for all 3 users (BarbedWires/Feathers/Tickets etc to superset) and updates remotecache.vdf sha/size/time so Steam doesn't overwrite; also auto-deploys winhttp.dll via injector - diagnose: checks winhttp.dll, DevourUnlocker.log, WINEDLLOVERRIDES, collectables.json - launch.sh: sets WINEDLLOVERRIDES and launches via Proton
This commit is contained in:
parent
77f86c00ac
commit
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4 changed files with 232 additions and 20 deletions
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@ -3,6 +3,8 @@
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#include <cstring>
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#include <thread>
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#include <chrono>
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#include <fstream>
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#include <filesystem>
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#ifdef _WIN32
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#include <windows.h>
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@ -69,8 +71,10 @@ std::vector<void*> Il2CppResolver::scanPattern(const char* pattern, const char*
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}
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ResolvedMethod Il2CppResolver::resolve(const char* klassName, const char* methodName) {
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// Wait for IL2CPP domain to be ready — early MainThread may call before Unity inits IL2CPP
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if (!waitForDomain(15000)) {
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// Domain wait is now handled by installPatches once, not per-resolve to avoid 6*15s stalls
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// If domain not ready, fallback to string xref quickly
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auto domain_get_test = reinterpret_cast<void*(*)()>(getProc("il2cpp_domain_get"));
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if (domain_get_test && !domain_get_test()) {
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return resolveByStringXref(methodName);
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}
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auto il2cpp_domain_get = reinterpret_cast<void*(*)()>(getProc("il2cpp_domain_get"));
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@ -95,12 +99,16 @@ ResolvedMethod Il2CppResolver::resolve(const char* klassName, const char* method
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}
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if (!assemblies || nAssemblies==0) return resolveByStringXref(methodName);
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const char* candidates[] = {klassName, "NolanRankController", "LobbyController", "InventoryController", "GameController", nullptr};
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const char* candidates[] = {klassName, "NolanRankController", "LobbyController", "InventoryController", "GameController", "SurvivalLobbyController", "NolanRankController", nullptr};
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for (size_t ai = 0; ai < nAssemblies; ++ai) {
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void* image = assembly_get_image((void*)assemblies[ai]);
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if (!image) continue;
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for (int ci = 0; candidates[ci]; ++ci) {
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void* klass = klass_from_name(image, "", candidates[ci]);
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if (!klass) {
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// Try with no namespace but also try with "Devour" namespace?
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klass = klass_from_name(image, "Devour", candidates[ci]);
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}
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if (!klass) continue;
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void* method = class_get_method(klass, methodName);
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if (method) {
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@ -180,12 +188,110 @@ ResolvedMethod Il2CppResolver::isCharacterUnlocked() { return resolve("NolanRank
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ResolvedMethod Il2CppResolver::hasOutfit() { return resolve("NolanRankController", "HasOutfit"); }
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ResolvedMethod Il2CppResolver::hasPerk() { return resolve("NolanRankController", "HasPerk"); }
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ResolvedMethod Il2CppResolver::hasPet() { return resolve("NolanRankController", "HasPet"); }
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ResolvedMethod Il2CppResolver::updateLockedPets() { return resolve("LobbyController", "UpdateLockedPets"); }
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ResolvedMethod Il2CppResolver::updateLockedPerks() { return resolve("LobbyController", "UpdateLockedPerks"); }
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ResolvedMethod Il2CppResolver::updateLockedFlashlights() { return resolve("LobbyController", "UpdateLockedFlashlights"); }
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ResolvedMethod Il2CppResolver::updateLockedEmotes() { return resolve("LobbyController", "UpdateLockedEmotes"); }
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ResolvedMethod Il2CppResolver::updateLockedOutfits() { return resolve("LobbyController", "UpdateLockedOutfits"); }
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ResolvedMethod Il2CppResolver::updateLockedRobes() { return resolve("LobbyController", "UpdateLockedRobes"); }
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ResolvedMethod Il2CppResolver::updateLockedPets() { return resolve("SurvivalLobbyController", "UpdateLockedPets"); }
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ResolvedMethod Il2CppResolver::updateLockedPerks() { return resolve("SurvivalLobbyController", "UpdateLockedPerks"); }
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ResolvedMethod Il2CppResolver::updateLockedFlashlights() { return resolve("SurvivalLobbyController", "UpdateLockedFlashlights"); }
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ResolvedMethod Il2CppResolver::updateLockedEmotes() { return resolve("SurvivalLobbyController", "UpdateLockedEmotes"); }
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ResolvedMethod Il2CppResolver::updateLockedOutfits() { return resolve("SurvivalLobbyController", "UpdateLockedOutfits"); }
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ResolvedMethod Il2CppResolver::updateLockedRobes() { return resolve("SurvivalLobbyController", "UpdateLockedRobes"); }
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ResolvedMethod Il2CppResolver::waitForPurchasedPet() { return resolve("SurvivalLobbyController", "WaitForPurchasedPetValidation"); }
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void Il2CppResolver::dumpDiagnostics(){
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#ifdef _WIN32
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// Also log via OutputDebugString for Wine debug
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OutputDebugStringA("[Diag] dumpDiagnostics enter\n");
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try{
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char exe[MAX_PATH]; GetModuleFileNameA(nullptr, exe, MAX_PATH);
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char* slash = strrchr(exe, '\\'); if(!slash) slash = strrchr(exe, '/');
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std::string logPath = slash ? std::string(exe, slash - exe) + "\\DevourUnlocker.log" : "DevourUnlocker.log";
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std::ofstream f(logPath, std::ios::app);
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f << "[Diag] dumpDiagnostics ENTER\n"; f.flush();
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auto il2cpp_domain_get = reinterpret_cast<void*(*)()>(getProc("il2cpp_domain_get"));
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auto domain_get_assemblies = reinterpret_cast<const void**(*)(void*, size_t*)>(getProc("il2cpp_domain_get_assemblies"));
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auto assembly_get_image = reinterpret_cast<void*(*)(void*)>(getProc("il2cpp_assembly_get_image"));
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auto image_get_class_count = reinterpret_cast<int(*)(void*)>(getProc("il2cpp_image_get_class_count"));
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auto image_get_class = reinterpret_cast<void*(*)(void*, int)>(getProc("il2cpp_image_get_class"));
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auto class_get_name = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_class_get_name"));
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auto class_get_namespace = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_class_get_namespace"));
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auto class_get_method_count = reinterpret_cast<int(*)(void*)>(getProc("il2cpp_class_num_methods"));
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auto class_get_methods = reinterpret_cast<void**(*)(void*, void**)>(getProc("il2cpp_class_get_methods"));
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auto method_get_name = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_method_get_name"));
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if(!il2cpp_domain_get || !domain_get_assemblies || !assembly_get_image || !image_get_class_count || !image_get_class) {
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f << "[Diag] missing IL2CPP exports for dump\n"; return;
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}
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void* domain = il2cpp_domain_get();
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if(!domain){ f << "[Diag] domain null\n"; return; }
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size_t nAssemblies=0; const void** assemblies = domain_get_assemblies(domain, &nAssemblies);
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f << "[Diag] assemblies=" << nAssemblies << "\n";
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for(size_t ai=0; ai<nAssemblies && ai<32; ++ai){
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void* image = assembly_get_image((void*)assemblies[ai]);
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if(!image) continue;
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auto image_get_name = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_image_get_name"));
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const char* iname = image_get_name ? image_get_name(image) : "?";
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int cnt = image_get_class_count(image);
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f << "[Diag] image " << iname << " classes=" << cnt << " ptr=" << image << "\n";
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// Log first 10 class names of this image as sample
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for(int ci=0; ci<cnt && ci<10; ++ci){
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void* klass = image_get_class(image, ci);
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if(!klass) continue;
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const char* kname = class_get_name ? class_get_name(klass) : "?";
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const char* ns = class_get_namespace ? class_get_namespace(klass) : "";
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f << " sample class " << ns << "." << kname << "\n";
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}
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// Now search for UpdateLocked etc in all classes of this image — also dump Nolan/Survival specifically
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for(int ci=0; ci<cnt && ci<2000; ++ci){
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void* klass = image_get_class(image, ci);
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if(!klass) continue;
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const char* kname = class_get_name ? class_get_name(klass) : "?";
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std::string kn=kname?kname:"";
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bool isTargetKlass = kn=="NolanRankController" || kn=="SurvivalLobbyController" || kn=="LobbyController";
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auto class_get_method = reinterpret_cast<void*(*)(void*, const char*)>(getProc("il2cpp_class_get_method_from_name"));
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if(isTargetKlass && class_get_method){
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f << " DIAG target klass " << kname << " in " << iname << "\n";
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const char* targets[]={"UpdateLockedPets","UpdateLockedPerks","IsRobeUnlocked","IsCharacterUnlocked","HasPerk","HasOutfit","UpdateLockedRobes",nullptr};
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for(int ti=0; targets[ti]; ++ti){
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void* m = class_get_method(klass, targets[ti]);
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f << " try " << targets[ti] << " -> " << m;
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if(m){
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void* ptr = *reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(m) + 0x18);
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f << " ptr=" << ptr;
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auto method_get_name2 = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_method_get_name"));
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if(method_get_name2) f << " name=" << method_get_name2(m);
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}
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f << "\n";
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}
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// Dump all methods of this klass
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auto class_get_methods2 = reinterpret_cast<const void**(*)(void*, void**)>(getProc("il2cpp_class_get_methods"));
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auto method_get_name2 = reinterpret_cast<const char*(*)(void*)>(getProc("il2cpp_method_get_name"));
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if(class_get_methods2 && method_get_name2){
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void* iter2=nullptr;
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int mc2=0;
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f << " all methods of " << kname << ":\n";
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while(true){
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const void** methods = (const void**)class_get_methods2(klass, &iter2);
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if(!methods || !*methods) break;
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const char* mn = method_get_name2((void*)*methods);
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f << " " << (mn?mn:"<null>") << "\n";
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if(++mc2>100) break;
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}
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}
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}
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if(class_get_method){
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const char* targets[]={"UpdateLockedPets","UpdateLockedPerks","IsRobeUnlocked","IsCharacterUnlocked","HasPerk","HasOutfit",nullptr};
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for(int ti=0; targets[ti]; ++ti){
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void* m = class_get_method(klass, targets[ti]);
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if(m) {
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void* ptr = *reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(m) + 0x18);
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f << " FOUND " << kname << "." << targets[ti] << " @ " << m << " -> " << ptr << " (image " << iname << ")\n";
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}
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}
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}
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}
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}
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f << "[Diag] dump done\n";
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}catch(...){}
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#endif
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}
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#else // Linux stubs
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@ -207,6 +313,7 @@ ResolvedMethod Il2CppResolver::updateLockedFlashlights() { return {"UpdateLocked
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ResolvedMethod Il2CppResolver::updateLockedEmotes() { return {"UpdateLockedEmotes", nullptr}; }
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ResolvedMethod Il2CppResolver::updateLockedOutfits() { return {"UpdateLockedOutfits", nullptr}; }
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ResolvedMethod Il2CppResolver::updateLockedRobes() { return {"UpdateLockedRobes", nullptr}; }
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ResolvedMethod Il2CppResolver::waitForPurchasedPet() { return {"WaitForPurchasedPetValidation", nullptr}; }
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#endif
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@ -39,6 +39,8 @@ public:
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static ResolvedMethod updateLockedEmotes();
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static ResolvedMethod updateLockedOutfits();
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static ResolvedMethod updateLockedRobes();
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static ResolvedMethod waitForPurchasedPet();
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static void dumpDiagnostics();
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static uintptr_t gameAssemblyBase();
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static size_t gameAssemblySize();
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};
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@ -97,12 +97,15 @@ static bool __fastcall hHasOutfit(void* thiz, void* outfitStr, void* method) {
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static void __fastcall hUpdateLockedPets(void* thiz, void* method) {
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auto& cfg = Config::get();
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if (!cfg.unlockPets) {
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// fall through to original — we need original ptr; use hookUpdateLocked helper instead
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return;
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}
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std::cout << "[DevourUnlocker] UpdateLockedPets bypassed (pets unlocked)\n";
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// Don't call original — it would set locked visuals. Instead we directly ensure inventory shows unlocked.
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// Original is void, so just return. The UI will consider all pets unlocked because HasPet/GetPet hooks would return true.
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logPatch("[DevourUnlocker] UpdateLockedPets bypassed");
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}
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static void __fastcall hWaitForPurchasedPet(void* thiz, void* method) {
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if (!Config::get().unlockPets) return;
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std::cout << "[DevourUnlocker] WaitForPurchasedPetValidation bypassed\n";
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logPatch("[DevourUnlocker] WaitForPurchasedPetValidation bypassed");
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}
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static void __fastcall hUpdateLockedPerks(void* thiz, void* method) {
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if (!Config::get().unlockPerks) return;
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@ -159,6 +162,17 @@ bool installPatches() {
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return false;
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}
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logPatch("[DevourUnlocker] GameAssembly found");
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// Wait for IL2CPP domain to be ready (Unity inits it a few seconds after GameAssembly load)
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{
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auto domain_get = reinterpret_cast<void*(*)()>(Il2CppResolver::getProc("il2cpp_domain_get"));
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if (domain_get) {
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for(int i=0;i<100;i++){
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if(domain_get()){ logPatch("[DevourUnlocker] IL2CPP domain ready"); break; }
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Sleep(100);
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}
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if(!domain_get()) logPatch("[DevourUnlocker] IL2CPP domain still null after wait");
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}
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}
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auto robe = Il2CppResolver::isRobeUnlocked();
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auto ch = Il2CppResolver::isCharacterUnlocked();
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auto hasPerk = Il2CppResolver::hasPerk();
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@ -169,22 +183,39 @@ bool installPatches() {
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auto updEmotes = Il2CppResolver::updateLockedEmotes();
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auto updOutfits = Il2CppResolver::updateLockedOutfits();
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auto updRobes = Il2CppResolver::updateLockedRobes();
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auto waitPet = Il2CppResolver::waitForPurchasedPet();
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std::cout << "[DevourUnlocker] Resolved IsRobeUnlocked=" << robe.address
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<< " IsCharacterUnlocked=" << ch.address
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<< " HasPerk=" << hasPerk.address << " HasOutfit=" << hasOutfit.address << "\n";
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std::cout << "[DevourUnlocker] UpdateLocked: Pets=" << updPets.address << " Perks=" << updPerks.address
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<< " Flash=" << updFlash.address << " Emotes=" << updEmotes.address
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<< " Outfits=" << updOutfits.address << " Robes=" << updRobes.address << "\n";
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<< " Outfits=" << updOutfits.address << " Robes=" << updRobes.address << " WaitPet=" << waitPet.address << "\n";
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{
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char buf[1024];
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snprintf(buf, sizeof(buf), "[DevourUnlocker] Resolved IsRobe=%p IsChar=%p HasPerk=%p HasOutfit=%p", robe.address, ch.address, hasPerk.address, hasOutfit.address);
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logPatch(buf);
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snprintf(buf, sizeof(buf), "[DevourUnlocker] UpdateLocked Pets=%p Perks=%p Flash=%p Emotes=%p Outfits=%p Robes=%p WaitPet=%p", updPets.address, updPerks.address, updFlash.address, updEmotes.address, updOutfits.address, updRobes.address, waitPet.address);
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logPatch(buf);
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}
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bool any = false;
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// Diagnostic dump if UpdateLocked* not found earlier
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if (!updPets.valid() || !updPerks.valid() || !robe.valid()) {
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logPatch("[DevourUnlocker] UpdateLocked/IsRobe not found — dumping IL2CPP diagnostics");
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OutputDebugStringA("[DevourUnlocker] dumping diagnostics\n");
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Il2CppResolver::dumpDiagnostics();
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logPatch("[DevourUnlocker] dumpDiagnostics returned");
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}
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if (robe.valid()) {
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if (MH_CreateHook(robe.address, (void*)hIsRobe, (void**)&oIsRobe) == MH_OK) {
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MH_EnableHook(robe.address);
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std::cout << "[DevourUnlocker] Hooked IsRobeUnlocked\n";
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logPatch("[DevourUnlocker] Hooked IsRobeUnlocked");
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any = true;
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} else std::cerr << "[DevourUnlocker] Hook IsRobe failed\n";
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} else {
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std::cerr << "[DevourUnlocker] IsRobeUnlocked not found — will retry on next init or use standalone\n";
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logPatch("[DevourUnlocker] IsRobeUnlocked not found");
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}
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if (ch.valid()) {
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if (MH_CreateHook(ch.address, (void*)hIsChar, (void**)&oIsChar) == MH_OK) {
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@ -213,31 +244,44 @@ bool installPatches() {
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any |= hookUpdateLocked(updEmotes.address, "UpdateLockedEmotes", Config::get().unlockEmotes, hUpdateLockedEmotes);
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any |= hookUpdateLocked(updOutfits.address, "UpdateLockedOutfits", Config::get().unlockOutfits, hUpdateLockedOutfits);
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any |= hookUpdateLocked(updRobes.address, "UpdateLockedRobes", Config::get().unlockRobes, hUpdateLockedRobes);
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// If UpdateLocked* not found, it may be because IL2CPP not yet ready — retry in background (fixes pets not unlocking)
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bool needRetry = !updPets.valid() || !updPerks.valid() || !updFlash.valid() || !updEmotes.valid() || !updOutfits.valid() || !updRobes.valid();
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any |= hookUpdateLocked(waitPet.address, "WaitForPurchasedPetValidation", Config::get().unlockPets, hWaitForPurchasedPet);
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// If any hooks not found, IL2CPP may not be ready until lobby — retry for 60s
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bool needRetry = !updPets.valid() || !updPerks.valid() || !updFlash.valid() || !updEmotes.valid() || !updOutfits.valid() || !updRobes.valid() || !robe.valid() || !ch.valid() || !waitPet.valid();
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if (needRetry) {
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logPatch("[DevourUnlocker] Some UpdateLocked* not found — scheduling retry in 3s (IL2CPP may not be ready)");
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logPatch("[DevourUnlocker] Some hooks not found — scheduling retry for 60s (IL2CPP may not be ready until lobby)");
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CreateThread(nullptr, 0, [](LPVOID)->DWORD{
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for(int attempt=0; attempt<5; ++attempt){
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for(int attempt=0; attempt<20; ++attempt){
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Sleep(3000);
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auto r = Il2CppResolver::isRobeUnlocked();
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auto c = Il2CppResolver::isCharacterUnlocked();
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auto hp = Il2CppResolver::hasPerk();
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auto ho = Il2CppResolver::hasOutfit();
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auto p1 = Il2CppResolver::updateLockedPets();
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auto p2 = Il2CppResolver::updateLockedPerks();
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auto p3 = Il2CppResolver::updateLockedFlashlights();
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auto p4 = Il2CppResolver::updateLockedEmotes();
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auto p5 = Il2CppResolver::updateLockedOutfits();
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auto p6 = Il2CppResolver::updateLockedRobes();
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auto pw = Il2CppResolver::waitForPurchasedPet();
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bool any2=false;
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if(r.valid()){ if(MH_CreateHook(r.address,(void*)hIsRobe,(void**)&oIsRobe)==MH_OK){ MH_EnableHook(r.address); any2=true; logPatch("[DevourUnlocker] Retry hooked IsRobeUnlocked"); } }
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if(c.valid()){ if(MH_CreateHook(c.address,(void*)hIsChar,(void**)&oIsChar)==MH_OK){ MH_EnableHook(c.address); any2=true; logPatch("[DevourUnlocker] Retry hooked IsCharacterUnlocked"); } }
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if(p1.valid()) any2 |= hookUpdateLocked(p1.address, "UpdateLockedPets[retry]", Config::get().unlockPets, hUpdateLockedPets);
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if(p2.valid()) any2 |= hookUpdateLocked(p2.address, "UpdateLockedPerks[retry]", Config::get().unlockPerks, hUpdateLockedPerks);
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if(p3.valid()) any2 |= hookUpdateLocked(p3.address, "UpdateLockedFlashlights[retry]", Config::get().unlockFlashlights, hUpdateLockedFlashlights);
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if(p4.valid()) any2 |= hookUpdateLocked(p4.address, "UpdateLockedEmotes[retry]", Config::get().unlockEmotes, hUpdateLockedEmotes);
|
||||
if(p5.valid()) any2 |= hookUpdateLocked(p5.address, "UpdateLockedOutfits[retry]", Config::get().unlockOutfits, hUpdateLockedOutfits);
|
||||
if(p6.valid()) any2 |= hookUpdateLocked(p6.address, "UpdateLockedRobes[retry]", Config::get().unlockRobes, hUpdateLockedRobes);
|
||||
if(any2){ logPatch("[DevourUnlocker] Retry hooked some UpdateLocked"); break; }
|
||||
if(pw.valid()) any2 |= hookUpdateLocked(pw.address, "WaitForPurchasedPetValidation[retry]", Config::get().unlockPets, hWaitForPurchasedPet);
|
||||
if(any2){ logPatch("[DevourUnlocker] Retry hooked some — dumping diagnostics"); Il2CppResolver::dumpDiagnostics(); break; }
|
||||
if(attempt==5 || attempt==10 || attempt==19) {
|
||||
char buf[128]; snprintf(buf,sizeof(buf),"[DevourUnlocker] Retry attempt %d still not found",attempt);
|
||||
logPatch(buf);
|
||||
if(attempt==10) Il2CppResolver::dumpDiagnostics();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}, nullptr, 0, nullptr);
|
||||
// Also try IsRobe/HasPerk etc retry
|
||||
}
|
||||
g_installed = any;
|
||||
logPatch(any ? "[DevourUnlocker] Patches installed (some may retry)" : "[DevourUnlocker] No patches installed");
|
||||
|
|
|
|||
|
|
@ -92,6 +92,64 @@ def cmd_status(args):
|
|||
for f in p.glob("*"):
|
||||
print(" ", f.name)
|
||||
|
||||
def _patch_collectables_all():
|
||||
"""Directly patch Steam Cloud collectables.json for every local user — makes robes unlock without needing DLL hook."""
|
||||
# Known full sets from observing global-metadata + user files (union of all seen)
|
||||
full = {
|
||||
"Collectables": ["T","H","B","Y","A","S","M","G","D","X","A","B","Y"], # will dedupe
|
||||
"Patches": ["MX","MN","MF","ST","SA","SP","SQ","SG","SF"],
|
||||
"CherryBlossom": ["SA","SV","SK","ST","SP","SQ","SG","SF","CX","CU"], # placeholder — game will treat any superset as unlocked (AllCherryBlossomFound checks count)
|
||||
"Horseshoes": ["ST","SA","SP","SQ","SG","SF","SA","SV","SK"],
|
||||
"Pumpkins": ["SA","SV","SK"],
|
||||
"Presents": ["SA","SV","SK"],
|
||||
"BarbedWires": ["SA","SV","SK","ST","SA","SP","SQ","SG","SF","SV","SK"],
|
||||
"Feathers": ["MAX","MAT","ST","SA","SP","SQ","SG","SF"],
|
||||
"Tickets": ["CX","CU","CF","CD","CA","CM","CH","ST","SA"],
|
||||
}
|
||||
# Also ensure each is deduped and full for unlock checks (All*Found checks count == expected)
|
||||
# For safety, set each to the union of observed + 20 dummy entries so count check passes
|
||||
import glob, hashlib
|
||||
for base in pathlib.Path.home().glob(".local/share/Steam/userdata/*/1274570/remote/collectables.json"):
|
||||
try:
|
||||
j=json.loads(base.read_text())
|
||||
for k,v in full.items():
|
||||
j[k] = sorted(set(v + j.get(k,[])))
|
||||
if k in ["BarbedWires","Feathers","Tickets","CherryBlossom","Horseshoes"]:
|
||||
if len(j[k]) < 6:
|
||||
j[k] = sorted(set(j[k] + ["SA","SV","SK","ST","SP","SQ","SG","SF","MAX","MAT","CX","CU","CF","CD","CA","CM","CH"]))
|
||||
txt=json.dumps(j)
|
||||
base.write_text(txt)
|
||||
# Update remotecache.vdf so Steam doesn't overwrite with cloud (must update size/sha/time)
|
||||
rc = base.parent.parent / "remotecache.vdf"
|
||||
if rc.exists():
|
||||
try:
|
||||
t=rc.read_text()
|
||||
import re, time, hashlib
|
||||
sha=hashlib.sha1(txt.encode()).hexdigest()
|
||||
now=str(int(time.time()))
|
||||
# Replace the whole collectables.json block via simple string replace for size/sha/time
|
||||
# Find the block
|
||||
old_size=re.search(r'"collectables\.json"\s*\{\s*"root"\s*"[^"]*"\s*"size"\s*"(\d+)"', t)
|
||||
if old_size:
|
||||
t=t.replace(f'"size" "{old_size.group(1)}"', f'"size" "{len(txt)}"', 1)
|
||||
# sha
|
||||
old_sha=re.search(r'"collectables\.json".*?"sha"\s*"([^"]+)"', t, re.DOTALL)
|
||||
if old_sha:
|
||||
t=t.replace(f'"sha" "{old_sha.group(1)}"', f'"sha" "{sha}"', 1)
|
||||
# localtime/time
|
||||
t=re.sub(r'("collectables\.json".*?"localtime"\s*")\d+(")', rf'\g<1>{now}\2', t, count=1, flags=re.DOTALL)
|
||||
t=re.sub(r'("collectables\.json".*?"time"\s*")\d+(")', rf'\g<1>{now}\2', t, count=1, flags=re.DOTALL)
|
||||
rc.write_text(t)
|
||||
except Exception as e:
|
||||
print(f"[!] remotecache patch failed for {rc}: {e}")
|
||||
print(f"[+] Patched {base} -> { {k:len(v) for k,v in j.items()} } (sha {hashlib.sha1(txt.encode()).hexdigest()[:8]})")
|
||||
except Exception as e:
|
||||
import traceback; traceback.print_exc()
|
||||
print(f"[!] Failed to patch {base}: {e}")
|
||||
# Also patch local PlayerPrefs user.reg BarbedWires etc via hex
|
||||
# For Proton, user.reg approach is more complex, so we also ensure DevourUnlocker.json is set
|
||||
return True
|
||||
|
||||
def cmd_unlock(args):
|
||||
cfg = load_config(args.json)
|
||||
sel_robes = args.robes.split(",") if args.robes else []
|
||||
|
|
@ -104,11 +162,12 @@ def cmd_unlock(args):
|
|||
cfg.pop(k,None)
|
||||
save_config(args.json, cfg)
|
||||
print("[*] Unlocked ALL categories (robes/chars/perks/pets/flashlights/emotes/outfits)")
|
||||
# Auto-deploy mod so standalone actually works (was JSON-only before → "does nothing")
|
||||
_patch_collectables_all()
|
||||
try:
|
||||
import injector
|
||||
injector.ensure_mod_deployed(verbose=True)
|
||||
print("[*] Mod DLLs ensured — launch with WINEDLLOVERRIDES=\"winhttp=n,b\" %command% or run: python standalone/injector.py")
|
||||
print("[*] Also patched collectables.json directly — standalone should now work even without DLL after Steam Cloud sync")
|
||||
except Exception as e:
|
||||
print(f"[!] Could not auto-deploy mod: {e}")
|
||||
return
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue