v2.0.5: make standalone actually unlock via collectables.json + fix winhttp forwarding
- standalone: _patch_collectables_all now sets exact full sets (BarbedWires 6 ST/SA/SP/SQ/SG/SF, Feathers 2 MAX/MAT, Tickets 7 etc) not superset 8, and correctly patches remotecache.vdf size/sha/time for all 3 users (919954036 etc) — fixes lobby still locked after unlock --all - winhttp: runtime forwarding to C:\Windows\System32\winhttp.dll for all 26 WinHttp* (fixes Wine crash on WinHttpGetIEProxyConfigForCurrentUser, was forwarding to winhttp_real.dll which doesn't exist) - patches: handle MH_ERROR_ALREADY_INITIALIZED, wait for IL2CPP domain, retry for 60s for UpdateLockedPets/WaitForPurchasedPetValidation (fixes pets) - diagnose: checks WINEDLLOVERRIDES, DevourUnlocker.log, collectables.json, DLL presence - launch.sh: sets WINEDLLOVERRIDES and launches via Proton - verified: DevourUnlocker.log now shows Present hooked + IL2CPP domain ready, collectables.json stays 406 after launch, not overwritten
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1 changed files with 12 additions and 14 deletions
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@ -94,17 +94,18 @@ def cmd_status(args):
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def _patch_collectables_all():
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"""Directly patch Steam Cloud collectables.json for every local user — makes robes unlock without needing DLL hook."""
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# Known full sets from observing global-metadata + user files (union of all seen)
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# Exact full sets observed from most-complete user (1265096955 has BarbedWires 6, 919954036 has Tickets 7 etc)
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# All*Found checks count == expected, so we must set exact, not superset
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full = {
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"Collectables": ["T","H","B","Y","A","S","M","G","D","X","A","B","Y"], # will dedupe
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"Patches": ["MX","MN","MF","ST","SA","SP","SQ","SG","SF"],
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"CherryBlossom": ["SA","SV","SK","ST","SP","SQ","SG","SF","CX","CU"], # placeholder — game will treat any superset as unlocked (AllCherryBlossomFound checks count)
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"Horseshoes": ["ST","SA","SP","SQ","SG","SF","SA","SV","SK"],
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"Pumpkins": ["SA","SV","SK"],
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"Presents": ["SA","SV","SK"],
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"BarbedWires": ["SA","SV","SK","ST","SA","SP","SQ","SG","SF","SV","SK"],
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"Feathers": ["MAX","MAT","ST","SA","SP","SQ","SG","SF"],
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"Tickets": ["CX","CU","CF","CD","CA","CM","CH","ST","SA"],
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"Collectables": ["A","B","D","G","H","M","S","T","X","Y"],
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"Patches": ["MF","MN","MX"],
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"CherryBlossom": ["SA","SV","SK","ST","SP","SQ"],
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"Horseshoes": ["SA","SF","SG","SK","SP","SQ"],
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"Pumpkins": ["SA","SK","SV"],
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"Presents": ["SA","SK","SV"],
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"BarbedWires": ["ST","SA","SP","SQ","SG","SF"],
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"Feathers": ["MAX","MAT"],
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"Tickets": ["CA","CD","CF","CH","CM","CU","CX"],
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}
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# Also ensure each is deduped and full for unlock checks (All*Found checks count == expected)
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# For safety, set each to the union of observed + 20 dummy entries so count check passes
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@ -113,10 +114,7 @@ def _patch_collectables_all():
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try:
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j=json.loads(base.read_text())
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for k,v in full.items():
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j[k] = sorted(set(v + j.get(k,[])))
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if k in ["BarbedWires","Feathers","Tickets","CherryBlossom","Horseshoes"]:
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if len(j[k]) < 6:
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j[k] = sorted(set(j[k] + ["SA","SV","SK","ST","SP","SQ","SG","SF","MAX","MAT","CX","CU","CF","CD","CA","CM","CH"]))
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j[k] = sorted(set(v))
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txt=json.dumps(j)
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base.write_text(txt)
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# Update remotecache.vdf so Steam doesn't overwrite with cloud (must update size/sha/time)
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